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					Gameplay & Discussion / Re: Concept: Weekly Fangame Challenge
« on: December 04, 2014, 03:01:39 AM »
					Small Update:  I have started a spreadsheet with a list of games and try to reach TJ on skype for commenting/editing the games. In the meanwhile the win8 problem for fangames occured to me. I hope he does know which fangames are crashing.
The list itself is kept secret of course but I can tell you that I am currently at ~30 games for challenge and ~8 for Tiny.
General guidelines:
Challenge: no 1-frame/jump cancel, no double Invert, no downwards Plane, doesn't require advanced align knowlegde
Tiny: little to no 2-frame-jumps, no Double Diamond, no Inverts, no fulljump Planes (3 blocks high), doesn't require aligns at all.
I will try to insert a time estimation into that and take my blind first playthroughs as a marker. So we don't have players smacking their face for 20 hours against a brickwall.
Some games will not make the cut obviously so the number of games will be decreased later. It currently contains every genre from Adventure, Adventure (with Avoidance bosses), Needle, Needle (with Avoidance), Puzzle and heavy trolls. Pure Avoidance games are currently not in because it is very hard to get a time estimation for them.
That's it for now.
				The list itself is kept secret of course but I can tell you that I am currently at ~30 games for challenge and ~8 for Tiny.
General guidelines:
Challenge: no 1-frame/jump cancel, no double Invert, no downwards Plane, doesn't require advanced align knowlegde
Tiny: little to no 2-frame-jumps, no Double Diamond, no Inverts, no fulljump Planes (3 blocks high), doesn't require aligns at all.
I will try to insert a time estimation into that and take my blind first playthroughs as a marker. So we don't have players smacking their face for 20 hours against a brickwall.
Some games will not make the cut obviously so the number of games will be decreased later. It currently contains every genre from Adventure, Adventure (with Avoidance bosses), Needle, Needle (with Avoidance), Puzzle and heavy trolls. Pure Avoidance games are currently not in because it is very hard to get a time estimation for them.
That's it for now.
 
			 
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			 . On a serious note: I think the difficulty will rise every month or two or we keep it as it is. Funnily enough, some of the lvl 60-70 games are really hard. This is a long time project so even wiping out the leaderboards for a new season is questionable. And if we're looking at an actuall all time Leaderboard, it doesn't matter if some players are always at full points.
. On a serious note: I think the difficulty will rise every month or two or we keep it as it is. Funnily enough, some of the lvl 60-70 games are really hard. This is a long time project so even wiping out the leaderboards for a new season is questionable. And if we're looking at an actuall all time Leaderboard, it doesn't matter if some players are always at full points.
 
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