I Wanna Community
News:
I Wanna Community
»
Fangames
»
Game Design
»
Programming Questions
»
Making A Penalty Room
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Making A Penalty Room (Read 1761 times)
Raoul
Wannabe
Posts: 15
Creating / Playing Fangames
OS:
Windows 7/Server 2008 R2
Browser:
Internet Explorer 11
Playstyle: Keyboard
Making A Penalty Room
«
on:
January 14, 2016, 10:27:57 AM »
I am currently planning to make a penalty room like Orbit and Assaulted Kappa
but I have no clue how to make it though.
(putting touch invisible save can be an alternative way, but this will be my final solution)
can someone help me with this?
Logged
https://blog.naver.com/ljs1996
https://afreecatv.com/newopal4
https://www.twitch.tv/raoulandshinobu
BaronBlade
Spike Dodger
Posts: 140
bees?
OS:
Windows 8.1/Server 2012
Browser:
Chrome 47.0.2526.106
Playstyle: Keyboard
Re: Making A Penalty Room
«
Reply #1 on:
January 14, 2016, 01:27:04 PM »
I would imagine you could make an object in the penalty room and put the save's bullet collision code in the new object's room start code, although it's probably more complicated than that.
Logged
bean!
infern0man1
~(=^・ω・^)ψ
Global Moderator
Oatmeal Killer
Posts: 1.021
Dear sir stroke madam, fire exclamation point
OS:
Android 4.4.2
Browser:
Chrome 47.0.2526.83
Playstyle: Keyboard
Re: Making A Penalty Room
«
Reply #2 on:
January 14, 2016, 04:20:36 PM »
In the warp's collision with player, put:
saveGame();
Logged
My clear list
TheGamerGuy500
Cherry Eater
Posts: 62
I'm a gamer and a guy, video-game-music junkie...
OS:
Windows 10
Browser:
Chrome 48.0.2564.109
Playstyle: Keyboard
Re: Making A Penalty Room
«
Reply #3 on:
February 15, 2016, 04:06:42 PM »
Put an invisible save at the start and the bullet object right on it?
or put saveGame in the room creation code...
Logged
Pro tip: you gotta run and jump at the same time!
Notice: She doesn't stop spinning.
Print
Pages: [
1
]
Go Up
« previous
next »
I Wanna Community
»
Fangames
»
Game Design
»
Programming Questions
»
Making A Penalty Room