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Messages - lemonxreaper

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196
Programming Questions / Yuuutu engine block/platform death bug fix
« on: June 27, 2013, 12:39:49 PM »
Some of you may have noticed that you can die from weird circumstances in the Yuuutu engine (maybe in others too I havent tested) such as: standing on the edge of a miniblock when there's a spike there, standing on a platform with a spike just under it or on the same level, or that one pixel align in my game where the spike kills you through the miniblocks.
You may have also noticed this in several places in IWKTK2 (mainly the kill the guy room).

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why this happens: gamemaker reads its events from top to bottom each step, the event for the player to be pushed out on top of miniblocks or platforms and be spared from death is after the playerkiller collision detection. normal blocks are before which is why it doesn't happen with them.

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solution: since we cannot reorder the events in GM that easily we need to simulate playerkiller collision at the end of the step.

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code: in player object (and player2 if on yuuutu engine) go onto collision with playerkiller and delete the code in there.
add a step event and pick end step, put in the following code:

if place_meeting(x,y,playerKiller) { with(player){killPlayer();} }

---------------------------------------------------------

Hopefully this will help and isn't too much of a mess, I'm not great at writing such things up.  :BloodTrail:

Thanks to Sephalos  for giving me GML for the solution  :4Head:

197
Video Games / Re: Cave Story
« on: June 27, 2013, 11:18:45 AM »
yes  :RedCoat:

198
Game Design / Re: Super Sound Guide for YoSniper's Engine
« on: June 27, 2013, 06:56:46 AM »
Its certainly possible, Kamilia 2 uses both.
I don't exactly need it, but there was some features I thought I could take advantage of.

199
Improvement: original BrainSlug and TriHard emotes,  :KevinTurtle: needs blackup.

200
read 105 times, 0 replies. seems legit  :Kappa:

201
Off Topic / Re: You laugh, you lose
« on: June 27, 2013, 06:08:58 AM »
  :KevinTurtle:

202
Game Design / Re: Super Sound Guide for YoSniper's Engine
« on: June 27, 2013, 06:04:32 AM »
Interesting, it certainly isn't as confusing as I thought, the real confusion came from the part of yosnipers music script. I would use that engine, but it would just take me too long to make it how I like, and there's a couple of things i'm not keen on.
Still learned a bit about ssound from this. I will have to use it if I get GM pro, since I'm sure that lite doesn't support extensions.

203
Gameplay & Discussion / Re: Weekly Wannabe race
« on: June 27, 2013, 05:58:42 AM »
Well maybe we could have short games made for the races by a small team, although this would mean that they couldn't take part in the race since its got to be blind to be fair. this might not be possible for a weekly race but certainly a fortnightly one. I would be willing to help in this regard and I'm sure some others would too.  :BloodTrail:

204
Video Games / Re: Xbox "One"
« on: June 26, 2013, 02:28:52 PM »
cant wait to be old so I can ramble about this shit and none of the youngsters will know what im talking about.  :Kappa:

205
User-Made Creations / Re: I Wanna Needle In Needle Land
« on: June 26, 2013, 09:39:24 AM »
I like making these games to see what people are capable of, what they like, what they will put up with and not, ect because they take very little time to make, its basically marketing research lol.

206
Unfinished / Incomplete / Re: I wanna be the Herp Derp
« on: June 26, 2013, 09:37:34 AM »
Im hoping there will be more  :BloodTrail:

207
Video Games / Re: Xbox "One"
« on: June 25, 2013, 07:14:25 AM »
I remember the days when consoles only played games, and maybe dvd's with no shitty social bulkware or included unwanted attachments to pay for, good times, good times.

208
Programming Questions / Re: Making music not restart
« on: June 25, 2013, 07:08:09 AM »
dont you also have to go into the press R event in the player and remove the same line of code?

209
User-Made Creations / I Wanna Needle In Needle Land
« on: June 21, 2013, 09:37:22 PM »
A short 30 screen game I made in 2 days as a side project since I kept having interesting ideas for jumps that I wouldn't be able to use.
Thanks to Sunbla and HectorPaddy for advice and testing.

Link:
https://www.mediafire.com/download/bsxdqz5n7w0yvdb/I_Needle_In_Needle_Land_(Updated).rar

GLHF  :BloodTrail:

210
Video Games / Re: Playstation 4
« on: June 21, 2013, 03:47:20 PM »
I would never expect a creative name, PS4 suites at this point, I do expect a logical name, how does a company go from xbox to xbox 360 to xbox one....theres no link...

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