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Messages - Denferok

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46
Gameplay & Discussion / Re: What's Your Progress?
« on: June 24, 2016, 12:49:38 PM »
dude nice
nice dude


47
Tools & Software / Re: Livesplit auto splitters
« on: June 15, 2016, 10:37:24 PM »
Added an autosplitter for I wanna run the Marathon

48
Tournaments / Re: Fangame Marathon 2016 Wrap-Up/Future Considerations
« on: June 14, 2016, 05:21:28 AM »
I wasn't the one who made the schedule but kamilia 1, 2 and 3 obviously had to get accepted. Those games are like the super metroid of AGDQ, too hype to pass up. I do know that they chose to not leave out any runners, everyone who submitted something got in which left little time for other stuff. So they decided to go with the more known stuff, is what I'm assuming.

49
User-Made Creations / Re: I wanna run the Marathon
« on: June 14, 2016, 02:30:54 AM »
THIS GAME IS SICK!

50
Gameplay & Discussion / Re: Kamilia 2 Final Boss Strat Thread
« on: June 04, 2016, 03:22:03 PM »
The guide is not very specific, you're mostly talking about what happens but not what you should think about. I think you can go more in-depth. Also it's much better to use the safespot 1 space to the left of the center as your main safespot. Yellow also has two possible cases for the spike rings

51
If you change the max-width: 1024px; to width: 60% and add this code at the bottom of the css file it'll work for mobile aswell and be scalable for larger / smaller monitors

Code: [Select]
@media(max-width: 768px){
  body{
    width: 100%;
  }
}

52
Minor complaint, having like 30 words per row makes it a bit hard to read, would recommend giving the website a width of like 60% and the margin: auto of course. Other than that, thanks for your great help!

53
Gameplay & Discussion / Re: I Wanna Sunspike - Hard Jump?
« on: May 10, 2016, 05:50:20 AM »
Do you know about aligns? I'd strongly suggest you educate yourself on them

54
Gameplay & Discussion / Re: V-string aligns
« on: May 05, 2016, 01:18:56 AM »
Vstrings are the same as normal aligns except vertical instead. Just like normal aligns you can change the align but instead of using walls you jump at different heights. Try to not use the valign term as it means multiple things and is rarely applicable

55
Gameplay & Discussion / Re: Why does this keep happening??
« on: April 26, 2016, 06:19:21 AM »
No clue why that is happening, sorry

56
Video Games / Re: Hearthstone card tracking spreadsheet
« on: April 22, 2016, 11:25:58 AM »
Updated to v4.0

Added "Whispers of the Old Gods" expansion set!

57
I was bored :4Head:


59
Tournaments / Re: Fangame Marathon 2016 Dates/Scheduling
« on: April 03, 2016, 11:44:12 PM »
I'll be graduating on the 3rd so it'd be great if the marathon was a week later

60
Gameplay & Discussion / Re: How do i jump cancel?
« on: February 14, 2016, 04:13:40 AM »
There are multiple ways to jump cancel, I don't know how the numpad trick works so I'll explain the method I use

You want to hold down the jump key, release it and hit it again within the same frame. If you have shift bound as jump you can use both shift keys to make it more reasonable (or just bind 2 keys you're more comfortable with). The timing is very precise and takes a lot of practice and getting used to.

The reason why this works is because the game multiplies your vertical speed by 0.45 when the release_jump_button is triggered. Jump cancelling lets you release the jump button multiple times in a single jump and that's why a cancel looks so weird too.

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