Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Paragus

Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12
76
Gameplay & Discussion / Re: Para's Favorite List
« on: August 27, 2014, 01:28:38 AM »
Added...

I Wanna be Minimal

77
Meet and Greet! / Re: Yooo
« on: August 26, 2014, 02:01:04 AM »
Welcome man.

78
Gameplay & Discussion / Re: Para's Favorite List
« on: August 25, 2014, 01:19:14 AM »
Added...

I Wanna Kill the Maker [Medley]

79
Gameplay & Discussion / Re: Para's Favorite List
« on: August 23, 2014, 01:53:35 PM »
Added...

I Wanna be the Permanence 2 [Challenge]

80
Gameplay & Discussion / Re: Para's Favorite List
« on: August 15, 2014, 12:47:31 AM »
Added...

I Wanna be the Crysis [Long]
I Wanna be united [Puzzle]

81
Unfinished / Incomplete / Re: I Wanna Be The Sublime (Alpha 4.0)
« on: August 13, 2014, 10:32:04 AM »
The bouncing trap I managed to clear the screen transition before I hit the ceiling.  But ya, the game is too trap heavy.   Trap in the hub, invisible pits in the dark screen with invisible blocks.   Guy flying out of the floor as soon as you walk into the screen to the right.   Guy popping up on the rising platform.  Inverted controls as soon as you transition without any explanation and no save.   Can you not see how these things make your game looks like a trigger trap troll fest?

This is just in the first few minutes.   I was desperately trying to find some real platforming and all found were bad gimmicks and booby traps.  Judging by the thread over on the official forums, I guess there's a lot of people that maybe are fine with that. 

You have to realize that everyday I stream guy games and everyday I am pulling all the newest stuff off the wiki.  I've seen and been through some shit.   But there is no way I could compel myself to tolerate the first few minutes of your game with all this nonsense, and it makes me conclude the rest of the game is probably more of the same if its starting off like this.  Most of my regular viewers didn't even know what the hell was happening half of the time.   As soon as the game starts something falls from the ceiling and kills me in the hub, each path I went into I was pretty much dead instantly from something silly before I could even do anything.

Your save points are ill-placed.   You should have a save at the start of a screen, not the end of the previous screen.   When I go into a path and am instagibbed, its annoying to have to reappear back in the hub (again which has a troll in it) and retransition back to the area.

82
Unfinished / Incomplete / Re: I Wanna Be The Sublime (Alpha 4.0)
« on: August 13, 2014, 08:57:31 AM »
That's fair enough, I appreciate your honesty although I am inclined to ask what elements of my game you disliked? I can be a little stubborn when it comes to my vision for Sublime but I am open to suggestion and if there are things you think I can improve then by all means share your advice, I am trying to make my game more accessible at the moment and external perspectives are essential to that endeavor :)

OK

I started the game on stream yesterday, and the visuals and stuff looked OK, and your music doesn't restart which was nice.  Got trolled in the hub, just completely annoying, not even funny, just annoying.

The one path led me to a room with the windmill type obstacle with yep, another troll at the end.   It was stupidly precise imo for something this early in the game.   I end up walking into a boss room after finally getting through that room and i was literally dead instantly because I think I appears 1 pixel from a spike or something?   I soon realize there is no save before the boss door.   Fuck that, not wasting my time in that windmill room for a second longer, let alone every time I get cheesed on the zone into the boss room.

Then I go into another door and instantly am dead from another screaming troll.  Eventually figure out its some sort of red light - green light from the dude looking at me.   It's just so tedious its not fun at all, and the constant loud screaming and sounds with all traps is just awful.

I go down another path, end up in a room with a moving platform going up and down.  I get on it and guess what, another screaming troll trap.

Where is the actual game at here?   The entire game from what I was able to see was just silly screamer type traps, mediocre platforming, and bad gimmicks.   These are all like the first screens the player will see when he plays.   It just gives a really bad first impression.   When you are just getting bombarded with loud obnoxious traps every 3 steps, I was quickly asking myself why should I or anyone else even bother with this?

It's a shame because you look like someone who sort of understands production value, which is a trait that has a lot of potential.   But the impression of the first few rooms were so bad that I don't see why anyone would give this game more than a few minutes.  You need to earn the players trust in the beginning of the game so the player knows its worth pushing through the rough spots.   You didn't earn my trust because right out of the gate it was just a shit show for me, and most of my viewers were in agreement.  If you can't make the game more accessible, then you are wasting your time because most people will never see anything past the first few rooms.

I hope you find this helpful.

83
Unfinished / Incomplete / Re: I Wanna Be The Sublime (Alpha 4.0)
« on: August 13, 2014, 01:36:21 AM »
Meh, deleted my comments and cleaned up the thread.  I don't really want to scare a new game maker off our community.   I didn't care for the game and I''l leave it at that.

84
Gameplay & Discussion / Re: Para's Favorite List
« on: August 12, 2014, 12:46:26 AM »
Added...

I Wanna Challenge 100 Trials [100 Floor]

85
General Discussion / Re: Third Party Audio Banned On Twitch
« on: August 07, 2014, 08:47:38 AM »
Danny Baranowsky, whose music is best know for Super Meat Boy and now Crypt of the Necrodancer, is having his music blocked by the new system.   The irony is that he wants his music to be heard and never filed to have it protected by copyright.

httpss://twitter.com/dannyBstyle/status/497140278734499840

httpss://twitter.com/dannyBstyle/status/497140019602026496

httpss://twitter.com/dannyBstyle/status/497164965523226624


86
General Discussion / Re: Third Party Audio Banned On Twitch
« on: August 07, 2014, 12:42:37 AM »
Avoidance fights are often flagged for copyright on youtube, but can be acknowledged.   On twitch they will be muted.   If you highlight a muted  section for youtube uploading does it mute it on youtube as well?  If so, that's going to be very annoying to those in the community who are more into avoidance.

87
Gameplay & Discussion / Re: Your worst fail in a fangame
« on: August 05, 2014, 03:57:33 PM »
Anther one for the stack...


88
You may want to just try to get the people's skype and Steam (or twitch Tv).  I think a lot of us use those for the most part to talk to each other.  I'm sure Starzor will take a look at this when he gets a chance.

89
Gameplay & Discussion / Re: Para's Favorite List
« on: July 29, 2014, 08:14:26 PM »
Added...

I Wanna Play an Adventure Game [Long]
I Wanna Take the Memory [Medium]

90
I played the latest version and wanted to give you some of my thoughts.

I like the right side path a lot better than the left side.   The enemies take way way way too many shots to kill to the point of being silly.  You also have no way to heal on the right path.   This is a double edged sword your playing with the HP bar.   If you are going to have it in the game, you need to be better about giving the player ways to manage it.  Getting stuck in front of a boss with 1 HP left with no way back or to heal could be a problem.

The changes to the grab mechanic are a lot better than the last version.  It works exactly the way you would expect it to which is great.

I went through the cave area and it dumped me out someplace on the left path of no importance which kind of had me asking what the point was.

Also you have this puzzle room in the left path where there is a golden mushroom.   All my playthroughs end in that room.  Is this room mandatory?   The puzzle in there is completely retarded, actually a lot of your puzzle rooms are over the top, especially for how early in the game they are.  Your asking a lot from a player who has only been in your game a few minutes before you have earned their trust imo.  I'm just not a fan of any of them, but specifically the gold mushroom room where I spent far more time than it deserved, and there is no way to back out of it once your down there.  If this room is mandatory you need to tone it way down imo.

Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12