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User-Made Creations / Re: I Wanna Kill The BLB [Shukuteki Tamatou]
« on: October 08, 2015, 10:51:08 PM »
Tehjman wether it was intentionally bad or not that was kinda rude. At least its not a happil 2 medley clone.
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Nice progress on your game! That aside, you don't have to use lemon triggers. You could also use stinkycheeseone890's triggers, those also look pretty cool. You'll have to do some of your own code, but if you can manage snow then I'm sure it'll be all good. I used his method and it's definitely really cool!
I made a simple example in Game Maker with how I like to do triggers, and a few example triggered effects. It's attached to this post. Having a working example should help. The code should be easy to understand; go line by line and figure out why it works, and read the comments. I prefer to keep the logic of the triggered effects in their own objects, as opposed to Stinky's way of keeping the effect logic in multiple trigger objects, but both ways work fine.
Also, your screenshot looks pretty neat. :o
One thing that really helped me understand how to do triggers was Lemon's Engine. He has code for the triggers and spikes that are rather easy to understand, so i'd suggest looking at that rather than hoping you can find a game to decompile.
Edit: Though it seems Lemon has taken his engine off the forum right now, so i don't know where you'd be able to get it
i can recommend decompiling some fangames that use triggers.
thats what i did and my triggers were working perfectly as i wanted them to.
Put a trigger down and in its creation code type
tid=#(whatever number)
In the trap spike, put
tid=same #(so it activates when a tid of that id is true)
t=1(trigger action, which is path)
pth=path index
spd=number
enda and abso can be left empty.