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User-Made Creations / I Wanna Be the Incremental Game V1.15
« on: October 03, 2016, 06:07:03 AM »
Delicious Fruit Link: https://delicious-fruit.com/ratings/game_details.php?id=17591
V1.15 added, 100+ jumps changed/fixed, some goodies added for extra and more. Final version almost done...
Version 1.15 Direct Link: httpss://drive.google.com/open?id=18t6BVLcb04VVhoJxX2GaKH7--JxD7vMG
To be added:
Made by ShadowsDieAway
Coded by PlasmaNapkin
IWBT Incremental Game is my first official full-game release! I hope you enjoy it.
This is a Needle Game, meaning it is based on spike platforming. For this game I gave myself two challenges:
1) Make a 32 pixel needle game (spikes/blocks on a 32 pixel grid, no minispikes).
2) Make a needle game with no gimmicks or common jumps (gates, diamonds, etc.).
There are four difficulties in the game: easy, medium, hard, and Insane. But: you can choose a different difficulty for each individual level! You must beat ALL LEVELS on hard in order to complete the game (and unlock Insane mode).
Each world is based on a different Incremental Game (see below for which ones), and each world has multiple unique themes that set them apart from one another.
This game has been thoroughly tested by multiple people (see below). However because of the precision a needle game has, you can expect an update in the near future to balance out jumps/saves/rooms/worlds, all based on feedback
I receive from YOU! Please post your images and suggestions here in order to help make the game better!
Enjoy!
-------------------------------------------------------------------------------------
Unique game features:
Other than the kid sprite and shooting sound, ALL graphics and sounds are custom-made.
Per-room difficulty system.
Currency system.
Sprite upgrading system.
HUD with level details and currency/upgrade systems.
Dynamic music system (thanks to YoYoYoDude1 for coding).
Save area notifier.
Custom death animation (thanks to Patrickgh3 for coding).
Original soundtrack.
32 pixel grid needle with no gimmicks or common jumps.
-------------------------------------------------------------------------------------
This game has an original soundtrack. All songs are midi and created with Famitracker. Original songs composed by Andy McKee. The in-game midi 8-bit versions produced and arranged by ShadowsDieAway.
Make sure you listen to these tracks with both headphones on as each song contains stereo tracks.
Finally, in-game is a dynamic music system, where the guitars, bass, and drums will change based on if you are alive or not (and more).
All songs can be found online at
httpss://www.youtube.com/playlist?list=PLydwAuTBfPJU_jm1Eb_wO-E8qF9ImVHY6 (coming soon)
or
httpss://soundcloud.com/shadowsdieaway/sets/acoustic-chiptunes
#. Song Name Game Location
1. Hunter's Moon Title Screen / Tutorial / Hub
2. Tight Trite Night World 1 - Cookie Clicker
3. Into the Ocean World 2 - Tap Titans
4. Keys to the Hovercar World 3 - Candy Box / Credits
5. Ebon Coast World 4 - Reactor Idle
6. Art of Motion World 5 - Adventure Capitalist
7. Common Ground Final
-------------------------------------------------------------------------------------
Testers:
Tehjman1993 (hard)
Stinkycheeseone890 (hard)
Denferok (hard)
YoYoYoDude1 (hard)
Fate (easy, medium)
GeoGeo222 (insane)
kaniciwah (medium)
Fangame Marathon 2016 David & Goliath Racers:
onynekyu (easy)
kaniciwah (easy)
Bangels2000 (medium)
Denferok (hard)
GeoGeo222 (hard)
YoYoYoDude1 (hard)
Shout Outs:
sephalos - original game engine
Patrickgh3 - Death split animation
YoYoYoDude1 - Dynamic music system, random bug fixing
chalenged - on-stream coding help
Klazen108 - bug fixing
Andy McKee - original song compositions
V1.15 added, 100+ jumps changed/fixed, some goodies added for extra and more. Final version almost done...
Version 1.15 Direct Link: httpss://drive.google.com/open?id=18t6BVLcb04VVhoJxX2GaKH7--JxD7vMG
(click to show/hide)
(click to show/hide)
To be added:
(click to show/hide)
Made by ShadowsDieAway
Coded by PlasmaNapkin
IWBT Incremental Game is my first official full-game release! I hope you enjoy it.
This is a Needle Game, meaning it is based on spike platforming. For this game I gave myself two challenges:
1) Make a 32 pixel needle game (spikes/blocks on a 32 pixel grid, no minispikes).
2) Make a needle game with no gimmicks or common jumps (gates, diamonds, etc.).
There are four difficulties in the game: easy, medium, hard, and Insane. But: you can choose a different difficulty for each individual level! You must beat ALL LEVELS on hard in order to complete the game (and unlock Insane mode).
Each world is based on a different Incremental Game (see below for which ones), and each world has multiple unique themes that set them apart from one another.
This game has been thoroughly tested by multiple people (see below). However because of the precision a needle game has, you can expect an update in the near future to balance out jumps/saves/rooms/worlds, all based on feedback
I receive from YOU! Please post your images and suggestions here in order to help make the game better!
Enjoy!
-------------------------------------------------------------------------------------
Unique game features:
Other than the kid sprite and shooting sound, ALL graphics and sounds are custom-made.
Per-room difficulty system.
Currency system.
Sprite upgrading system.
HUD with level details and currency/upgrade systems.
Dynamic music system (thanks to YoYoYoDude1 for coding).
Save area notifier.
Custom death animation (thanks to Patrickgh3 for coding).
Original soundtrack.
32 pixel grid needle with no gimmicks or common jumps.
-------------------------------------------------------------------------------------
This game has an original soundtrack. All songs are midi and created with Famitracker. Original songs composed by Andy McKee. The in-game midi 8-bit versions produced and arranged by ShadowsDieAway.
Make sure you listen to these tracks with both headphones on as each song contains stereo tracks.
Finally, in-game is a dynamic music system, where the guitars, bass, and drums will change based on if you are alive or not (and more).
All songs can be found online at
httpss://www.youtube.com/playlist?list=PLydwAuTBfPJU_jm1Eb_wO-E8qF9ImVHY6 (coming soon)
or
httpss://soundcloud.com/shadowsdieaway/sets/acoustic-chiptunes
#. Song Name Game Location
1. Hunter's Moon Title Screen / Tutorial / Hub
2. Tight Trite Night World 1 - Cookie Clicker
3. Into the Ocean World 2 - Tap Titans
4. Keys to the Hovercar World 3 - Candy Box / Credits
5. Ebon Coast World 4 - Reactor Idle
6. Art of Motion World 5 - Adventure Capitalist
7. Common Ground Final
-------------------------------------------------------------------------------------
Testers:
Tehjman1993 (hard)
Stinkycheeseone890 (hard)
Denferok (hard)
YoYoYoDude1 (hard)
Fate (easy, medium)
GeoGeo222 (insane)
kaniciwah (medium)
Fangame Marathon 2016 David & Goliath Racers:
onynekyu (easy)
kaniciwah (easy)
Bangels2000 (medium)
Denferok (hard)
GeoGeo222 (hard)
YoYoYoDude1 (hard)
Shout Outs:
sephalos - original game engine
Patrickgh3 - Death split animation
YoYoYoDude1 - Dynamic music system, random bug fixing
chalenged - on-stream coding help
Klazen108 - bug fixing
Andy McKee - original song compositions