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Messages - Kinata

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76
Gameplay & Discussion / Tutorial on Pixel Techniques
« on: October 22, 2013, 05:41:44 PM »
Sometime this weekend (probably Saturday night) I'm going to try to do a stream that summarizes the known pixel techniques. I'll start with the very basic stuff (aka pixel aligns), up to the more advanced stuff like bunny hopping and the different types of jump cancelling. It will go into both how to do the techniques as well as why they actually work and what's really happening. I'll give examples of where these techniques are used in various games.

I have a good idea of what I'm going to talk about, but I'll also answer any questions you have.

Come. It will be fun. :BloodTrail:

77
Video Discussion / Re: This is too frustrating for me to care anymore
« on: October 21, 2013, 12:09:38 AM »
Not as bad as mine was when I first started playing. I thought you had to reverse the cherry stream. :4Head:

78
Video Discussion / Re: I wanna be the LoveTrap miku long version
« on: October 19, 2013, 05:25:31 PM »
I remember when back in the day, this was like the hardest thing ever. Well, except for the Giant Kid, which is still the hardest thing ever. :4Head:

79
Video Discussion / Re: I Wanna be the Maze - Circus Galop
« on: October 18, 2013, 08:48:49 PM »
How long did Emperor final boss take? The Piano looks much harder, even though it is the same level.

80
Gameplay & Discussion / Re: Your worst fail in a fangame
« on: September 12, 2013, 10:21:03 PM »
Getting to the end of that segment in Brute of a Man and fucking up the last jump. 6000 deaths later I still haven't beaten it.

81
Gameplay & Discussion / Re: Fangames Level Ver. 0.4 [M-Level]
« on: September 12, 2013, 12:55:08 AM »


Actually Kinata found out that Brute was possible, but save was so stupidely dumb, that he uses the mod anyway.
If I remember correctly, there used to be 2 saves that were impossible and Kinata figured out that one of them was possible with vertical align. Did'nt know he figured out the other one aswell.

The 2 "impossible" parts were both in 1 save. 1 was the diamond you mentioned and 1 was the drop behind it. You have to do the drop in a very weird way to make it possible.

Lol. There were 3 "impossible" parts. 1 was the squished diamond that I proved was possible with V-align and an awkward falling forward movement. Then there's the fall. I think you misunderstood what I said in the stream. When I was talking about doing the drop in a very weird way, I was in fact referring to the modded version. The original is completely impossible, which should be apparent from the fact that even after fixing it, it is still just barely possible. :P

There's also the first jump in the segment right before the water section that is pretty definitely impossible. So in summary, Brute is still impossible without mod.

82
Gameplay & Discussion / Re: Fangames Level Ver. 0.4 [M-Level]
« on: September 04, 2013, 10:24:57 PM »
Why is Brute only level 95 if no one's beaten it? D:

Also it should say "Medium" not "Clear" because Brute has multiple difficulties.

83
Well there's no way you're catching up to me now.  :4Head:

Well the fun part of the second save of screen 4 is that in the lower right corner of the jump, that wall in front of you puts you on the wrong align and screws you over. So you have to stop the instant you land. :TrollFace:

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You can always try practicing on low speeds. :FrankerZ:

85
Ario man you crazy. That jump wasn't easy.

In other news, I'm at the last segment of the game. :TriHard:

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Video Games / Re: Cloudberry Kingdom
« on: August 23, 2013, 10:48:04 PM »
Yeah... Why wouldn't I be including it? Obviously people have beaten everything up to it.

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Video Games / Re: Cloudberry Kingdom
« on: August 23, 2013, 03:09:44 AM »
Apparently no one's beaten this game (story mode). That makes me want to buy it. Only one person has even reached the final level.

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Remember when we all thought this was the hardest game ever.  :4Head:

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Video Discussion / Re: I wanna pass the spike
« on: August 17, 2013, 05:02:24 PM »
Quote
How aware of this are the Asians? The only fangame I know of requiring jump canceling is Insanity Ultimate, though it's very helpful in fangames that require 1 frame jumps like Pass the Spike.
Well that and Butterfly Nova.
In a way you might be able to claim that some other games like celty and black needle also require this but that is unintentional as far as I can tell.  :Kappa:

Well, yeah. Stupid untested games.  :Kappa:

90
Video Discussion / Re: Sunbla's Youtube Video Blog
« on: August 13, 2013, 08:26:45 PM »
It's easier just to subscribe to your channel than follow this thread. ^^

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