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Messages - ShadowsDieAway

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136
Game Design / I Wanna Be the Inversion OST (WIP)
« on: December 10, 2014, 03:24:26 AM »
After using LSDJ for 8-bit music for a while, I finally stumbled across FamiTracker (don't know how I've never found it before, must have been blind to not notice it). On top of doing some 8-bit versions of what appears in the other game I'm working on (I Wanna Survive the Cyclone) I will be creating a full soundtrack for another game I'm working on called I Wanna Be the Inversion.

Though all the tracks won't be made from scratch like with Cyclone, all tracks will still need to be tabbed and composed in FamiTracker from scratch. They'll be 8-bit versions of Ewan Dobson songs with original drum tracks added. Here's the first one, many more to come of this style.


httpss://soundcloud.com/shadowsdieaway/time-2


FYI where the name of the game comes from - inversions are also known as ambigrams, aka you can flip them upside down and they'll look exactly the same. I was going to name the game I Wanna Ambigram but I think this sounds better. The logo below is an example of one:



Levels will all utilize this feature and much more.

137
Tournaments / Re: WFC: Week 1 08.12.2014 - 15.12.2014
« on: December 08, 2014, 05:26:00 PM »
Bread done, continuing Prism tomorrow

(click to show/hide)

138
Meet and Greet! / Re: Hey ho
« on: December 05, 2014, 09:11:01 PM »
Miles  :BloodTrail:

139
Tournaments / Re: Main Thread - Weekly Fangame Challenge!
« on: December 05, 2014, 05:23:35 PM »
Looking forward to this!

140
User-Made Creations / Re: I wanna be Minimal (second game)
« on: December 04, 2014, 08:34:36 PM »
Just finished Minimal today, one of my favorite guy games played so far. Awesome job!

141
Gameplay & Discussion / Re: Concept: Weekly Fangame Challenge
« on: December 02, 2014, 08:28:06 PM »
This is a great idea, especially for people like me who aren't good enough to speedrun a game but still want to beat them. Nice Pandy

142
Art & Graphics / Re: Emote / Icon Request Thread
« on: December 01, 2014, 04:22:23 AM »
Updated the first post with all emotes. Sheet's looking pretty filled now lol

143
Gameplay & Discussion / Re: Post the fangame you just beat!
« on: November 30, 2014, 08:12:46 PM »
OOPARTS III done. What a crappy shooter boss to end pretty a good game

(click to show/hide)

144
Gameplay & Discussion / How badly have you been trolled?
« on: November 30, 2014, 07:48:44 PM »
Jumpscares, traps, spikes, explosions, etc., how badly have you gotten trolled? Last night OOPARTS III got me pretty bad.



145
Gameplay & Discussion / Re: Your worst fail in a fangame
« on: November 29, 2014, 02:17:52 PM »
Oh man inferno, just watched Para die there last week.

146
User-Made Creations / Re: I Wanna Get Rekt
« on: November 28, 2014, 08:05:04 PM »
273 deaths, so that's 1.8%

147
User-Made Creations / Re: I Wanna Get Rekt
« on: November 28, 2014, 04:15:16 PM »
That freaken spider, laughed way too hard the first time it killed me, and the other 4 times as well. My luck is awful already, but it killed me 5 times before I reached the end of stage 2. It's a nice reminder that you can get killed any time and gives a good humorous break in between bosses.

148
Game Design / I Wanna Survive the Cyclone OST
« on: November 27, 2014, 03:19:35 AM »
I recently finished the soundtrack for I Wanna Survive the Cyclone. Every track is an original song, with each of them being midi created with Guitar Pro.

There are 15 total tracks for this game, with certain levels using different mixes or variations of the songs (hence why track 1 and track 11 are contained in a single MP3. The .ogg files used in GM are much different than the MP3s due to looping etc but the MP3s give the actual "song" experience for each track).

Please let me know what you think of the tracks and if there's anything you think would need changing around in a song, added, removed, mixed, etc. Thanks!

httpss://soundcloud.com/shadowsdieaway/sets/i-wanna-survive-the-cyclone-ost

149
Tools & Software / Re: External Deathcounter for streamers
« on: November 25, 2014, 07:58:05 AM »
I think what Mike wants is, to have the option to 'split' the deaths, i.e. on button press save the current death count, the same way livesplit saves the current time when the split button is hit. That way it would be possible during speedruns to see what was the deathcount at the split.

Exactly. I did this manually in my first playthrough of Boshy (380 deaths reaching HK, 750 beating her, 1340 deaths at the end of world 2, etc)

150
Gameplay & Discussion / Re: On using controllers instead of keyboards
« on: November 23, 2014, 06:21:41 AM »
I should also note that if you want to spam shoot in games such as Boshy, I usually use RB (R2 on PS3 controllers) so I can use two fingers to spam.

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