Hi all. I figured it would be nice to have a thread where we share work in progress screenshots and thoughts of the cool projects we are working on, and you also don't want to start a new thread just for it. I know I'm often curious what people are cooking up! I think posts about discontinued projects should also be welcome here, since others can draw inspiration from them and also learn from their shortcomings, postmortem style. I think sharing these WIP and discontinued project screenshots is a great thing for our community to do. :)
I'll start with my first (recent, not including back in 2010) attempt at a fangame: I Wanna Dream of 100, from a little over 1 year ago. I thought a 100 floor game with calm and dreamy environments and original (albeit crappy) art would be fun to play and to make. I soon found out that 100 floors is a *lot* of content, and that I wasn't as comfortable with fangame level design yet as I thought, so I dropped it. I do like a lot of the ideas it has though, and I just might come back to it. I later thought of ideas for a final stage and boss, and a neat gimmick that would play nice with the whole game: an optional collectible item in every room, which is only visible when you are near it so you have to hunt for it, and more challenging to get to than the hardest platforming in the main path, so the game appeals to both beginner and intermediate players.
I'm looking forward to what everyone has to share! :)
(Mods, feel free to spoiler these pictures if need be. I'm not sure what's appropriate. Thanks.)
(https://i.imgur.com/tumcJFg.png)
(https://i.imgur.com/rvYHfoP.png)
(https://i.imgur.com/zM0pjKh.png)
I'm working on a one-screen game, and I had made a bunch of individual save segments in RMJ, but had yet to fit and connect them all together into one screen. After having trouble doing it in my head, I decided to just draw out all the segments on graph paper, cut each one out, and physically rearrange them. It turned out to be effective! It was also pretty fun, and I was very entertained by the concept, so I figured I would share. :)
(https://i.imgur.com/MNZ7NpL.jpg)
This was my original idea for I wanna play an adventure game:
(https://i.imgur.com/oToUgmL.png)
Some spikes I made for it:
(https://i.imgur.com/Bqlik95.png)
An idea for the first boss and after beating him I was thinking u could go over the cave instead of in for a secret or something, that's why the danger sign is there:
(https://i.imgur.com/RmK7YQX.png)
making art for this game turned out to be too time consuming, so I decided to tone it waaaay back and go simple for my first game. At some point I might revisit this, but at the moment I am getting close to finishing a another fangame.
here's a screenshot from stage 1 of the new unfinished game I am working on atm: (https://i.imgur.com/pr4Rbnx.png)
oh, this looks like a good thread for me. thanks
Anyway, here's one of the stages from what I'm making right now.
(https://i.imgur.com/UmipePW.png)
striped spikes best spikes :Kappa:
(https://i.imgur.com/OaI1xVf.png)
There's something to make this screen possible. don't worry :atkHappy:
Anyway, I have other things to do so this may take a while to come out. Hope it's worth waiting
(https://i.imgur.com/6shsTGf.png)
├┬┴┬┴┬┴┬┴┤ᴗ •) ᵖʳᵉᵖᵃʳᵉ ʸᵒᵘʳˢᵉᶫᶠ
I Wanna Go To Extreme Depths 2!
I had two art styles prepared, and I ended up going from this (https://puu.sh/fLflX/1755294d65.png)
to this! (https://puu.sh/fLhab/74e4a59d44.png)
oh and by the way I did fix the one missing overlay tile
dont ask me why
(https://puu.sh/fNdbP/7fd2cbca5b.jpg)
(https://i.imgur.com/pg50Hnp.png)
(https://i.imgur.com/dPLhtjL.png)
Making a game based on Porter Robinson's 'Worlds'. Barely made an intro for it.
If only I had the time to develop this, it's going so slow with the development :<
(https://i.imgur.com/8bZWStO.png)
Just an example here, I can't really figure out what I want to do with the lighting.
Also Studio sucks compared to previous versions IMO. At least for making platformers. I just only have a license for studio :/
Greetings people of this forum.
My Fangame is called I Wanna Kill The BLB
Curently I am working on the first Boss. A Solgryn Parody. DAIM Cake.
Sailor Mars makes an appearence during the fight.
(https://i58.tinypic.com/24wsrc9.png)
(https://i57.tinypic.com/j753fa.png)
And yes, she is animated
And here is one of the Screens from Stage 1
(https://i60.tinypic.com/1snn.png)
I started work on my first "proper" fangame a while ago, and as of right now it's about a quarter-done. It's going to be a 100-floor platforming-only game. I also thought that instead of difficulties altering saves, they would alter spike quantities. Yes, I know it's not much more creative, but it's something.
It's not too good, imo... but I'm getting used to fangame design philosophies!
(https://i.imgur.com/H2bMTan.png)
(https://i.imgur.com/8ual8hk.png)
(https://i.imgur.com/BCamCxf.png)
Making an avoidance (tfw inferno does something other than needle arre)
But yeah, here's a video (hopefully video will be up soon, still uploading atm):
https://www.youtube.com/watch?v=Ya_NqibYk40
(https://i.imgur.com/wOPgLTk.png)
I need to work on this again ;-;
After a couple of weeks of extremely lazy and slow work, my game looks slightly nicer now. Time to work on level design..
(https://i.imgur.com/tgTy2Iu.png)
(https://i.imgur.com/9gOP2Mi.png)
I guess it depends on the monitor and how bright everything around the game window is. I think I'll stick with this and add a brightness setting:
(https://i.imgur.com/ufZ5dkU.png)
Making a sequel/remix to one of my older fangames.
(https://i.imgur.com/LGVfKwN.gif)
It'll be a lot bigger and better than the original, not just graphics wise.
(https://i.hizliresim.com/GY8WQZ.png) (https://hizliresim.com/GY8WQZ)
(https://i.hizliresim.com/Oq18nD.png) (https://hizliresim.com/Oq18nD)
(https://i.hizliresim.com/JYo8rQ.png) (https://hizliresim.com/JYo8rQ)
(https://i.hizliresim.com/4gBW2G.png) (https://hizliresim.com/4gBW2G)
(https://i.hizliresim.com/AmR8QL.png) (https://hizliresim.com/AmR8QL)
(https://i.hizliresim.com/d5ylbQ.png) (https://hizliresim.com/d5ylbQ)
Kinda looks terrible but this game has lots of content so there's that. (Quality over quantity though)
I Wanna See The Rainbow (Still not sure if this is going to be the title) :
(https://i.imgur.com/bG6mVca.png)
Hazards highlighted in pink are moved when touching triggers (which are placed on the BG brick blocks with pink grass). The spikes move when you touch the upper trigger and the cherry moves when you touch the one right below the starting point. The BG brick block with cyan grass warps you to the left.
Pretty tricky room, took about 200 deaths to beat. But I've to test it on my brothers computer before I decide to nerf it because this notebook keyboard is incredibly bad, even more now that the left shift doesn't work at all.
That's the 4th screen of the 4th stage out of 6. You can play them in any order as they're all in the hub since the start, but before entering them there's a difficulty rating which should show the intended difficulty curve.
I Wanna Be The Mirror :
(https://i.imgur.com/rg3wyNq.png)
Yes I'm still working in this metroidvania styled game which I started several years ago. I'm currently redesigning this area because as you can see there's a health bar, but since a great part of the game revolved around 1 hit kill objects, for the most part it was really irrelevant. Been doing a lot of redesign work over the Mario area and I hope I can something done soon.
nice nang memes (i'm gonna update this post with something coolio later)
EDIT: I didn't like the way my original project for Extreme Depths 2 turned out, so I ended up starting again from scratch (I still have the old game, though.)
I have a LOT of plans for it.
Screenshots:
(https://puu.sh/jaRlE/c03212cf84.png)
(https://puu.sh/jaRg2/8320794d37.png)
So, for the past few months, a group of fangame creators and I have been making mini platforming stages and bosses through a process where we finish each other's work. I've been compiling the results into one huge game, and it's finally getting close to being done. ETA is probably a month or less, so get ready! The first picture is of the hub area, and the second is of one of the stages.
(https://i.imgur.com/o7zFF5i.png)
(https://i.imgur.com/OvzsvDv.png)
I Wanna Kill The Creator Preview :
Information :
(https://i.imgur.com/OYYTysa.png)
Screenshoots :
(https://i.imgur.com/AbpF0K0.png)
(https://i.imgur.com/Lbrxnbu.png)
(https://i.imgur.com/jRGGFUQ.png)
(https://i.imgur.com/syalv97.png)
If you want to be tester, send a PM and you may be tester.
Is this a good thing to make an avoidance out of? :MVGame:
(Warning: Spoilers to I Wanna Kill The Gecko)
(https://i.imgur.com/ag7xvpN.png)
Forgot to remove those Under-Construction blocks. They were meant to block off areas that haven't been implemented yet. More screenshots of my easy fangame, and trust me the level design gets far worse from there:
Save File Select
(https://i63.tinypic.com/amqnt1.jpg)
Vs. Totally Not Ryu
(https://i68.tinypic.com/2zp2z44.jpg)
See, I told you that the level design gets worse! Those enemies were taken from an old Game Maker Game.
(https://i67.tinypic.com/2wco3lw.jpg)
Item get!
(https://i67.tinypic.com/30jkz2e.jpg)
Testing screen and controls!
(https://i66.tinypic.com/72vpme.jpg)And yes I couldn't resist including Boshy as one of the playable characters. I even try to emulate his physics!
You can treat it like a toned down version of Boshy if you'd like. I might include other fangame characters (with unique colors from each other) by request, as long as they aren't edits of The Kid. The only sprites required are for standing, walking and being airborne.
i've never made a fangame before but i thought the little sheep sprite was cute @( ^ Y ^)@
(httpss://i.gyazo.com/e9aeb23578a33717914385c45efb888d.png)
EDIT: here's some dead sheepies:
(httpss://i.gyazo.com/3ce354255a9b2cad514a9d465887adc8.png)
I like the cloud sprites, but you definitely shouldn't have bright cyan as the background. I suggest something like this if you want to keep it simple:
(https://i.imgur.com/nHTKzOM.png)
I'm doing Kamilia 3 backtrack to kill the creator, hope you like it when it's released.
(https://i.imgur.com/45ys9Ee.png)
Ugh. I'll be glad when I get this game over with, 'cause I'm seriously running out of ideas. It ignores a lot of traditions that most fangames follow. Game's absolute garbage that nobody will like.
(https://i64.tinypic.com/2zpmxl2.jpg)
Stupid avoidance is stupid. You can sorta do it to the music, though.
(https://i66.tinypic.com/15sau87.jpg)
Started development on a needlevoidance fangame :)
(https://i.imgur.com/ZmCRHAt.png)
Get hype for...
I Wanna Boku no Pico
(https://i.imgur.com/0CTrIP1.png)
I decided to scrap I Wanna Boku no Pico, to keep working on a better project, here's a preview!
:Kappa:
(https://i.imgur.com/694YT0b.png)
It's not a screenshot or anything, but have some code from an incredibly innovative and not-at-all functional thing I'm working on.
Create Event:
OppDeckList1 = ds_list_create();
ds_list_add(OppDeckList1, 2, 5, 8, 12, 15);
ds_list_shuffle(OppDeckList1);
Step Event:
If objGameBoard.OppTurn = true {
var = ds_list_find_value(OppDeckList1, 0);
objGameBoard.CurrentCard = global.CardDeck[var];
ds_list_delete(OppDeckList1, 0);
objGameBoard.OppTurn = false}
I'm sure guessing what it is will be real challenge for everyone.
Okay, enough with the dumb projects, here is a preview for a serious fangame.
(I swear it's not horrible!)
(https://i.imgur.com/WF8Twxq.png)
(https://s29.postimg.org/b8k20wxir/image.png) (https://postimg.org/image/b8k20wxir/)
(https://s29.postimg.org/at8s7wblf/image.png) (https://postimg.org/image/at8s7wblf/)
(https://s29.postimg.org/wtp4oiu9f/image.png) (https://postimg.org/image/wtp4oiu9f/)
(https://s29.postimg.org/lesnjwhwz/image.png) (https://postimg.org/image/lesnjwhwz/)
(https://s17.postimg.org/s8x4eku63/image.jpg) (https://postimg.org/image/s8x4eku63/)
We who made I wanna try a Collab (https://delicious-fruit.com/ratings/game_details.php?id=15369), along with some new people, have been doing more mini-collabs for a sequel. It won't be finished anytime soon, but we've been making some platforming, needle, boss, and meme stages.
Here's one nice-looking needle screen we made. In this one Ario147 picked music, then Pieceofcheese87 made graphics (very nice ones), and then I did level design.
(https://i.imgur.com/D3egSN3.png)
A little nice screen I made for my game.
I wonder if anyone will even get this far :)
(https://i.imgur.com/sr3SGUQ.png)
I started working on something new
(https://i.imgur.com/jqDvwNH.png)
Somewhat inspired by Orion, but much more minimal
Looks like this will take a while to finish, going to share some things to help me stay motivated
(https://i.imgur.com/jsCs8ly.gif)
(https://i.imgur.com/1tXLZtV.gif)
Been working on sprites, tilesets and backgrounds lately. Not sure if i'll end up making something with them but this has been a lot of fun so far.
Teleporter & Town
(httpss://gyazo.com/a5eb2b365f65d7d8d2f285ee61a1c7b5.gif)
Inside a House
(httpss://gyazo.com/b87861e2393e47cd85a9f31a2e6a6305.gif)
Glowing Spider
(httpss://i.gyazo.com/fb7c898c042a3c6c84bcfb0373218bce.gif)
(httpss://i.gyazo.com/b4825ad902e2fd2ca0173df5e0517f02.gif)
(httpss://i.gyazo.com/b4825ad902e2fd2ca0173df5e0517f02.gif)
That looks awesome! It makes me feel bad about my fangames :c
(httpss://i.gyazo.com/14bf33ff03cdd6d7ec60be90dc06c0d1.gif)