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Messages - Denferok

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76
Gameplay & Discussion / Re: Some needle/platforming questions
« on: October 16, 2015, 07:48:29 PM »
Aligns are saved but not subpixels which are rounded down on restart. With vertical subpixels your subpixel is immediately set to x.4 on the second frame after restarting (assuming you're saved on solid ground). Platforms also swap between vertical subpixels x.0 and x.4 every frame.

77
Game Design / Re: Boss Rush
« on: September 15, 2015, 10:30:31 AM »
The fact that you are planning and have a vision for your game is fantastic. Follow your vision and make sure the game is fun for you to play. If you like it, other people are bound to like it as well. Don't try to cater to all types of players.

If you think your boss rush is fun, fitting and an important part of the game - by all means, go for it!

78
Game Design / Re: Boss Rush
« on: September 09, 2015, 11:07:53 AM »
It'll still be a flawed concept no matter how you look at it.

79
Game Design / Re: Boss Rush
« on: September 09, 2015, 10:20:48 AM »
Boss rush is an inherently flawed concept and there is no real work around it. You feel like you're in the same place for an extended period of time even if you're dealing with the bosses very quickly. You're still returning to the same room and the sense of progression is significantly diminished. I personally feel the same way about "stage rushes". It's not a noticable problem until it becomes too long. Think of it this way, let's say you had a game with 10 stages and 1 boss. The game would feel a lot less rewarding if you could choose which order you'd want to do the stages, at least in my opinion.

As a person who doesn't mind the boss rushes in the kamilia series, I think having a boss rush is OK if it's optional and does not lock any content behind it.

80
You're being overly defensive and I suggest you lay it off, locking the thread before this gets any worse

81
Please remember to keep the discussion civil. We will not hesitate to lock this topic if it gets out of hand.

82
Engines / Re: I Wanna Be The Studio Engine YoYoYo Edition
« on: September 04, 2015, 12:58:00 PM »
That was fast!
Thanks for the great engine yoyo, will definitely recommend

83
Engines / Re: I Wanna Be The Studio Engine YoYoYo Edition
« on: September 01, 2015, 03:13:40 AM »
Looking forward to it!

84
Video Discussion / Deathless stage 1 & 2 in Kamilia 2
« on: August 22, 2015, 03:31:27 PM »
Neat!


85
Gameplay & Discussion / Re: What's Your Progress?
« on: August 21, 2015, 11:04:00 AM »
Do you have the bad align?

86
Tools & Software / Re: Livesplit auto splitters
« on: August 18, 2015, 03:43:24 PM »
I'll definitely consider that

87
Tools & Software / Re: Livesplit auto splitters
« on: August 18, 2015, 01:27:50 AM »
Added an auto splitter for I wanna be the 3200min

88
Tools & Software / Livesplit auto splitters
« on: August 17, 2015, 03:04:30 AM »
To use these auto splitters, add a "Scriptable Auto Splitter" component in your layout.
You can use multiple auto splitters in the same layout.

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

Feel free to request more auto splitters that I could make.

89
Video Games / Re: Hearthstone card tracking spreadsheet
« on: August 15, 2015, 04:57:43 AM »
Updated to v2.0

Added "The Grand Tournament" expansion set!

90
Good idea, I've added a child board for gamemaker questions.

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