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Messages - pieceofcheese87

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361
General Games / Re: I ban you because...
« on: August 18, 2013, 10:25:32 PM »
Banned for not having that avatar

362
User-Made Creations / I wanna make a sandwich (Alpha 0.73)
« on: August 16, 2013, 06:19:07 PM »
sup

I figured i should post my game on here now  :Kappa:

So here it is, i wanna make a sandwich.
SCREENSHOTS:
(click to show/hide)

DOWNLOAD:
Current ver: Alpha 0.73 https://www.mediafire.com/?bfio87wjuyo27a8

Enjoy  :OneHand:

363
Game Design / Re: Super Sound Guide for YoSniper's Engine
« on: August 10, 2013, 09:37:44 PM »
sorry for asking so many questions but is there a way to play sound effects with supersound?

364
Gameplay & Discussion / Re: The Window
« on: August 09, 2013, 08:51:59 PM »
i knew about the glass, and I got lucky and happened to be on the other side. So i didn't die to it either  :Kappa:

365
Programming Questions / elevator rooms with checkpoints
« on: August 04, 2013, 11:45:49 PM »
ok so, you all know what elevator rooms are? rooms that auto-scroll up or down sometimes caused by an object.
(in my case a mole.) How do you make it so if the player saves, the mole spawns up where the player saved instead of back at its spawnpoint?

366
Game Design / Re: Super Sound Guide for YoSniper's Engine
« on: August 03, 2013, 11:31:26 AM »
ok i sent a PM to you

367
Game Design / Re: Super Sound Guide for YoSniper's Engine
« on: August 02, 2013, 10:26:40 PM »
...could i just send you the gm81 file with the music folder and the ogg files and you do it for me?  :Kappa:

this is all too confusing for me  :ResidentSleeper:

368
Game Design / Re: Super Sound Guide for YoSniper's Engine
« on: August 02, 2013, 09:41:12 PM »
i have a problem...
I got supersound to load the ogg files, but
when it switches to another room and the other music starts playing, the old music that was playing doesn't stop.
i did the fileplaying scripts, and they're all different numbers. idk what to do :BibleThump:

369
Gameplay & Discussion / Re: I Wanna Kill The Kamilia 3
« on: July 27, 2013, 06:00:34 PM »
wtf? kamilia said that this project was cancelled...
was it a fakeout? :P

370
User-Made Creations / Re: I wanna be the Humantic
« on: July 24, 2013, 08:29:47 AM »
how do you get past the first screen :I

371
Game Design / Re: Super Sound Guide for YoSniper's Engine
« on: July 17, 2013, 03:21:04 PM »
Well Actually I still need help. I put in all the music functions but I don't know what it all means. I have a song in a folder named "Music" in the folder that my game is in called "Electroman" So i put

 case startRoom:
  case loadRoom:
if filePlaying != 1 { filePlaying = 1;
if SS_IsHandleValid(bgm) = 1 { SS_FreeSound(bgm); }
bgm = SS_LoadSound('Electroman.ogg',1); SS_PlaySound(bgm); }
break;

And it still played the "Guy rock" song (bgm01)

372
Game Design / Re: Super Sound Guide for YoSniper's Engine
« on: July 17, 2013, 03:14:38 PM »
Then why didn't he just say that the original one he posted worked for Game maker 8.1...     :/
It does work with 8.1, that's the version I use. I just tried doing this on a fresh engine and everything is working fine for me. So I would call shenanigans on gamemaker being weird as it often is the case.

I really wish I could help but sadly I can't.  :BibleThump:

I would concider trying your hand at Fmod, but I have no experience with it.

I don't think you understand what I was saying. at the start I downloaded a different supersound than the one that you linked because people in the comments said it didn't work for 8.1, So i assumed i couldn't use it... I told you that and you said to stick with it, which I did. Then i found out you use Game maker 8.1, so then I said "Why didn't he just tell me the original one he linked worked with Game maker 8.1?" Anyways, i'm using the original  one now and it works  :Kappa:

373
Game Design / Re: Super Sound Guide for YoSniper's Engine
« on: July 16, 2013, 11:20:28 PM »
Then why didn't he just say that the original one he posted worked for Game maker 8.1...     :/

374
Game Design / Re: Super Sound Guide for YoSniper's Engine
« on: July 16, 2013, 10:59:03 PM »
What game maker version do you use Seph?

375
Game Design / Re: Super Sound Guide for YoSniper's Engine
« on: July 16, 2013, 09:54:42 PM »
It still says "Unknown function or script: SS_IsHandleValid" :SwiftRage:

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