Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ShadowsDieAway

Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12
46
Game Design / Re: COMPELTE: I Wanna Make an Inversion OST
« on: January 12, 2016, 10:22:01 AM »
All songs are now on their own Youtube playlist as well. Enjoy the visuals.

Youtube playlist link

47
Tournaments / Re: Savage Mountain/Storm Peak Approval Updates
« on: January 03, 2016, 05:10:23 AM »
Thanks for the update, this had to happen at some point. I suppose Device/Shiny Spark extra is still not required, right?  :FrankerZ:

Correct, Device's "Thank You" screen can be reached without secrets, and Shiny Spark's submitted screen is of all the items.

48
Tournaments / Savage Mountain/Storm Peak Approval Updates
« on: January 03, 2016, 03:54:19 AM »
Hello everyone and happy new year! Please go and recheck your progress pages to see your completed games as I've recently learned about what's actually needed to beat certain games, and/or what would be fair when comparing speedrun points, so if you find that something you submitted was previously approved and is now mysteriously isn't approved anymore, please read below:

A few months ago I changed I Wanna Be the 500's requirements since I learned about the fact that beating the game's crappy boss once apparently wasn't enough, and there was a another whole part of the game to play through to reach the actual "Thank You For Playing Screen" which meant going back through everyone's submissions and unapproving certain submissions previously approved (sorry guys).

This all stemmed from the fact that I haven't been around for nearly as long as everyone else and haven't played many of these games myself, so I simply didn't know enough to properly know what was needed from certain games to beat them, even with consulting with 5 other veterans. Sometimes you just need to see it yourself, which is a problem when dealing with 103 games across both of these challenges, most of which I haven't played myself, so with so many games once in a while a game's actual requirements can mistakenly fall by the wayside and brought to the light later on.

So now for the recent changes that may affect your submissions: Today I learned about the completion screen as well for I Wanna Be the Dieary. I originally thought that you only needed to beat certain things to complete the game, as I used the Weekly Fangame Challenge as a reference, thinking that getting secrets just lead to an extra screen, not the actual Thank You screen, which was brought to my attention. While this only affected 4 people, there was yet another game that I've had to go back and revert people submissions with as well: I Wanna Be the Fortress Returns, a change that's affected around 16 people. So lemme explain:

Previously with Fortress Returns I had the requirement be "until the final boss area" because I originally mistakenly linked a version of the game that locked you out of it. At the time when I launched the K2 Savage Mountain Challenge there was no such thing as "Speedrun Points" and everything was kept track on a literal Google drive spreadsheet, so I grandfathered in everyone that "beat" the game at the time before re-linking the version that let you get to the final boss. But now with the challenge website up and with people competing for Speedrun Points it isn't currently fair to compare the times of those who haven't beaten the final boss to those who did. Now this isn't saying "AHA! The K2 Savage Mountain Challenge was never really completed by everyone!!!" No, two people have, but it just means I had to unapprove certain people's submissions just for the purpose of making it fair speedrun points-wise across all games.

So there you have it, recheck your submissions, and if you find that you have a game that's not approved PLEASE check to see that:

1) You put in the correct time when submitting

2) You have the in-game-time in your screenshot

3) Your screenshot shows the thank you screen and not just the main menu with the time in it (which sometimes doesn't prove you beat it like with ChokoChoco, seriously I can just screencap that screen when it says 15 seconds and that doesn't prove I beat it, just that I'm 15 seconds into the game)

And 4) Once again that your screenshot has the damn in-game-time in it for me to be able to approve your screenshot (there's 27 submissions right now sitting unapproved because no time's in the picture, I can't say it enough).

Game on.

-Mike

49
Game Design / Re: COMPELTE: I Wanna Make an Inversion OST
« on: December 28, 2015, 01:59:34 AM »
FINALLY DONE!

All 23 tracks of this soundtrack are now complete!!! Enjoy everyone, and I look forward to seeing you guys hear these tracks in game when it's released!

httpss://soundcloud.com/shadowsdieaway/sets/inversion

50
Game Design / Re: WIP: I Wanna Make an Inversion OST
« on: December 21, 2015, 10:04:39 PM »
ALMOST DONE

21 tracks out of 23 done, and yes 23 is the final number of tracks covering everything I need done in this game.

Tracks 4 8 15 16 17 23 have been added since the last update. Feel the evil in track 17 and the power of 15.

Just have to finish up the miniboss victory theme and saving the credits for last.

httpss://soundcloud.com/shadowsdieaway/sets/inversion

51
Game Design / Re: WIP: I Wanna Make an Inversion OST
« on: November 19, 2015, 12:55:54 AM »
15 tracks done with another just about finished (just need to add the drum track). Almost done with the soundtrack!

I originally said the OST would 16 tracks, however I wrote out all the scenes I'd need in the game and I forgot to add a victory theme for when you beat minibosses, a main hub theme, and one more song that slipped my mind, so the OST will be 19 tracks long when finished.

so with 15/19 tracks done, there's 4 songs to go  :denProgress:

httpss://soundcloud.com/shadowsdieaway/sets/inversion

52
shoot it over

53
Game Design / Re: WIP: I Wanna Make an Inversion OST
« on: October 14, 2015, 10:57:49 PM »
Up to 9 out of 16 tracks complete, the last two tracks recently added are:

07. Laser Monk (Broken Rainbow)
09. Time (Striped Voltage)

54
Game Design / Re: Ideas for stage effect.
« on: October 02, 2015, 09:40:09 AM »
you can have some tiny ice wisps flying around, and can have ice acting like reflections

55
User-Made Creations / Re: I Wanna Kill The Kamilia 3 v0.992
« on: October 01, 2015, 09:48:29 AM »
Please don't necro posts

57
Gameplay & Discussion / Re: How to pass this segment?
« on: September 12, 2015, 12:41:04 PM »
There are invisible portals that will transport you to another part of the stage. I recommend just giving it a shot with trial and error before looking at the video below just to get there on your own, which is half the fun of it.

6:07 of this VOD


58
The Lounge / Re: Keeping Calm?
« on: September 08, 2015, 05:24:05 PM »
For me streaming helps, knowing that there are people watching me play definitely keeps me in check in those times where frustration can win out.

59
Video Discussion / Re: I Wanna be the Wischtech (deathless) in 0:49
« on: July 20, 2015, 08:17:35 AM »
You're insane man, awesome job

60
Tournaments / Re: WFC: Guest Week 31 06.07.2015 - 12.07.2015
« on: July 08, 2015, 02:59:26 PM »
Festival and Dieary
(click to show/hide)

Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12