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Messages - pieceofcheese87

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46
User-Made Creations / I wanna get Cultured 2
« on: September 02, 2016, 11:52:15 AM »


Download: www.fangam.es/c2

“I Wanna Get Cultured 2” is the sequel to the well known medley fangame from the western community.
Over 2 years in the making, Culture 2 builds upon the success of the original by massively expanding the game concept, dramaticaly increasing the production value, and an increase in challenge.

The development team led by Pieceofcheese, Paragusrants, and Klazen have scoured the western fangame community and recruited some of the most talented game makers to come together for this massive new production.

Culture 2 is a full length medley fangame that features the following:

* 50+ fangame references of games from the global community

* Real full length boss encounters!

* Dozens of rooms of unique guest content from the western fangame community makers!

* Dozens of optional rooms featuring a variety of content!

* Tons of secrets to discover and unlockables including outfits, death effects, saves, and more!

* Achievement System!

* Robust in-game menu system to keep track of your progress and discoveries!

* Multiple unlockable game modes including a revamped Bifficult hard mode, Gimmick Mode, and more!

* Multiple Endings!

* An epic tale of the ages that continues where the original game left off that is sure to touch your heart!

47
General Games / Re: My hill
« on: August 30, 2016, 01:45:07 AM »
I push you over and you have to get a band-aid from mommy.

My hill

48
First stage of a game I'm making
https://imgur.com/igb1A1K

I would get rid of the floating spikes but otherwise it looks nice

49
User-Made Creations / Re: Legend of the Cookie
« on: August 25, 2016, 05:52:08 PM »
I'm saying the game isn't fun at all because the controls and physics are wonky. And I had no way of telling if you were the creator or not.

This game was obviously inspired by IWBTG fangames (see: jump refreshers) but it does the physics very poorly. Fangames are very precision based and the engine allows for precision because it is smooth. This game is not smooth at all and is not built for precision based levels.

50
User-Made Creations / Re: Legend of the Cookie
« on: August 24, 2016, 10:04:37 PM »
The physics engine in this game is awful. Jumping just feels unnatural and the gravity is too high. I can't even make simple spike jumps like this one (https://prntscr.com/ca2kkc). The IWBTG community is very accustomed to the established physics and if you're going to say the game is an IWBTG level editor please use the correct physics or at least make them close

51
The Lounge / Re: wow cool wow wacky question ( •ᴗ•)
« on: August 23, 2016, 12:02:45 AM »

52
Gameplay & Discussion / Re: Official Fangame Soundtracks Request Thread
« on: August 22, 2016, 11:56:26 PM »
Why is the playlist called "I wanna challenge kamirin ost" if literally none of the songs are original?

53
Game Design / Re: YoSniper's Fangame Contest 2016 *RESULTS*
« on: August 14, 2016, 02:25:20 AM »
128 was spot on

54
User-Made Creations / Re: I Wanna Be The Troll (working title)- Demo
« on: August 08, 2016, 05:13:59 PM »
StuffandThings, I don't know how old you are or what your experience with game design is, but this game is bad.
No, it's worse than bad. It's a goddamn disaster.

First of all, there is no title screen or anything. I am just thrown right into the game. Okay. Next thing I noticed was the size of the game. Why did you make it so big? Fangames are 800x608. Alright, so far not looking so good. The first screen has guy rock blasting in my ears and I'm looking at some default brown block tiles. I tried jumping and the physics are completely botched. Your double jump is just the same as the single jump and you can even press the jump button after using both jumps and it will still play the jump sound! Plus it feels like the game is sped up more than usual. There's no excuse for physics this bad, especially since it was made in game maker studio. Use an engine please. Oh, and you have restarting music too. Lovely.

So let's talk about your platforming. The first screen is pretty much as bad as you can get for a first impression. It's already hard to make basic jumps because of the wonky physics, but of course what would a fangame be without generic spike and fruit triggers. I almost quit on this screen alone. Past this point I had lost all hope. The next screen appears to be a level select of some sort. I decided to jump down the hole and was greeted by a south park meme before dying. There were no savepoints, so I had to do the first screen again. Good. I made it back to the level select and decided to try the Zelda stage because it was the closest. There's still no save point when you go in the door, you first have to make it up a series of blocks and spikes. The catch however is that the spikes take priority over the blocks, so I died a few times for seemingly no reason. When I made it to the savepoint, there was no animation when I shot it. I pressed R to test the save and when I respawned the song didn't restart, but instead it starting playing another layer of the same song over it. So now not only am I having zero fun from this horrible game but my ears are also bleeding. When I died and pressed R it took me back to the first screen. I had to press R again to respawn back in the zelda stage. Why is this so broken? Anyways, I tried to make it past the next segment but it's way too long. I'm convinced that one save point is the only one in the game.

There's plenty more wrong with this game I didn't mention but I think you get the point. It's a mess and you should feel bad for creating this.

55
Engines / Re: I Wanna Be The Studio Engine YoYoYo Edition
« on: August 07, 2016, 03:25:22 PM »
Before I screw something up could someone tell me how to make custom objects?

Read this before you start making a fangame. https://klazen.com/IWBTG/tutorial/dev_tutorial.html

56
Video Discussion / Re: I wanna be the Churatch Impossible mode clear
« on: August 05, 2016, 02:45:05 AM »
Congrats nader! I had a sneaking suspicion that today would be the day

57
Programming Questions / Re: Changing Player sprite in room
« on: July 31, 2016, 12:42:55 PM »
You'll have to mess with the player object itself if you want to change its sprite, since it changes its sprite every step.

58
Gameplay & Discussion / Re: I Wanna beat this once and for all
« on: July 29, 2016, 07:08:16 AM »
congrats now do your yosniper judging

59
Tools & Software / Re: Jtool - a new RMJ-type thing
« on: July 19, 2016, 09:39:15 PM »
Here is a zip file with all the skins i've made so far that actually look good (plus one meme skin)
httpss://www.dropbox.com/s/gazxq5j1n57cvaz/piece_skins.zip?dl=0

60
Meet and Greet! / Re: Hi :)
« on: July 18, 2016, 11:39:43 PM »
Sup Qualot

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