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« on: September 09, 2015, 10:20:48 AM »
Boss rush is an inherently flawed concept and there is no real work around it. You feel like you're in the same place for an extended period of time even if you're dealing with the bosses very quickly. You're still returning to the same room and the sense of progression is significantly diminished. I personally feel the same way about "stage rushes". It's not a noticable problem until it becomes too long. Think of it this way, let's say you had a game with 10 stages and 1 boss. The game would feel a lot less rewarding if you could choose which order you'd want to do the stages, at least in my opinion.
As a person who doesn't mind the boss rushes in the kamilia series, I think having a boss rush is OK if it's optional and does not lock any content behind it.