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Messages - lemonxreaper

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46
Unfinished / Incomplete / Re: I wanna be the gay wizard
« on: June 01, 2014, 02:30:59 PM »
screenshots would be appreciated...probably the least enforced rule on this forum :Kappa:

47
Video Discussion / I wanna Reverse - Clear
« on: May 30, 2014, 08:02:26 PM »
  :atkHappy:

Tough and cool game, had a lot of fun with this one.

48
Gameplay & Discussion / Re: Regarding LoveTrap True Final Boss
« on: May 27, 2014, 08:31:58 PM »
Its possible imo, the thing with it is that nobody has really practiced the later attacks. the japanese community tends to just attack the boss with brute force, same as the first kid. It can take hundreds of hours to even beat the first kid this way.

The highest I have seen done this way on the second kid is 93/127 hits.

49
Off Topic / Re: Post Your Favorite Come on And Slam Remix
« on: May 26, 2014, 08:29:45 PM »
Home Sweet Hoop
(click to show/hide)

50
Programming Questions / Re: Infinite Jump?
« on: May 23, 2014, 07:01:11 PM »
it is quite simple to get this working.

Create an object, call it InfJump or whatever you want.
you dont need to give it a sprite or anything like that.
in the step event of this object add:

with(player){djump = true}

then just place this object in the room you want to have inf jump or have it created or destroyed by another object.

There are other ways that are perhaps more efficient but really it doesn't matter that much and such ways are more complicated.

51
Video Games / Re: osu! Usernames Thread!
« on: May 11, 2014, 02:07:50 PM »
Lets try to stay focused on the point of this thread please. I feel like its being heavily derailed  :atkWut:

52
Video Games / osu! Usernames Thread!
« on: May 10, 2014, 11:31:46 AM »
Post your osu! username and or profile link here for others in the community to find each other. Maybe this will lead to some cool matches  :atkHappy:

Username: Lemonxreaper
Profile Link: https://osu.ppy.sh/u/3582929

53
Video Discussion / Re: I beat Crime and Punishment without moving
« on: May 09, 2014, 10:30:27 AM »
I think the more important question is how do we prevent this in our games so that Matt can't cheat in them too :Kappa:

Well I guess we would have to simulate alarms in the step event :3

54
Game Design / Gamemaker 8.0 Engine?
« on: April 30, 2014, 04:55:25 PM »
I started work on an engine for gamemaker 8.0
Is this something anybody would be interested in?
If so I will more than likely finish it and upload it.

55
Off Topic / Re: very good
« on: April 30, 2014, 04:35:55 PM »
I'm even stricter when it comes to bullshit, so if this kind of behavior keeps up there will be a warning or ban.

If you want to act like a child go here: https://kayin.pyoko.org/iwbtg/forums/index.php
Such behavior seems to be encouraged there.

56
Engines / Re: I wanna be the Engine Seph Edition
« on: April 26, 2014, 09:24:30 PM »
I was considering the other day how all of the Japanese and Korean players I have seen play cultured have had broken sound, and I was considering the differences between culture and K2 and other games produced my Japanese players such as permanence 2.
The main thing I noticed was that they other games all used the DLL, and that maybe that had something to do with it, although I have no way to be sure. I just thought I would bring it up as your engine or the games made using it might also suffer if this is the case.

57
Engines / Re: I wanna be the Engine Seph Edition
« on: April 22, 2014, 08:14:32 AM »
I quite like the way the blood works  :atkWaifu:

58
User-Made Creations / Re: I wanna Get Cultured ver1.0.0
« on: April 17, 2014, 08:12:07 PM »
It's OK - 10/10   :atkHappy:

59
Game Design / Re: Tutorial: Adding a Sunpossible Mode to Your Game!
« on: April 13, 2014, 04:53:14 PM »
haha yeah that stuff threw me off :atkHappy:
Never used string_digits before.

60
Game Design / Re: Tutorial: Adding a Sunpossible Mode to Your Game!
« on: April 13, 2014, 01:57:42 PM »
Quote
so if the player entered "-3.14159KappaFace" they would get 314159 lives.

Wouldn't they get 3 since the floor code would drop the rest of the numbers after the decimal point? or am I misinterpreting some of the code, such as real.

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