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Messages - Syd

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31
Gameplay & Discussion / Re: What's Your Progress?
« on: June 24, 2016, 02:24:59 PM »
Big Kid chase wasn't nearly as bad as I expected  :atkHappy:


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also, good job Denfrog ( •ᴗ•) //

32
Gameplay & Discussion / Re: What's Your Progress?
« on: June 19, 2016, 01:11:54 PM »
beat Nue today, and Big Kid  :atkHappy:
If Nue was an avoidance fight, I would probably like it, but shooting while constantly jumping and dodgeing is not fun for me :/

33
Tournaments / Re: Fangame Marathon 2016 Wrap-Up/Future Considerations
« on: June 15, 2016, 02:02:34 AM »
The marathon was awesome. Thanks to all organisers and runners  :atkHappy:

34
Meet and Greet! / Re: Hi everyone!! :D
« on: June 13, 2016, 02:18:04 AM »
Welcome  :atkHappy:

35
Gameplay & Discussion / Re: What's Your Progress?
« on: June 08, 2016, 09:15:35 AM »
Finally beat the banana avoidance. I have always been really bad with avoidance, so I'm quite happy about this  :atkHappy:

10/10 boss design. random(360) really is the pinnacle of game design :)


36
I remember Merg saying that when he changed computers he contacted Kamilia and he fixed his save

37
Meet and Greet! / Re: Hey, Everyone!!!
« on: April 14, 2016, 02:23:56 AM »
Welcome  :atkHappy:

38
Gameplay & Discussion / Re: Your worst fail in a fangame
« on: April 10, 2016, 02:43:11 PM »


(click to show/hide)

39
Gameplay & Discussion / Re: What's Your Progress?
« on: April 09, 2016, 01:41:49 PM »
Garbage Man is dead  :atkHappy:
And I now have a peanut allergy  :atkCry:

This boss was just as bad as I thought it was going to be. At least it took only a few hours.

40
Gameplay & Discussion / Re: Changing controls
« on: April 03, 2016, 04:20:41 PM »
making an ahk-script to change controls is easy. for example, if you want to change the jump key from shift to w add this line to your script:
w::shift

With this line the script will only work when a fangame-window is active (it should be before the lines that change the controls):
#IfWinActive ahk_class TRunnerForm
This works for 99,9% of fangames (not for boshy or game maker studio games).
For studio games, copypaste the code and replace the second line with "#IfWinActive ahk_class YYGameMakerYY". For Boshy the last part of that line should be "Mf2MainClassTh".

also, add this line to the beginning of the script, otherwise you might get a message saying that you activated to many hotkeys in the last few seconds:
#MaxHotkeysPerInterval 9999

the script I use looks like this:
(click to show/hide)

Hope this helps  :atkHappy:

41
Gameplay & Discussion / Re: Progressively getting worse?
« on: February 03, 2016, 05:16:40 AM »
I'd suggest a break, too. I noted that when I take a break from a game and later come back to it, I quickly become much better at it than I ever was. I've heard the same from other people, so it might not be just imagination.

42
Gameplay & Discussion / Re: What's Your Progress?
« on: February 02, 2016, 07:24:49 AM »
After spending a looong time trying to make other people's strategies for the avoidance work, I decided to make my on strat, and then finally began to make some progress  :atkHappy:





(click to show/hide)

43
Meet and Greet! / Re: Hi all!
« on: February 01, 2016, 04:54:55 AM »
Welcome  :atkHappy:

44
Meet and Greet! / Re: Hello!
« on: January 24, 2016, 07:26:00 AM »
Welcome :denMiku_v2:

don't worry about your skill level, as long as you have fun :)

45
Gameplay & Discussion / Re: Post the fangame you just beat!
« on: January 24, 2016, 06:00:49 AM »
first clear in the world
nice, gg :o

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by far the hardest game I ever beat

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