Ok Hector gave me some key binding advice that helped me to finally test cactus jumping and figure out what it is. A lot of you already know how to do this, so like usual I'm mostly giving the technical details, which will be helpful for anyone interested in the more sophisticated applications of cactus jumping, like double and triple cancelling. Anyway, for anyone who doesn't know, cactus jumping is a technique that gives you extra flexibility in single-jump cancelling. The normal single jump cancelling technique only lets you perform micro jumps (jumps lower than 1-frame jumps), rather than letting you jump at whatever height you want (like a "3.5-frame jump," which is needed to beat the eponymous I Wanna Beat the Cactus Jump).
First, what Hector found was that the reason I couldn't test cactus jumping before was that you need to be using only one type of shift (i.e., use only left shift keys or right shift keys). Common sense suggests the opposite, but for some reason the computer can only differentiate between your shift presses if use the same type of shift over and over. Weird, right? Anyway, this means if you're using a keyboard, you gotta use a key mapper like SharpKeys to map extra left or right shift keys, and if you're using a controller, make sure all your jump buttons are mapped to the same shift. As far as I'm aware, it's impossible to cactus jump on a straight-up, unmapped keyboard (let me know if any of you have done it).
You might ask if cactus jumping is really "legit" then. Eh, I think it's legit enough to do this. You could avoid using key mapping software by plugging multiple keyboards into your computer, but that seems unfeasible. As long as you manually press all the necessary shift buttons yourself and don't use a macro or an imperfect key emulator (like OkayKeebes, that program that makes jump cancelling easier), then I think there's nothing wrong with this.
Anyway, let's begin with cactus jumping at its most simple, with only one cancel. We'll need two shifts (of the same type) which we will call shift1 and shift2. Now, the point of cactus jumping is to perform two shift_releases (which is what slows the Kid's ascent during a jump) at any time the player wants. Let's say you want to perform shift_releases at frame 4 and 9, like for the original Cactus Jump. You will need to press shift1 and shift2, but not necessarily at the same time. In fact, even if you press them in the same frame, the computer will still detect one being pressed slightly before the other (GameMaker observes key presses in real time). Let's say you press shift1 first. By frame 4, both shifts will be pressed. At this frame, you will need to let go of shift2. The order needs to be reversed. If you press shift1 first and let go of shift1 first, the computer will recognize this as you ending the single jump and thus register your input as a 1-frame double jump. This also caused a lot of confusion during testing. So, if you press shift1 and then shift2, you must let go of shift2 in frame 4 and shift1 in frame 9 to achieve the desired jump. To maximize success rate in this, it's probably best to purposefully decide which shift is to be pressed second so that you can sort of nest the shift2 input inside the shift1 input. This will be more relevant for double and triple cancelling, which I'll go into in a moment.
First, a quick point on the application of cactus jumping for single-cancelled jumps. While regular, 1-shift_release jumps have a lot of flexibility (obviously), there are situations where you need a very specific jump height, like the original Cactus jump, squished gates/diamonds at certain heights, or jumps that need you to be on a very specific vertical pixel string (like ). For such jumps, a single well-timed cactus cancel should virtually always suffice because it gives you subpixel precision flexibility. Any more precision for your needed jump height can be achieved through starting at the correct V-align. Going onto a second cactus cancel will almost never be needed, except for the purpose of doing an incredibly low micro jump. While cactus jumping is not needed for regular micro jumps, extremely low jumps require 2 or more cancels, so this is where cactus jumping is needed.
Double cactus cancelling is mainly known because it lets you do a 4-pixel single jump (as opposed to the usual minimum of 5 pixels for single-canceled micro jumps). This lets you jump under spikes that are 25 pixels above the ground. There are two ways to pull this off. First, you can map 3 shifts (of the same type) which we will call shift1, shift2, and shift3. Since it's a micro jump, you will have to press them all in one frame. The tricky part is keeping track of the order. Again, you will need to release the shifts in reverse order, so you will have to either get lucky, or purposely press shift1, shift2, and shift3 in extremely quick succession. Then, release shift3 in the first frame, release shift2 in the second frame, and release shift1 in the third frame. Alternatively, you can use the typical jump canceling method, which will only require having two shifts of the same type. Begin by already having some shift pressed (it can be any shift of either type). At the first frame, let go of this shift, and then press shift1 and shift2. Release shift2 on the second frame and shift1 on the third frame. This is probably the easier method, but you might want to practice the first method if you intend to learn triple canceling.
And of course, as I've mentioned before, it is possible to perform a third cancel. Triple cactus cancelling is incredibly subtle, because it does not make you jump any lower. It just makes you fall 0.05 pixels per frame faster (the reason for this is because of how the calculations work out. If you're curious, check out Wolsk's video on the Mega Jump 3). The main benefit of this is that if you're on a low enough V-align (like .4, the spawning V-align) and you perform a triple-canceled jump, you can return to the ground in just 7 frames, instead of 8 frames for a double-canceled jump. This is why Mega Jump 3 requires a triple-canceled jump. Triple-cancelling could also be used for incredibly precise and contrived TAS jumps. Anyway, triple canceling is what you'd expect given what I told you about double canceling. Either method works, though I'll assume no one will try the method with 4 shifts of the same type (which would require you to press 4 shifts in a certain order all in the timespan of 1 frame). So, what you'll need to is have some shift already pressed. On the first frame, let go of that shift, and then press shift1, shift2, and shift3 in quick succession. On the second frame, let go of shift3, on the third frame, let go of shift2, and on the fourth frame, let go of shift1. So essentially, after letting go of the shift you were holding from before, you perform a double canceled jump with the first method. This obviously requires a decent amount of luck and lot of skill, but I believe it's humanly possible (at least in total isolation, like for the Mega Jump 3. I can't imagine anyone successfully pulling off a triple cancel in practice in an actual super-precise jump).
Anyway, if you have been, thank you for reading this far. Now go out and use this knowledge (or get a life)! Just kidding I love you all
There is evidence that fangames behave differently on certain computers, in particular those of a few Asian players. For those that haven't talked to me about this before, what I'm referring to is a phenomenon of certain Asian players doing challenges that seem to be physically impossible for Westerners. The most famous example of this is multiple Japanese and Korean players purporting to beat "the Leehe Trap jump" (a triple diamond raised one tile), which is impossible on Western computers (Shadow says he did it once, but since he hasn't been able to reproduce this or get in on video, I don't know what to make of that).
The clearest evidence is this video showing Qoo beating a jump in Brute of a Man that has been thoroughly tested and shown to be impossible, at least on our computers: His double jump seems to defy the physics that the Kid follows in Western computers. Also, him getting this far in the game would have required him to beat another impossible jump earlier in the level. Furthermore, Kamilia claims that two players have beaten the entirety of the game (and I highly doubt he was referring to the mod).
I really want us to find out more about this discrepancy in physics, but it's difficult due to the language barrier. I would really appreciate it if anyone here who has contact with a good part of the Japanese or especially Korean community to help me get information on this. I would like to have the players who are able to pull of these impossible tasks to perform certain tests for me that would allow me to figure out exactly what's going on. Also, we shouldn't discount the possibility that there are Western computers with these alternate physics. If anyone wants to test the jump in the video above, just put into Geezer's program and see if it's beatable on your computer. It's a rather simple jump, so if it is possible on your computer, it shouldn't be too hard to clear.
Ideally, we should be able to modify the Yuuutu engine so that it behaves under the rules of these other physics even on Western computers, so that challenges like Brute can be available to us (without having to artificially mod it to be beatable under our physics).
"This game requires you to jump and then land only 7 frames later, the fewest possible. It requires a triple-canceled jump.
Where you stand does not matter."
I'm uploading it here instead of the wiki for now because I first want to see someone actually beat it. I designed this using calculations, which have been very reliable, but I'm sure some people would like more confidence in it being possible than my word.
Since a lot of people in the Western community disagree with various decisions in the Korean fangame difficulty list, which we have no influence over, I am going to try to maintain a list for our community. Rather than starting from scratch or using our own rating system, this list was originally copied from the Korean list, and we will edit it to reflect our different opinions. Our rating system will also be from 0-99, with 0 being completely trivial and 99 being arguably not humanly possible. Maybe later we can define better what these rankings mean and what factors should be considered in difficulty (difficulty of individual segments, total length, etc.).
This will be handled less formally than the Korean list (for now). It will be edited as people give suggestions rather than in massive updates. The way suggestions will work now is that players with suggestions (new games or changing current rankings) must give some amount of explanation for the opinion, and I’ll tentatively add it to the list. I give below my reasoning for my initial edits. If someone else disagrees with a decision, you can discuss here and hopefully come to a consensus. Please no troll games, one-jump games, absurdly bad games, etc. This list should be seen as a “suggested fangame” list for players for whatever level they seek, so having several good lv. 80 fangames is preferable to several bad lv. 80 fangames.
Hopefully, enough of you guys will give input here as you complete games to make this list thoroughly ours and not just a slight alteration to the Korean list. Throw in any fangames you feel deserve to be played with a suggested level, and of course critique games that are already here if you disagree with their positions.
Updates - Outdated - Swordslinger
Blue = unranked on Korean list Red = ranked differently on Korean list
Lv 00 : I Wanna See the Barrage [Clear] Lv 04 : I Wanna Be The Very Easy Game Lv 05 : I Wanna be the ChokoChoko [Clear] Lv 16 : I Wanna be the GGM [Medium] Lv 23 : I Wanna Conquer The Blow Game [Medium] Lv 25 : I Wanna Enjoy the Game [Medium] Lv 29 : I Wanna Eat The Rori Girl [Clear] Lv 29 : I Wanna Be The Heart Lv 31 : I Wanna Go To The Moon [Clear] Lv 32 : I Wanna Be The Lizardmanmaster 7.5 Lv 39 : I Wanna be the Art [Clear] Lv 40 : I Wanna be the GBR [Medium] Lv 40 : I Wanna Conquer the Blow Game 2 [Medium] Lv 41 : I Wanna be the Perfection 1 [Clear] Lv 42 : I Wanna be the Fortress Returns [Medium] [Find Secret] [Extra] Lv 42 : I Wanna Graduate From DT Lv 43 : I Wanna be the DarkBlue [Medium] Lv 44 : I Wanna Escape the Volcano [Medium] Lv 45 : I Wanna be the GreeeeeN [Medium] Lv 45 : I Wanna Escape The Mysterious House [Medium] Lv 45 : I Wanna be the FC [Medium] Lv 46 : I Wanna be the Guy [Medium] [No Secret] Lv 46 : I Wanna Conquer the Blow Game 3 [Medium] Lv 46 : I Wanna Macaron [Medium] Lv 47 : I Wanna be the Popularity [Medium] Lv 48 : I Wanna Awake [Medium] Lv 49 : I Wanna be Colorful [Clear] Lv 49 : I Wanna be the ShowDown [Medium] Lv 51 : I Wanna Take the Time-machine [Easy] Lv 52 : I Wanna be the Tribute [Clear] Lv 52 : I Wanna be the Popularity [Hard] Lv 53 : I Wanna be the 500 [Medium] Lv 53 : I Wanna be the DIVA -Extend- [Clear] Lv 53 : I Wanna Get The Yellow Star [Medium] Lv 54 : I Wanna Run the Terminal [Medium] Lv 55 : I Wanna be the Fangame [Medium] Lv 55 : I Wanna be the BEST Guy 1 [Clear] [Extra] Lv 55 : I Wanna Exterminate the Monsters [Medium] Lv 55 : I Wanna Be The Purple Zone Lv 56 : I Wanna Rose Gear [Medium] [Normal] Lv 56 : I Wanna Escape The Mysterious House Difficult Mode [Medium] Lv 57 : I Wanna Anesthesia [Medium] [Extra] Lv 57 : I Wanna Be The Sunflower Fairy Kid Mode [Easy] Lv 57 : I Wanna be the 1Day [Medium] Lv 57 : I Wanna be the Uhuhu Spike 2 [Clear] Lv 58 : I Wanna be the Salt [Medium] [Find Secret] [Extra] Lv 58 : I Wanna be the 針雪 1 [Clear] Lv 58 : I Wanna Go Across The Rainbow [Medium] Lv 58 : I Wanna be the 2Day [Medium] Lv 58 : I Wanna be the Uhuhu Spike 1 [Clear] Lv 59 : I Wanna be the 0 [Clear] Lv 59 : I Wanna be the Skyclad [Medium] Lv 59 : I Wanna be the 針雪 3 [Clear] Lv 60 : I Wanna be the 針雪 2 [Clear] Lv 60 : I Wanna be the Uhuhu Spike 3 [Clear] Lv 60 : I Wanna be the Manhole [Clear] Lv 61 : I Wanna Rose Gear [Medium] [Extra] Lv 61 : I Wanna PPP [Medium] Lv 62 : I Wanna be the Guy : Gaiden [Medium] [Demo] Lv 62 : I Wanna be the 最後の針雪 [Clear] Lv 62 : I Wanna be the 3200min [Clear] Lv 63 : I Wanna be the HeavenTrap 2 [Medium] [No Secret] Lv 63 : I Wanna be the Guy [Hard] [No Secret] Lv 63 : I Wanna Be The Zeus [Medium] Lv 64 : I Wanna See the Moon [Basic] Lv 64 : I Wanna Be The 36.0 [Medium] Lv 64 : I Wanna Escape The Weird Museum [Clear] Lv 65 : I Wanna Take the Time-machine [Normal] Lv 65 : I Wanna be the RUKIMIN 7 [Medium] [Find Secret] [Extra] Lv 65 : I Wanna be the BEST Guy 2 [Clear] Lv 66 : I Wanna be the Sprit (KOR) [Medium] Lv 66 : I Wanna 大佛 [Medium] Lv 66 : I Wanna Be The Spinal Fluid [Clear] Lv 67 : I Wanna Be The 8bit [Demo] [Hard] Lv 67 : I Wanna be the Reduction [Medium] Lv 67 : I Wanna be With You [Medium] [Find Secret] [Extra] Lv 68 : I Wanna Kill the Kamilia 1 [Medium] Lv 68 : I Wanna be the Bloody Stream [Clear] Lv 68 : I Wanna Celebrate 100 [Medium] Lv 68 : I Wanna be the Orbit [Medium] Lv 68 : I Wanna be the Weegee [Clear] [Demo] Lv 68 : I Wanna Capture the Labyrinth [Clear] [Extra] Lv 69 : I Wanna be the Genius [Medium] Lv 69 : I Wanna be the Suvivor [Medium] [No Secret] Lv 69 : I Wanna be the Factorization [Medium] Lv 69 : I Wanna be Assaulted [Medium] Lv 69 : I Wanna Play the Endurance 2 [Medium] Lv 70 : I Wanna be the SharpNess [Medium] Lv 70 : I Wanna Be The Saturn [Medium] Lv 70 : I Wanna Be The Biotope Lv 70 : I Wanna be the Humantic [Medium] Lv 70 : I Wanna be the Animism [Medium] Lv 70 : I Wanna Take the Time-machine [Hard] Lv 71 : I Wanna AYP [Medium] Lv 71 : I Wanna be the Phantom [Medium] Lv 72 : I Wanna be the Archfoe 1 [Clear] Lv 72 : I Wanna be the Perpect Blood [Clear] Lv 72 : I Wanna Lie [Medium] Lv 72 : I Wanna be the Fangame [Medium] [Find Secret] Lv 72 : I Wanna be the Kaikun [Clear] [No Extra] Lv 72 : I Wanna be the White Cherry [Medium] [Extra] Lv 73 : I Wanna be the Archfoe 2 [Clear] Lv 73 : I Wanna be the Sorrow [Medium] Lv 73 : I Wanna be the T [Medium] Lv 74 : I Wanna Kill the Guy [Clear] [Demo] Lv 74 : I Wanna Be The Prism [Medium] Lv 74 : I Wanna be the Archfoe 3 [Clear] Lv 74 : I Wanna be the GB [Medium] [No Secret] Lv 75 : I Wanna be the Color [Medium] Lv 75 : I Wanna be the Tune [Clear] Lv 75 : I Wanna Break the Agate -Easy- [Medium] Lv 75 : I Wanna Conquer the Blow Game 1 [Impossible] Lv 75 : I Wanna See the Eclipse [Medium] Lv 75 : I Wanna Play the Endurance 2 [Hard] Lv 75 : I Wanna be the Azure [Medium] Lv 75 : I Wanna be the Preference [Medium] Lv 76 : I Wanna be the Hidden [Clear] Lv 76 : I Wanna be the Synchro [Clear] Lv 76 : I Wanna be the PTSD [Clear] Lv 76 : I Wanna be the Qut [Medium] Lv 76 : I Wanna be the Musicgames [All Clear] [Demo] Lv 76 : I Wanna be the Gumiku [Clear] Lv 76 : I Wanna be the Boshy [EZ-MODE] Lv 76 : I Wanna Defeat the CNG [Clear] Lv 76 : I Wanna Be The Lizardmanmaster 9 [Impossible 30HP] Lv 77 : I Wanna be the Explorer [Medium] Lv 77 : I Wanna be the DP 2 [Medium] Lv 77 : I Wanna Appreciate The Meteor Stream [Medium] Lv 77 : I Wanna be the HeavenTrap 1 [Medium] Lv 77 : I Wanna Be the Shrine Maiden 1 [Clear] Lv 77 : I Wanna be the Wrinkle [Clear] [No Extra] Lv 78 : I Wanna be the ´.ω.) [Clear] Lv 78 : I Wanna be the Symmetry [Medium] [No Secret] Lv 78 : I Wanna Be The Lizardmanmaster 9.5 [Impossible 50HP] Lv 78 : I Wanna be the Galaxy [Medium] [Find Secret] [Extra] Lv 78 : I Wanna be the Flower [Medium] Lv 78 : I Wanna be the Permanence [Medium] Lv 79 : I Wanna be the Scapegoat [Medium] Lv 79 : I Wanna Play the Endurance 1 [Clear] Lv 79 : I Wanna See The Moon [Difficult] Lv 79 : I Wanna L [Clear] Lv 79 : I Wanna Bye The Bye Lv 80 : I Wanna be the Symmetry [Medium] [Find Secret] [Extra] Lv 80 : I Wanna be the Very Best [Clear] [No Secret] Lv 80 : I Wanna Play the Endurance 2 [Very Hard] Lv 80 : I Wanna be the TsuTaMao [Clear] Lv 80 : I Wanna be the Guy [Very Hard] [No Secret] Lv 81 : I Wanna See the Moon [Difficult] Lv 81 : I Wanna be the Unknown [Medium] Lv 81 : I Wanna be the Hades [Medium] Lv 81 : I Wanna be the Gunfighter [Medium] Lv 81 : I Wanna be the うんたらかんたら [Clear] Lv 81 : I Wanna Be The Needle Reaper [Clear] Lv 81 : I Wanna TC [Medium] Lv 82 : I Wanna be the King [Medium] [Demo] Lv 82 : I Wanna be the Dieary [Medium] [Extra] Lv 82 : I Wanna be the Rainbow MIKU [Medium] [Find Secret] [Extra] Lv 82 : I Wanna be the Wrinkle [Clear] [Extra] Lv 83 : I Wanna be the Barrage 1 [Clear] Lv 83 : I Wanna Avoid the Anxious [Clear] Lv 83 : I Wanna be the Boshy [Totally-Average] Lv 83 : I Wanna Be The Needle Reaper 2 Lv 83 : I Wanna be the Disaster [Clear] Lv 84 : I Wanna be the Revolution [Clear] Lv 84 : I Wanna be the Justice [Medium] Lv 84 : I Wanna be the Music [Extreme] Lv 85 : I Wanna Be The Rubik's Cube [Clear] Lv 85 : I Wanna Hope The End Of [Normal] Lv 85 : I Wanna be the Orpheus [Clear] Lv 85 : I Wanna be the Boshy [Hard-on] Lv 85 : I Wanna Hunyuu Pun Pun [Clear] Lv 86 : I Wanna be the DP 1 [Medium] Lv 87 : I Wanna be the GR [Medium] Lv 87 : I Wanna Go The DotKid Easy Mode [Medium] Lv 87 : I Wanna Conquer the Blow Game 2 [Impossible] Lv 87 : I Wanna Be The Hato [Clear] Lv 88 : I Wanna Enjoy the Excursion [Clear] [No Extra] Lv 88 : I Wanna be the DP 3 [Medium] Lv 88 : I Wanna Be The Singularity Lv 88 : I Wanna Hope The End Of [Hard] Lv 88 : I Wanna Be The Goner [Clear] Lv 88 : I Wanna Break Through Seven Trials Lv 88 : I Wanna be the Hidden+ [Clear] Lv 89 : I Wanna be the Locus [Medium] Lv 89 : I Wanna be the PYF [Medium] Lv 89 : I Wanna SunSpike [Clear] Lv 89 : I Wanna Play The Catastrophe [Clear] Lv 90 : I Wanna Defeat the Arrangement [Clear] Lv 90 : I Wanna be the Loner [Clear] Lv 90 : I Wanna Be The Needle Master [All Modes] Lv 90 : I Wanna be the Tempest [Medium] [Find Secret] Lv 90 : I Wanna be a Big Man! [Medium] [Find Secret] Lv 90 : I Wanna be the Lime [Clear] Lv 90 : I Wanna Be The Flower Of Sorrow [Clear] Lv 90 : I Wanna be the Needle Satan [Clear] Lv 90 : I Wanna Hope the End of [Clear] Lv 90 : I Wanna Be The Alphabet [Extra Clear] Lv 91 : I Wanna be the . q . p . [Clear] Lv 91 : I Wanna Be The Crimson Lv 91 : I Wanna be the White & Black [Clear] Lv 91 : I Wanna make it Breaking Out [Medium] [No Secret] Lv 91 : I Wanna be the Gentle Needle [Clear] Lv 91 : I Wanna Conquer the Blow Game 3 [Impossible] Lv 91 : I Wanna be the Secret [Medium] Lv 91 : I Wanna be the Black [Medium] Lv 91 : I Wanna be the どーたらこーたら [Clear] Lv 92 : I Wanna be the Butterfly [Medium] Lv 92 : I Wanna be the RZ [Medium] Lv 92 : I Wanna Be The Butterfly Nova [Possible Mod] Lv 92 : I Wanna Kill The Kamilia 2 [Clear] [No Extra] Lv 92 : I Wanna go the DotKID! [Medium] Lv 92 : I Wanna Bye The Bye The Bye Bye [Clear] Lv 92 : I Wanna be the Contrary [Clear] Lv 92 : I Wanna Hope the [Medium] Lv 92 : I Wanna be the Sadist [Medium] Lv 92: I Wanna Keep My Mental [Difficult] Lv 93: I Wanna See You Suffer [Massive Weenie] [Demo] Lv 93 : I Wanna be the Lunatic [Cherry Kid] Lv 93 : I Wanna be the Palladium [Clear] Lv 93 : I Wanna Be The MMM [Clear] Lv 94 : I Wanna be the Destination [Medium] Lv 94 : I Wanna Be the Shrine Maiden 2 [Clear] Lv 94 : I Wanna be the Catastrophe [Clear] Lv 94 : I Wanna be the Popularity [Very Hard] Lv 94 : I Wanna be the Revolution [All Perfect] Lv 94 : I Wanna be the Fangame [Impossible] Lv 94 : I Wanna be the GB [Impossible] Lv 94 : I Wanna be the Boshy [Rape] Lv 95 : I Wanna Take the Time-machine [Lunatic] Lv 95 : I Wanna be the Emperor [Medium] Lv 95 : I Wanna be the Maze [Medium] [Find Secret] Lv 95 : I Wanna be the Guy [Impossible] Lv 95 : I Wanna be the Lunatic [Extra Cherry Kid] Lv 96 : I Wanna Break the 3 Makers 3 [Clear] Lv 96 : I Wanna Be The Cherry [Oblivion] Lv 96 : I Wanna be the Disaster [All Perfect] Lv 96 : I Wanna Kill the Kamilia 3 [Clear] [No Secret] Lv 97 : I Wanna be a Brute of a Man [Possible Mod] [Medium] Lv 97 : I Wanna be the LoveTrap [Big Kid] Lv 97 : I Wanna be the TAS 1 [Medium] Lv 97 : I Wanna Kill the Kamilia 3 [Clear] [Find Secret] [Extra] Lv 97 : I Wanna be the TIS [Clear] Lv 98 : I Wanna See You Suffer [Masochist] Lv 99 : I Wanna be the Music [Kumikyoku Extreme] Lv 99 : I Wanna be the TAS 2 [Medium] Lv 99 : I Wanna be the LoveTrap [Extra Big Kid] [Find Secret] [Extra]
See the Barrage: I figured I should add one fangame to the absolute bottom of the list. This seemed like a good choice for lv. 01 since it’s literally as easy as possible, but is worth including since it’s actually kind of cool and has a good reason for existing.
Brute: Game remains unbeaten, despite rather significant popularity. Last few segments could take extremely long time to beat, so 97 is rather arbitrary. As the furthest player in the game (with proof), I’m going on my instinct here, but I’ll adjust it based on my future progress. Note about mod is obvious. “Clear” changed to “Medium” since it has multiple difficulties.
Destination: Definitely harder than Kamilia 2, is as hard or harder than the other lv. 94 challenges.
Shrine Maiden 1: Tricky final boss, overall not particularly hard.
Shrine Maiden 2: I found this game harder than Kamilia 2, with multiple parts taking many hours (Yukari ~50 hours, Reimu ~100 hours). My Yukari time has been consistent with other players, though at least two players beat Reimu sub 10. These inconsistencies and lack of players who have won make pinning it down hard, but for now I won’t put it higher than 94.
Suffer: Rather tough to rate. Very few have beaten it despite being very well known. It’s not long but it has some really hard segments that will depend highly on the specific player.
Boshy: several difficulties lowered because general consensus that it is way over-ranked. I only lowered by a few levels though because Solgryn is a very difficult fight that takes many hours on one’s first playthrough.
Lunatic: Rather well known challenge that few have beaten. Most get stuck on the final boss, and, like LoveTrap, there’s an even harder true last boss. Rankings based on times taken to beat these bosses by various Japanese players.
Sometime this weekend (probably Saturday night) I'm going to try to do a stream that summarizes the known pixel techniques. I'll start with the very basic stuff (aka pixel aligns), up to the more advanced stuff like bunny hopping and the different types of jump cancelling. It will go into both how to do the techniques as well as why they actually work and what's really happening. I'll give examples of where these techniques are used in various games.
I have a good idea of what I'm going to talk about, but I'll also answer any questions you have.
I have died over 13k times in this segment, and that's just the main file. In total, it's probably 3 times that if you include all the deaths in my savestate practice file. I don't how long it's been. I finally got past the really hard jump at the bottom that you have to do twice, and I died on the easy version of the jump you have to do next. To be fair, it's not a trivial jump, with my success rate probably being a little under half and half, but seriously, what the hell. I've pretty much mastered shooting the save, so I'd be done now if I succeeded there.
If you're wondering, I was listening to Den's Locus stream in the background.