Thanks for the help, but the first option creates the same tile-less effect as before, and redrawing the application surface doesn't work in big rooms that use the camera object. When I start the file with global.mirror, it just presents a black screen. I even put it in DrawGUI end...
EDIT: Whoops, I still had a screen-flipping code in world.roomstart. so the application surface method kinda works? I went back to a previous application surface code I found online, and that works until I go down a screen, then it's all black. this is also with the original camera's code listed in the screenie.
EDITS EDIT: Okay, so all I had to do with the app surface is not base it upon view co-ords. It works, but transparent objects get raped though. Thank you guys so much for your help.