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« on: February 05, 2016, 05:19:34 PM »
Hello,
I am trying to make it so when the player hits the trigger object it makes an object further down shoot up and then fall down. I can make it shoot up and fall down (similar to tossing a ball in the air) easily with a Timeline, but I don't want the timeline to start until the player reaches the trigger objects. I've approached it from several different ways, but it mostly ends with the trigger doing nothing and the object just sits there or the object triggers right away. I'm using yoyo's studio engine.
Some help would be appreciated. Thanks.