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Messages - Denferok

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61
Gameplay & Discussion / Re: Progressively getting worse?
« on: February 02, 2016, 03:21:05 PM »
Regression is often caused by burnout, breaks are always good

62
Gameplay & Discussion / Re: Your worst fail in a fangame
« on: January 21, 2016, 05:23:41 AM »
Lost two K2 sub 1:20 runs in a row to kamilia phase 4 rip

63
Usually because the creator is unhappy with the game and doesn't want it played

64
Game Design / Re: RNG in avoidance. Doing it RIGHT.
« on: January 12, 2016, 10:29:38 AM »
Walls are nowhere near as common as you think, they're too rare to even be considered a problem. Often times you can watch back on an attempt that you thought was impossible and see a way through. These situations are important for you to improve.

Your idea would suggest that the difficulty would always be the same with no variance, which goes back to the original problem where it becomes dull. Sure, with the current system you can just luckbox your way out of it but I personally don't have a problem with that. Getting excited over good RNG only to screw it up later and "waste" it is important for teaching the brain to be less nervous and be able to deal with these factors.

65
Video Discussion / Kamilia 2 segmented speedrun in 45:42
« on: January 01, 2016, 04:21:46 PM »

66
Game Design / Re: Mega Avoidance!! How to make it not too dificult/tedious?
« on: December 13, 2015, 07:45:33 AM »
50 minutes isn't really as bad as people might think, compare it to rainbow miku which is just over 30 minutes

67
Game Design / Re: How should Extra Stages/Screens be implemented?
« on: November 23, 2015, 09:15:39 AM »
You should be creating a game that is fun for you to play. If you like secret hunting you should go with it.

68
The Lounge / Re: (Fan)Game of the Year Award???
« on: November 20, 2015, 03:35:06 PM »
I think it's better to focus on the positive. I'd rather not promote bad games.

69
The Lounge / Re: (Fan)Game of the Year Award???
« on: November 19, 2015, 06:29:59 AM »
Having a top 3 or something for each category is definitely a net positive in my book. It helps new players find these sometimes hidden gems as well as promote gamemakers and inspire them to make more games.

70
Gameplay & Discussion / Re: I wanna be the maze download?
« on: November 12, 2015, 06:49:56 AM »
Maze is not available to download I'm afraid. The only way to get the link is by doing the K3 storm peak challenge and actually reaching maze there.

71
Video Games / Re: Hearthstone card tracking spreadsheet
« on: November 07, 2015, 01:26:27 PM »
Updated to v3.0

Added "The League of Explorers" expansion set!

72
Gameplay & Discussion / Re: How am I supposed to pass this screen?
« on: November 07, 2015, 12:05:49 PM »
There's a fake block to the left that is slightly offset

73
Tools & Software / Re: Livesplit auto splitters
« on: October 26, 2015, 10:26:29 AM »
Added an auto splitter for I wanna see the Moon

74
The Lounge / Re: Level Design Experiment
« on: October 20, 2015, 11:05:15 PM »
Making the entire thing a corridor limits it too much, would be more fun if you had more freedom honestly

75
Game Design / Re: Automatic R to Restart?
« on: October 18, 2015, 07:46:36 PM »
If you're going to do that, add a delay of ~1 second before respawning.

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