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Messages - pieceofcheese87

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376
Game Design / Re: Super Sound Guide for YoSniper's Engine
« on: July 16, 2013, 09:22:37 PM »
Try adding this line to the world create object also after SS_Init();

bgm = SS_LoadSound('Music/title.ogg',1);

3 Questions:
Do I change 'Music/title.ogg' to the title of a song? I mean in the one you just told me to put in the world object.
How does that change the "Unknown script or function: SS_IsHandleValid"?
Are you telling me to switch to the original one in the link you posted?

377
Game Design / Re: Super Sound Guide for YoSniper's Engine
« on: July 16, 2013, 09:13:00 PM »
when i change the case events to

case startRoom:         
if filePlaying != 1 { filePlaying = 1;
if SS_IsHandleValid(bgm) = 1 { SS_FreeSound(bgm); }
bgm = SS_LoadSound('Music/title.ogg',1); SS_PlaySound(bgm); }
break;

it says "Unknown function or script: SS_IsHandleValid"
Wat am i doing wrong
That's weird...
Make sure you have the version I linked in the thread and make sure you did all the above steps.

I downloaded the SuperSound for Gamemaker 8.1 down further in the comments of the thread because people said the one in the OP didn't work for 8.1

378
Game Design / Re: Super Sound Guide for YoSniper's Engine
« on: July 16, 2013, 08:57:48 PM »
when i change the case events to

case startRoom:         
if filePlaying != 1 { filePlaying = 1;
if SS_IsHandleValid(bgm) = 1 { SS_FreeSound(bgm); }
bgm = SS_LoadSound('Music/title.ogg',1); SS_PlaySound(bgm); }
break;

it says "Unknown function or script: SS_IsHandleValid"
Wat am i doing wrong

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