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Topics - Denferok

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User-Made Creations / I wanna reach the Moon
« on: June 20, 2018, 07:41:39 AM »


I wanna reach the Moon is a long adventure fangame, inspired by I wanna see the Moon

(click to show/hide)

Download: https://www.mediafire.com/file/uk766lh316pncfj

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Tools & Software / Easy to use HP bar
« on: June 10, 2018, 09:13:43 PM »
Pretty good looking HP bar that is very easy to use. Instructions are in scrCreateHPbar
Also supports multiple HP bars at once, dynamically adjusts to fit the screen

https://www.mediafire.com/file/0koyhoe6j10uzzj

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User-Made Creations / I wanna explore the Mountains
« on: April 22, 2017, 07:35:46 AM »
Vine needle game with a relaxing atmosphere

https://www.mediafire.com/file/iy3vdxkypz8zxby

Mini preview video


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Game Design / Things I like to see in fangames that aren't hard to make
« on: February 25, 2017, 06:36:36 AM »
Here's a couple of things that I personally think adds a lot to your game and to me shows that you put a lot of effort and care into your product. A lot of these additions are things that most players probably won't really think of consciously but nonetheless adds a lot to your game. None of these things will take very long to add and I really wish more makers would pay attention to these.

  • Background tiles
This is the biggest point of this list for me. Adding background tiles is such an easy way to make your game look significantly better. It's an easy thing to overlook and not even think about when you are in the graphics stage of gamemaking. Even though the player probably won't think about the tiles consciously, if you do a comparison of before and after adding the background tiles, you'll definitely notice how much of a difference it makes.

Here's a side by side comparison of the first screen in the game I'm working on, with and without background tiles.

(click to show/hide)


  • Story
When I say have a story, I don't mean you should have a full fledged story with developed characters, a plot twist or anything like that. Even the most basic story for goes a long way imo. Give the player a sense of an objective, rather than just standard platforming with some gimmicks and areas. I wanna run the Marathon is a great example of this, the story is nothing big and it's just a silly little side thing. But for me, it added quite a lot to it.

There are many ways you can execute a story, it doesn't have to be told to the player with a textbox such as "x person is bad, you are the hero go save the world". It can be told through the environment instead. A good example of this is Alexbrogan69's game, I wanna see my Friend. In this game, you go on a basic adventure to see your friend. Suddenly you fall in a big hole and once you're at the bottom, you'll climb back up doing all the screens you saw on the way down. At its core, it's just a basic needle game, but the added "oh I have to get out of this big hole" adds a lot to it and gives the player a sense of objective.


  • Less is more
This point is mostly just for gimmick style and adventure games and it basically comes down to not overusing a gimmick, stage, area etc for too long. I wanna find my Destiny is a great game and I'm sad that I can't enjoy it due to the ridiculously long stages. Unless you have a billion different ideas for each and every stage, the screens are going to blend together and it won't be very memorable.

This point also goes unnecessary jumps & spikes in needle. In a lot of needle games, often from new gamemakers, there will be an insane amount of jumps and obstacles that feel like they were only placed there to make things more difficult, not really respecting the fun value of said obstacle. Know when to stop, not every nook and cranny needs to be filled with spikes. It's ok to give the player a break and have a small area that feels a little empty. The easiest way to avoid the "not knowing when to stop" problem is to severely limit the amount of minispikes that you use.


  • Connecting areas
On the topic of find my destiny, another big gripe I had with that game was the complete disconnection between the stages. This one also ties into the story point, there is zero sense of objective when you are just teleported between stages without any reasoning or explanation of why you're suddenly in a completely different environment from the previous stage. For me this results in stages that feel arbitrary and a world that doesn't feel alive.

Once again this can be applied to needle games, although is nowhere near as important. I've always prefered when needle games make you leave the screen border to go to the next, rather than having a portal on every screen. This point is very minor though so you shouldn't worry about it too much.


  • Minibosses
Obviously bosses are quite hard to create and takes a lot of time, so why is it on the list? Well for this I don't necessarily mean the process of creating a miniboss, but rather the idea of it. Having a small break inbetween the bigger bosses definitely helps keep the flow of the game, especially in a game like find my destiny where the stages are extremely long. Having a bunch of fairly easy minibosses and fewer difficult big bosses will make the bigger bosses feel more impactful aswell. I really feel like games need more 30-60 second bosses that aren't too difficult and makes the player think "hey, that was neat!"
[/list]


Please bare in mind that these are just my personal gripes and pet peeves I have with fangames. None of these points are objectively better than their counterpart, they're just requests I have. If you don't agree with me at all, don't let me stop you from creating whatever you'd like to create.

Happy gamemaking!

5
Announcements / Team overhaul
« on: February 07, 2017, 11:00:52 PM »
Alright so at this point, I'm basically doing nothing with the team. It's a gigantic mess right now, half the people are inactive, I'm getting tons of requests to join, the requirements of joining are basically 0, some people are almost offended if they aren't in the team etc. This isn't even close to what I want the team to be and I've had enough of this, which has led me to this situation.

From the very start, I always wanted the team to be a small group of high quality streams (not talking about bitrate) of people who care and put effort into their streaming. Since then, a lot of people have disagreed with me, often saying that anyone within the community should be allowed in. This is completely against my vision of the team and it's hard to even care about it, I'm under a lot of stress right now due to rl stuff and it's hard to stay motivated to even respond to applications.

Basically what I'm suggesting is completely starting over, changing the team to be about a small group of high quality streamers. The team would no longer just be about fangames, but rather the community as a whole. This would reduce the size to about 10-15 people. If we don't do this, then I'd be willing to hand over the role of leader or just completely scrapping the idea of a team in the first place. Sorry for getting to the point where I'm basically saying "my way or no way" but it's very hard for me to concentrate on something I don't even have fun with when I'm under a lot of stress.

6
Announcements / The Wannabes auto hosting discussion
« on: September 28, 2016, 09:35:53 AM »
Hello everyone, a new Twitch feature was just released; auto hosting. What makes this a big deal is the fact that you can automatically host people that are in your Twitch team. I think this could be the perfect opportunity for us to strengthen our brand and help further support the smaller streamers in the community.

You can read about autohosting here httpss://blog.twitch.tv/grow-your-community-with-auto-hosting-e80c1460f6e1#.oobsqw3o0

First off, a bunch of questions pop upp immediately and I'll try my best to answer them.

The reason why I think we should do this is because once again this will significantly strengthen our brand and provide more of a reason to actually care about the twitch team. I'll be honest, right now the team feels rather meaningless, it's just there to show people that you're "hot stuff" or something. For example, if someone with next to no viewers is feeling bad then a massive host train could possibly cheer them up! Not to mention the other numerous benefits this would give.

Since this will increase the value of being in the team, I think we'll also have to make the team requirements more strict and overall require more professional attitude. Here are a few suggestions:
- Removal of inactive members (basically those who no longer exist within the community)
- Those who come back would not need to reapply and are able to rejoin instantly
- Make the whole "watchable stream" rule more strict
- Spend more time deciding whether the person in question is suitable to join (a small group of community managers would be great)
- Require english to be the broadcaster language (I.E the setting in your twitch dashboard, multiple language streams are still fine)
- Heavily discourage the use of follower alerts
- Heavily encourage all members of the team to use the autohosting

This is meant to be a discussion thread and this is not something that is set in stone. Please share your thoughts and this thread to get as many involved as possible, we need as many opinions and thoughts as we can get before we decide to pull the trigger on something as big as this. If you have any questions about this please post right away and we'll do our best to answer them.

7
Gameplay & Discussion / Roulette Streaks
« on: July 03, 2016, 08:13:08 AM »
Here's a fun thing I thought of; Roulette Streaks! Feel free to try it yourself and post your streaks in this thread.

Roulette streaks are basically like binding of isaac streaks, but for fangame roulette, here are the rules:

  • Beating a game will increase your streak by 1
  • You get to start with 3 skips, you gain another skip every 800 points
  • Points are gained from the del-fruit difficulty rating after beating said game, beating a 75 difficulty game will give you 75 points
  • If a game has no ratings, you can make up your own
  • If you have already beaten the game before, you can choose to skip it for free or beat it again to add 1 to your streak
  • If you have played the game before, but not finished it, you can continue where you left off
  • Beating the extra content in a given game will give you double points
  • If you skip a game, the streak will not increase

Keep in mind streaks are purely for fun, you can tweak the rules as you want to make it more fun for you

Your streak will end if you run out of skips and if you cannot beat the game.

Have fun!

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I was bored :4Head:


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Video Discussion / Kamilia 2 segmented speedrun in 45:42
« on: January 01, 2016, 04:21:46 PM »

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Video Discussion / Deathless stage 1 & 2 in Kamilia 2
« on: August 22, 2015, 03:31:27 PM »
Neat!


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Tools & Software / Livesplit auto splitters
« on: August 17, 2015, 03:04:30 AM »
To use these auto splitters, add a "Scriptable Auto Splitter" component in your layout.
You can use multiple auto splitters in the same layout.

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

Feel free to request more auto splitters that I could make.

12
Video Games / Hearthstone card tracking spreadsheet
« on: May 12, 2015, 12:01:20 PM »
I made this for fun, you can download and use it for yourself if you want.

httpss://docs.google.com/spreadsheets/d/1fv3fjpc3Loo8Pdw-6pEP_eberm88oTd03pmX_YD6U2s/edit?usp=sharing

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Video Discussion / Kamilia 2 any% speedrun in 1:33:37
« on: July 15, 2014, 09:58:20 PM »

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Video Discussion / I wanna be the Denparadigm
« on: July 01, 2014, 09:35:31 AM »


Died 6 times to the final attack

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