5
« on: November 25, 2016, 02:00:04 PM »
I'll answer honestly.
How much appreciation and support (if any) do fangame creators deserve, and are they currently getting enough?
For me personally, it depends on the creator, someone like you who made things like Jtool and put together Spook Jam (Which I still need to play, but i'm currently reserving a spot for 450 clears so i can't play it yet) This question to me is highly dependent on the creator, if they worked hard on something and poured some sweat into something sure they deserve the support and such, but if it's someone who made a happil medley which we see on sometimes a regular basis then keep walking. (I'm quite picky)
Is it okay to heavily criticize people’s fangames that they made on their own time for everyone to enjoy?
In my personal opinion yes, while people do make these fangames for challenge or simply for enjoyment how will you know what's wrong and what's correct without criticism even if it's a lot, Haegoe for instance got heavily criticized for his older games and since then hes improved quite a lot. Although since these are games and games do get heavily criticized by game reviewers i don't see these getting special treatment, since they are still games, just made by the fans.
How much patience and forgiveness (if any) should fangame streamers and players be expected to have?
This is a very person dependent question, since some people can be very patient and not very forgiving and some can be the opposite of that or both patient and forgiving or both not having those traits. It's one i can't personally answer because it depends from person to person.
What is the right balance of encouraging quality fangames while not scaring off potentially good creators?
This depends on the person but not as much as the last question, criticism is always important fuel to the train, as well as praise and not flat out cursing at the creator because something is too hard or too easy or it's just bad, I think all of us have made this mistake of lashing out one time, and depending on the response you either scared away the creator or you didn't. So really this is a very dependent question depending on who you talk too and who has a spine and who doesn't the way i see it.
To what extent can you be proud of a fangame that heavily uses other people’s content? (spook jam, medleys, and in general using music+sprites+sounds made by others)
Hard question honestly, Spook Jam doesn't go very far into using other peoples content so lets leave that out of the mix, I personally like it but it's very dependent on the game, to some extent to me how much the original is respected and how much is going to change or if things will not change it just very depends. In a way i'm not sure how to answer the question and to what medleys i enjoy and what i don't, it's usually a hit or miss thing unless something changes that ruins it for me, so i'm proud depending on if i like it or not, if that makes sense.
Is it okay to use the self-made assets of other people’s fangames?
I'm guessing you mean something like catastrophe has double speed so you make double speed on your own, if you're talking about reusing a gimmick that other people used then yes i think it's fine if you create original screens with it, if that's not the answer then i don't understand your question.
To what extent (if any) are quality fangames not getting attention they deserve?
Very dependent on the fangame, something like a new big release is usually played for a week by damn near everyone and usually dies down to 1-3 people. I honestly can't answer this question for the very reason that quality fangames if noticed do get attention, just it dies down after a bit.
To what extent (if any) are fangame creators limiting their creative growth as opposed to making freeware games for a bigger, more general audience?
None at all, sure you can make fangames for the community here and be very creative with it, however if you were to move onto a different set of games then I think you can still make something creative, experience comes with time and it is really up to you on how you use it.
Hope this helped, these are the best i can answer these.