Author Topic: Work In Progress (and Discontinued) Screenshot Thread  (Read 69806 times)

TOKETMEK

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Re: Work In Progress (and Discontinued) Screenshot Thread
« Reply #60 on: July 19, 2015, 08:28:47 AM »
Making a super hard needle.


My PB is the doublediamond in the bottom right.

This is gonna be a long day...It's pretty fun though.

No saves? That seems fair.

lawatson

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Re: Work In Progress (and Discontinued) Screenshot Thread
« Reply #61 on: July 19, 2015, 11:40:28 AM »
No saves? That seems fair.

It's designed purely to be extremely hard. I'm having fun with it, it's up to others to play it once it's out.
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128-Up

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Re: Work In Progress (and Discontinued) Screenshot Thread
« Reply #62 on: July 19, 2015, 12:49:41 PM »
What happens when you try to turn a not-quite-fangame into an actually-a-fangame?
You get this.



I have no idea if I'm gonna actually get anywhere with this, but I would like to, eventually.

Katz

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Re: Work In Progress (and Discontinued) Screenshot Thread
« Reply #63 on: July 19, 2015, 02:40:52 PM »
What happens when you try to turn a not-quite-fangame into an actually-a-fangame?
You get this.



I have no idea if I'm gonna actually get anywhere with this, but I would like to, eventually.

Really got the Mario All Stars gist off of the spritework. Nice work!

Aelya

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Re: Work In Progress (and Discontinued) Screenshot Thread
« Reply #64 on: July 19, 2015, 04:55:20 PM »
the goomba helmets are pretty amazing

128-Up

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Re: Work In Progress (and Discontinued) Screenshot Thread
« Reply #65 on: July 19, 2015, 05:38:42 PM »
I really wish I could take credit for the artwork :P

Kyir

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Re: Work In Progress (and Discontinued) Screenshot Thread
« Reply #66 on: July 19, 2015, 06:48:37 PM »


Let me tell you all, this jump is deeply unpleasant, and I'm really liking this mechanic.

klazen108

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Re: Work In Progress (and Discontinued) Screenshot Thread
« Reply #67 on: July 19, 2015, 11:33:56 PM »
Jump defreshers? :O

Kyir

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Re: Work In Progress (and Discontinued) Screenshot Thread
« Reply #68 on: July 20, 2015, 01:17:36 AM »
Yeah, it's possible to force people to do jumps in really awkward ways with them. I'm also happy with how the graphic came out in terms of readability vs. jump refreshers.

hotpocket

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Re: Work In Progress (and Discontinued) Screenshot Thread
« Reply #69 on: July 24, 2015, 01:29:10 AM »
Just finished this thing today, happy with the result
« Last Edit: July 24, 2015, 01:31:59 AM by hotpocket »

lawatson

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Re: Work In Progress (and Discontinued) Screenshot Thread
« Reply #70 on: July 24, 2015, 03:03:23 AM »
nice nang memes (i'm gonna update this post with something coolio later)

EDIT: I didn't like the way my original project for Extreme Depths 2 turned out, so I ended up starting again from scratch (I still have the old game, though.)

I have a LOT of plans for it.

Screenshots:

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« Last Edit: July 24, 2015, 03:07:18 AM by lawatson »
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Kyir

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Re: Work In Progress (and Discontinued) Screenshot Thread
« Reply #71 on: July 24, 2015, 04:21:34 PM »
Just finished this thing today, happy with the result


How'd you get that effect? I'm really curious.

I would assume you linked the player's X coordinate to the alpha value of a layer, but that would mean that if they went backwards the effect would reverse? It's really neat though.
« Last Edit: July 24, 2015, 04:50:43 PM by Kyir »

hotpocket

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Re: Work In Progress (and Discontinued) Screenshot Thread
« Reply #72 on: July 24, 2015, 05:21:58 PM »
Just finished this thing today, happy with the result


How'd you get that effect? I'm really curious.

I would assume you linked the player's X coordinate to the alpha value of a layer, but that would mean that if they went backwards the effect would reverse? It's really neat though.
Pretty much. Each portal object has a destination portal and a direction. The portal will render whatever is inside the destination portal (minus the portal itself) to a framebuffer (which I guess is analogous to a surface in game maker), then render that to the area it takes up. The alpha for a right-side portal depends on how close the player is to the right side, and same thing for a left-side one. It teleports you to the destination portal when you're in the center, so you have to mess with the alpha values to keep it from "jumping" when you have a transition between a dark and light scene like that.

The portals take up the entire screen and fade out to the left or right, so they kind of conveniently match up with a bit of tweaking.

Kyir

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Re: Work In Progress (and Discontinued) Screenshot Thread
« Reply #73 on: July 24, 2015, 05:53:01 PM »
That's pretty clever. I think a lot of people who play these games don't realize how much effort it can take to make a few seconds of content sometimes.
« Last Edit: July 24, 2015, 06:08:49 PM by Kyir »

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Re: Work In Progress (and Discontinued) Screenshot Thread
« Reply #74 on: August 01, 2015, 01:20:32 AM »
https://prntscr.com/7zi8vw
I'm making a thing
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