It's not a screenshot or anything, but have some code from an incredibly innovative and not-at-all functional thing I'm working on.
Create Event:
OppDeckList1 = ds_list_create();
ds_list_add(OppDeckList1, 2, 5, 8, 12, 15);
ds_list_shuffle(OppDeckList1);
Step Event:
If objGameBoard.OppTurn = true {
var = ds_list_find_value(OppDeckList1, 0);
objGameBoard.CurrentCard = global.CardDeck[var];
ds_list_delete(OppDeckList1, 0);
objGameBoard.OppTurn = false}
I'm sure guessing what it is will be real challenge for everyone.