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Messages - lemonxreaper

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1
Tools & Software / Re: Jtool Skin Library
« on: July 08, 2017, 12:02:08 PM »
BlackWhite links to die to the spike ATL and shadowlink also contains both shadowlink and dandy files

2
Programming Questions / Re: Help me Timer angle ( Draw Event )
« on: April 22, 2015, 01:50:16 PM »
might be important to also make sure the text is aligned to the center, or flipping the scales might offset it on flip.

3
The Lounge / Re: Kamilia 3 Full Music List
« on: April 11, 2015, 07:45:25 PM »

pretty sure its just a cut from this.

4
The Lounge / Re: memes
« on: April 08, 2015, 10:59:32 PM »
(click to show/hide)

5
Programming Questions / Re: Error opening binary file.
« on: April 08, 2015, 10:51:25 PM »
First of all, why do you even put saveGame in player creation object.

Secondly, saveGame script automaticly checks for existing file, so you don't have writing it twice,

its there to make sure there is a save file to load should the player presses R before saving the first time or w/e. or else your game will just crash.

6
Game Design / Re: Collaboration Idea
« on: March 12, 2015, 10:15:09 AM »
"As long as no one sabotages the game"


tfw i remember how backups work

im pretty sure he means more along the lines of, nobody makes something retarded.

which is something that has happened every time a "public" collaboration has happened.
just doesn't work out.

7
Programming Questions / Re: roomChanger problem
« on: February 18, 2015, 11:25:53 AM »

8
Programming Questions / Re: roomChanger problem
« on: February 18, 2015, 10:21:40 AM »
if you are using the latest version of yuuutu I think you need to use the object called "OutsideRoomChanger" as opposed to the normal roomChanger, this was made different to fix a few bugs.

9
Programming Questions / Re: How to balance a fagame in a medley game?
« on: February 11, 2015, 04:51:08 PM »
play through the games you take from and decide how hard they were for you.

10
User-Made Creations / Re: I wanna take the Timemachine 2 0.6.3
« on: February 09, 2015, 04:56:13 AM »
Help please ;--; https://puu.sh/fErsD/43f42c9595.png

Since surfaces are quite unpredictable at times, any information you can provide would be helpful here, including what operating system you use.

11
Gameplay & Discussion / Re: I Wanna Call Me It - HELP!
« on: February 01, 2015, 10:12:50 PM »
Just have to press shift twice fast, align isn't an issue.

12
Gameplay & Discussion / Re: Western Fangame Rankings [W-Level]
« on: February 01, 2015, 10:08:06 PM »
Nobody cares about 3 makers 3, it might not even be possible.
All anyone has seen of the extra's so far is like 30 seconds of the easiest boss.
TAS is pretty much down to the boss with is pattern.
cherry I dunno.

I dunno what you are basing these ratings on, since I didn't see you play, but w/e, seems kinda arbitrary.

honestly there's not even a reason for this list to exist.

13
Programming Questions / Re: Vertical moving platform question
« on: January 31, 2015, 03:11:27 PM »
I guess that just works on weird reading order lol.

14
Programming Questions / Re: Vertical moving platform question
« on: January 27, 2015, 05:07:12 AM »
I normally put invisible killers inside of blocks that players can be pushed into, like a squishing death. however,
I know I got something like what you want to work before but I cant remember the coding for now.
I suppose for an easy way you could make an object that preforms a while loop when contacting the player to push them down.

15
Tournaments / Re: WFC: Week 7 & 8 19.01.2015 - 01.02.2015
« on: January 26, 2015, 12:08:08 PM »
I had to play on keyboard cuz my controller is broken, so I was a bit Derp, still, 3rd try is pretty nice...
(click to show/hide)

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