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Messages - Kinata

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91
Video Discussion / Re: I wanna pass the spike
« on: August 13, 2013, 08:25:03 PM »
Close.

Frame 1: Press jump1 -> release jump1 - > press jump2
Frame 2: Release jump2 (again, the release of jump2 doesn't have to be immediate, but the jump is shorter if it is. If you don't release until frame 4 or later, you will hit the spike above).

92
Video Discussion / Re: I wanna pass the spike
« on: August 13, 2013, 06:03:32 PM »
you didnt find that denferok. that method has been in the japanese/korean community forever. the first ones who used it in twitch/youtube community were ultragamer then zero and kinata

How aware of this are the Asians? The only fangame I know of requiring jump canceling is Insanity Ultimate, though it's very helpful in fangames that require 1 frame jumps like Pass the Spike.

I'm not good at jump cancelling but I've done a lot of testing to see how it works on a frame-by-frame level. For single jumps, it happens when you press shift, let go of shift, and press it again the same frame. The size of the jump cancel depends on how much later you let go of shift again, but it doesn't work if you let it go again in the same frame. Therefore, the smallest jump cancel occurs if you let it go the next frame. If you let it go then or the frame after that, your head will go less than a tile above ground, so you can jump right under spikes.

For double jumps, a jump cancel can actually be done on any size jump at any point between letting go of shift and reaching peak height. By pressing and releasing shift again, you will slow the kid's ascent (it's an exploit in the programming). In fact, a double jump can be canceled twice if you jump cancel for two consecutive frames. The tiniest possible jump in the engine is when you double cancel a 1 frame double jump (i.e., press and release shift for 3 frames in a row): it's only 3.6 pixels.

Note that platform jumping and water jumping works like single jumps due the possibility of more jumps.

93
Video Discussion / Re: Extremely fast Brute of a man progress
« on: August 10, 2013, 03:43:14 AM »
C'mon man, hard mode isn't too bad to enter.

94
Video Discussion / Re: Why
« on: August 08, 2013, 02:48:24 AM »
:BibleThump:
well, after fail on video jump, and fail on save-shooting, next one must be success!

Lol, you're always so optimistic. Well, I hope I beat this within the next few days, before I start my intensive few week self-study.

95
Video Discussion / Re: Why
« on: August 08, 2013, 02:29:45 AM »
I got closer... I beat that jump that I died on... But I failed to shoot the save. I choked on the part I completely fucking mastered.

And that segment would have been the hardest segment I've ever beaten by far.

96
Video Discussion / Why
« on: August 08, 2013, 01:49:13 AM »
Why can't I ever just get lucky?  :BibleThump:



I have died over 13k times in this segment, and that's just the main file. In total, it's probably 3 times that if you include all the deaths in my savestate practice file. I don't how long it's been. I finally got past the really hard jump at the bottom that you have to do twice, and I died on the easy version of the jump you have to do next. To be fair, it's not a trivial jump, with my success rate probably being a little under half and half, but seriously, what the hell. I've pretty much mastered shooting the save, so I'd be done now if I succeeded there.

If you're wondering, I was listening to Den's Locus stream in the background.

97
Video Discussion / Re: Extremely fast Brute of a man progress
« on: August 07, 2013, 06:04:12 AM »
Congrats, you just beat a hard mode segment. I demand full playthrough on said difficulty now!  :Kappa:

98
User-Made Creations / Re: I wanna beat the spikes
« on: July 09, 2013, 11:51:28 PM »
I find it stupid that the floor in the Extra warp room is fake. It bothers me that if I beat an extra stage, I'll quickly have to shoot a save or else I'll die.

99
Well, you fixed the symmetry, by making the same mistake on both sides. :/

It doesn't really matter, though you did say you wanted this to be exactly like the original.

100
I'll just send it.

101
Video Discussion / Re: I Wanna be the Music - 10 1/2 Min Avoidance
« on: June 28, 2013, 11:23:57 PM »
Ahem.

 

102
Maybe it's because this was originally posted in the announcements forum, where we couldn't post. Ahem.

What was the impossible jump? I didn't notice a difference between the versions.

Also, first screen, after the sixth save, the fourth spike on the ground should be a mini spike. Because it's not, it ruins the symmetry.

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