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Programming Questions / Re: help with traps
« on: January 04, 2015, 03:59:07 PM »It depends on which engine you use, but here's a reliable trigger code.Put this code in your playerKiller object step event (in the parent folder)(click to show/hide)In the playerKiller End of Path event, put this.(click to show/hide)(click to show/hide)
If you want to make something follow different paths for multiple triggers, you can either learn to create a more complex trigger system or create a single object which has multiple actions for each trigger.
I literally had no idea what you just said, only the parent function for player killer. I made a path for the spike to follow and set up the spike sorta like this
trg=7
t = 1
pth = path21
spd = 6
yet it never works, what am i doing wrong? i am using the yuutu engine
heres what i put listening to your instructions -> https://puu.sh/e4AIp/ddc8a95622.png