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Messages - Swordslinger

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46
Video Games / Re: METAL GEAR
« on: March 10, 2016, 12:48:59 AM »
httpss://www.reddit.com/r/Games/comments/2050xm/metal_gear_the_complete_story/

As i analyzed this, i know he didn't include Ground Zeroes and Phantom Pain into the timeline to prevent spoilers, though the games release has been months ago, this does need an update because there is a heavy detail in Phantom Pain that effects the original Metal Gear, the main problem with Phantom Pain in the timeline is that it is unfinished and in a sense very "undetailed" with the details and time jumps MGSV, as one of the things that happen is that the time flash forwards to the original metal gear in 1995, and the game itself before the ending takes place in 1984, as for Major Zero there are a lot of conflicting details here as well, see the truth tapes in phantom pain for more details, though they are about 45 minutes long so grab a drink or some food and listen to it, some of the tapes are very detailed and on that note, a bit sad.

Phantom Pain being, under detailed per se, you don't know how Diamond Dogs breaks up for one thing, and I will have some spoiler details down here because spoiling the game is a mean thing to do unless you want it spoiled yourself.

(click to show/hide)

47
Gameplay & Discussion / Re: Introducing Delicious-Fruit.com!
« on: February 02, 2016, 03:38:26 AM »
Wannabe of the Month announcement alert! What happens when you double the max bullet count?
...
You get TenShots!

What a lie, his break screen only has 9 bullets, you can't fill the clip with one missing bullet, so it is not doubled, it is 1.80

In all seriousness, congrats ten i guiess

48
General Games / Re: I ban you because...
« on: January 07, 2016, 02:42:54 AM »
Banned for bringing this topic back to life

49
Gameplay & Discussion / Re: I wanna be the maze download?
« on: November 12, 2015, 10:35:58 AM »
Its a game you get off the Fangame Black Market, for at least a dollar :)

50
The Lounge / Re: What happened to PD Hasi?
« on: October 25, 2015, 02:42:43 PM »
Hasi left the iwanna community

51
Gameplay & Discussion / Re: Post the fangame you just beat!
« on: October 24, 2015, 12:43:30 PM »

52
General Discussion / Re: secret item 5 in kamilia 3 location
« on: October 21, 2015, 12:39:58 PM »
You did miss it, when you're at kamilia area you go left of the portrait

53
The Lounge / Re: Level Design Experiment
« on: October 20, 2015, 11:14:58 PM »
This is a very good idea, this might be posted in the wrong thread though should this be in The Lounge by any chance? correct me if i'm wrong.

54
Meet and Greet! / Re: Hola, Ario jestem.
« on: October 12, 2015, 07:50:54 PM »
Who the hell are you again?

55
User-Made Creations / Re: I Wanna Kill The BLB [Shukuteki Tamatou]
« on: October 09, 2015, 04:02:48 PM »
I will post a few for you, these are all good engines and i will have the threads posted on this so you can read them.

For use with GM8 or GM8.1

Nikaple engine
https://www.iwannacommunity.com/forum/index.php?topic=1388.0

Lemon engine
https://www.iwannacommunity.com/forum/index.php?topic=1349.0

Seph engine
https://www.iwannacommunity.com/forum/index.php?topic=921.0

-------------

For use with Game Maker Studio.

Yoyoyodude's engine
https://www.iwannacommunity.com/forum/index.php?topic=1852.0

KS edition
https://www.iwannacommunity.com/forum/index.php?topic=1625.0

-------------

All of these engines have advantages in a way so read more into them on which one is more comfortable to you, this is just me assuming you have all of the basics of game maker nailed so you should feel right at home with most of these engines, I do hope this helps though.

56
User-Made Creations / Re: I Wanna Kill The BLB [Shukuteki Tamatou]
« on: October 08, 2015, 09:47:54 PM »
From what i gathered from watson's response he said negative and positive things about this game and i think he didn't look at it as a "joke" game, look if there are 0 redeeming qualities for you then say why and what. Look tj, let me tell you something, you saw that, i saw that, everyone saw that you didn't say a thing that was legitimate in that little response, you already pulled the switch you can't push it back in, It's a game devs job to get criticism to see what they can improve on for the future, saying comments like that doesn't help their job, it just tears them apart. I understand i'm derailing a bit with this but I can't let someone get away with something like that, admit it Tj, that was sheer cold of you, this will be my only response as i would not like to violate rule 7, but the gist of this is think of what you've done there.

As for watson, you can listen to him Tamatou, since he does provide a lot of feedback, so do take what he said under consideration for the future, if this is your first game then from what i hear is that you got a lot to learn and a long ladder to climb, good luck with the ascent.

Again I am sorry if this post is violating the rules, but honestly, I just can't look at this as something i wouldn't respond too, it just bothered me too much not to respond to it.

57
Video Discussion / Re: Kamilia 3 Killer
« on: September 29, 2015, 01:30:51 PM »
This game is full of K1 effects, happil and MSR and makes this a non-original shit.

Now i know there is a time and place for everything and i'm not defending this game at all when i ask this.

Do you say this about every medley you come across? I see you do this constantly even recently to cultured 2 which is an unreleased product, i'm sorry to derail a bit here I just wanted to ask.

As for this game, well look at it, let's forget originality for a minute, would I honestly want to play this shit? haha

58
Announcements / Re: Complete Forum Revamp
« on: September 26, 2015, 01:07:13 AM »
I can dig this new layout, it looks extremely nice, probably the best the forum has looked.

59
The Lounge / Re: Opinions on Series Z 3?
« on: September 08, 2015, 03:21:00 AM »
I wouldn't say there is as much copying as everyone says, in a way every medley has copied k3 to the degree z 3 has, and those aren't judged at all, though this is my point of view.

Differences
For one, the hidden bosses are not hidden bosses from z 2 like the way k3's hidden bosses were from k2
The secret items function way differently than k3, though they may look similar they have different functions.
A bit of a complicated one, but the bosses stay true to their original counterpart for the most part and don't coward off like in k3 (Except Boss 3)
Boss Rush has actual pattern attacks compared to 3 or so in the entirety of k3's boss rush
These are to name a few

As stuff like the blow game screens are the same tilesets and the rooms directly after k3 in the games order, i see why that flak was given, but let's be honest, when was hurtful pain in k3, or hope the, or hell, about 80% of the screens. A few exceptions Humantic is very similar to Black but we can also say it's very similar to Breaking Out in that respect, feels like every medley needs a maze i guess, as for Catastrophe being from k2 yet using different screens, z 2 also used catastrophe from k2 so it didn't fully make a copy of it, C/O/S/M/O and Entrance are completely original choices and to be honest an entrance boss was bound to happen sometime in a medley.


These are my views, feel free to disagree, Z series is just more fun to me, stinkycheese's word on delfruit is honestly the best way i can put it, hes said it better than i have, so read his review, because i will basically be saying the same thing he has.


60
I'll be honest with you, and i don't know why you haven't picked this up yet.

You sort of black marked yourself when you posted all the kamilia 3 shit, so why aren't you expecting dislikes? You see if you poke a bear, then the bear is going to bite, you're kinda poking it again so the bear is biting again.

I think this is going to be my only reply here, i don't want to get involved with what this forum post is going to be later.

Edit: Ok thanks Anon, yea i know this has been done a lot in past videos, and if there is no game sound then people tend to get suspicious unless you're a bit well known and it's natural instinct.

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