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Messages - Wolsk

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241
Gameplay & Discussion / Re: 2.75 (88px) Floor Invert Cleared!
« on: October 01, 2014, 01:29:01 PM »
Rad.

242
Announcements / Re: Theme Reset & Database Cleaning
« on: September 30, 2014, 10:50:21 PM »
panicBasket

243
Gameplay & Discussion / Re: Zurais strat guide
« on: September 27, 2014, 11:03:38 PM »
I wanna know about how 16 pixel aliens work.
When a block isn't going on a grid of 32, I get confused.

244
Meet and Greet! / Re: Live streams
« on: September 20, 2014, 08:37:30 PM »
Yooooo, Alex. :3
You finally joined the forums!

245
Gameplay & Discussion / Re: What's Your Progress?
« on: September 12, 2014, 05:57:26 PM »
what the actual fuck infern0

246
Meet and Greet! / Re: Hey Everybody
« on: September 06, 2014, 05:08:41 PM »
Manny #1 <3

247
Meet and Greet! / Re: hello!
« on: August 31, 2014, 11:02:09 PM »
F R A G B O Y S

248
General Discussion / Re: Twitch Changes/Future Plans
« on: August 28, 2014, 01:35:46 PM »
Oh man.

249
Meet and Greet! / Re: Hii
« on: August 28, 2014, 01:24:35 PM »
<3

250
Oh, shit, THAT'S who you are?  I watched the IWBTG LBP stage in development years ago if you're the same guy I'm thinking of.  I don't actually have the game and in fact have hardly played it at all, but these stages look pretty rad.  Welcome to the forums, Reagan Boxer.

251
General Discussion / Re: Third Party Audio Banned On Twitch
« on: August 07, 2014, 07:31:20 AM »
It's stupid even if there ARE workarounds.  As far as I know, no one is making money off the viewcount of VODs, so being worried about being sued is kinda dumb.  I was looking forward to Google taking over in hopes that they would make things way better despite the inevitable Google+ integration because they have so much money.  Lotsa people are mad about this audio thing and are already migrating to Hitbox (which I'll do if Google actually does ruin Twitch), but right now I guess I'll deal with it.  It's gonna make exporting from Twitch a pain, though.

252
Gameplay & Discussion / Re: Help with Kamilia 3
« on: August 07, 2014, 07:15:15 AM »


For the pixel align, touch the wall I touched while going back up from the trigger.  That align is the best align for the corner after the t-bone.  Also, for the gate followed by a diagonal up top, I have a setup where you can just jump like it's a normal gate and hold left.  For the t-bone after, there is no real trick to doing it other than to do a low single jump.  It's pretty difficult, so good luck!

253
Gameplay & Discussion / Re: Interesting Jump Concept
« on: August 07, 2014, 07:03:34 AM »
Is it maybe because if a spike and block overlap, you would die if you tried to stand on the block (if it weren't coded this way)?  There are a few fangames that have that issue, and I've always wondered why.  If not, then yeah, I have no idea.

254
Meet and Greet! / Re: ¯\_(ツ)_/¯
« on: August 07, 2014, 06:57:04 AM »
¯\_(ツ)_/¯ ayyyy lmao

255
General Games / Re: Word Association (Let's Try this Again)
« on: August 01, 2014, 03:32:38 AM »
Apes

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