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« on: January 12, 2016, 10:29:38 AM »
Walls are nowhere near as common as you think, they're too rare to even be considered a problem. Often times you can watch back on an attempt that you thought was impossible and see a way through. These situations are important for you to improve.
Your idea would suggest that the difficulty would always be the same with no variance, which goes back to the original problem where it becomes dull. Sure, with the current system you can just luckbox your way out of it but I personally don't have a problem with that. Getting excited over good RNG only to screw it up later and "waste" it is important for teaching the brain to be less nervous and be able to deal with these factors.