31
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
32
Meet and Greet! / Re: This exists
« on: June 17, 2016, 06:43:35 PM »"Aiwannathon" (IWT)Instant Win Trump
we need another one
33
User-Made Creations / Re: Metroidvania Megacollab Project - Planning Phase
« on: June 15, 2016, 06:27:23 PM »
I'd like to do something for this, if i can
Maybe bosses or platforming puzzles.
Specially the puzzles.
Maybe bosses or platforming puzzles.
Specially the puzzles.
34
Game Design / Re: Colorize black, white or gray sprites
« on: June 12, 2016, 12:03:17 PM »
Guess you could also make a new project in gamemaker, and use a shader to color it (multiply the color by whatever color you want), then take a screenshot of the result
35
Engines / Re: I Wanna Be The Studio Engine YoYoYo Edition
« on: June 12, 2016, 01:40:31 AM »I think it has something to do with GMS's Asset Compiler because if I do select a file, doesn't matter what file, I get this error box: https://i.imgur.com/4VdTrEY.pngWeird. I also get that message sometimes (i don't know if it says exactly the same or not), but i'm never asked to open a file, and resetting GM solves it perfectly.
Do you get the same error if you try to compile the game (for distribution)?
36
Engines / Re: I Wanna Be The Studio Engine YoYoYo Edition
« on: June 11, 2016, 07:16:36 PM »
What does the message asking you to open a file say?
39
General Games / Re: I ban you because...
« on: June 07, 2016, 10:54:56 PM »
Outta here cuz y u tryin' 2 educ8 me grammar
41
Gameplay & Discussion / Re: Progressively getting worse?
« on: June 05, 2016, 12:57:35 PM »"The Break" I have decided to take was longer than I've expected, and now, I am actually worse. I'm back though, hello everyone!I usually start worse after breaks, then get better
Or at least, it happened with my 8 month break with Osu!
42
Game Design / Re: [UPDATED] Tutorial: Getting Started With Fangame Development
« on: May 31, 2016, 06:25:50 PM »
Something i'd like to point out about the new version:
About the wobble effect: You can replace sin and cos by lengthdir_x and lengthdir_y. These functions are included in gamemaker and allow you to use degrees instead of radians, if you prefer. It also does the multiplication by the speed (or wobble_distance in this case) inside the function
About performance: you should advice that once you've finished the game, divisions should be replaced by multiplications when possible, to make the game a tiny bit faster. And if you're dividing by room_speed and all rooms have the same room_speed, you can treat it like that constant value.
About the wobble effect: You can replace sin and cos by lengthdir_x and lengthdir_y. These functions are included in gamemaker and allow you to use degrees instead of radians, if you prefer. It also does the multiplication by the speed (or wobble_distance in this case) inside the function
About performance: you should advice that once you've finished the game, divisions should be replaced by multiplications when possible, to make the game a tiny bit faster. And if you're dividing by room_speed and all rooms have the same room_speed, you can treat it like that constant value.
43
Meet and Greet! / Re: Hello
« on: May 29, 2016, 12:10:21 PM »
How many grains of salt do you like in your tea?
44
Español / Re: Chat Español C:
« on: May 28, 2016, 05:44:33 PM »
Un cuíto en maincra
Ese video es una leyenda
Ese video es una leyenda