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Messages - Realtime911

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16
Unfinished / Incomplete / Re: I Wanna Be The Doetielast v.0.1.9
« on: March 20, 2016, 06:56:41 PM »
What could you be doing that makes it unhackable? By the way, there is no such thing as 'unhackable' you can only make it harder to hack to deter people from doing so.

Well sorry for the misunderstanding, yes there's no such thing like 'impossible to hack' but it just being 'harder to hack'

There's also a mistake on the information files, sorry
*Edited the last post

17
Unfinished / Incomplete / Re: I Wanna Be The Doetielast v.0.1.9
« on: March 20, 2016, 07:09:33 AM »
(I'm a bit in a rush, so I hope there's nothing wrong with the game X|)

Finally back! sorry for the long-short update, getting the resources from a huge game is a bit difficult, and I need to re-do all things because I'm now using new Engine.
k, so now let's just see the list...

New Changes:
- Using new engine, The Nikaple Engine
- External SFX Loader
- Harder to savehack
- New Death Effects, inspirated from Hyperdimension Neptunia Series
- Added Starbound Nexus
- Work-in-progress Terraria Nexus
- Fixed the 'Persistent' room in Floor 1 (the one after staircase room)
- Fixed the coordinate system on Andesite puzzles
- Changed a LOT the layout of the game
- Fixed the opening problems (?)
- New achievement looks
- And many things that come from Nikaple Engine (slopes, BGM Volume, etc..)
- A bit improvement to information files

Because the game just changed engine, THE SAVEFILES FROM THE OLD VERSION WONT WORK. So you need to re-do all over, well that's not really bad.

I don't recommend any of you to take the portal to the Second Nexus yet (the middle portal in the portal room), because things in there still a bit of a mess

That's all for now, hope you enjoyed this update :)
*Edited the OP

18


Some people will see more of this tomorrow

19
Programming Questions / Re: Nikaple Engine 1.43 and its severity objects.
« on: February 18, 2016, 05:47:12 PM »
In objGravDown : Delete alarm 0 and 1. Change the collision with player into

if(global.reverse){
with(player){
    playerReverse();
}}


In objGravUp : Same, delete alarm 0 and 1. Change the collision with player into

if(!global.reverse){
with(player){
    playerReverse();
}}


In Sciprt playerMove : change the line 11 and 12 (or if you changed it, the yflag = -1)

    yflag = -1;
    L = keyboard_check_direct(global.leftbutton);
    R = keyboard_check_direct(global.rightbutton);


There, idk if you already find it or not

20
Programming Questions / Re: FMOD Problems
« on: January 27, 2016, 01:38:16 AM »
Oh wow it works, thanks!. But I swear no cleanmem_init code in the engine's world object

21
Programming Questions / FMOD Problems
« on: January 26, 2016, 04:00:41 PM »
Okay so I want to use another external sound loader FMOD rather than SuperSound
I use "I Wanna Be The Engine Seph Edition FMOD" as an base
I copy most of the thing from the engine (scripts, sound loader object, some code on the object)
I have the fmodex.dll and GMFMODSimple.dll in the game directory
Because I use Seph Engine as an base, so it has config uses too
In the config, musicOn = 1 ; musicVolume =100
When the game start running, FMODLoad runs, FMODInit loads, and music starts to load
The world object end step have FMODUpdate

But when the game starts to begin, no sound is playing, Anyone knows the problem?

Any help are appreciated!


If you need to take a closer look :
https://www.mediafire.com/download/czx533lbcasfa9j/213-FMOD.rar

Don't worry, it's spoiler free from Doetielast ;)

22
Unfinished / Incomplete / Re: I Wanna Be The Doetielast v.0.1.9
« on: January 19, 2016, 06:37:50 AM »
I already figured it out, this because that room is Persistent, I'll fix that in next update
And apparently, you can restart the game (F2 key) to fix that. And sorry

Try to go back to room with 3 saves after you read the red text

23
Unfinished / Incomplete / I Wanna Be The Doetielast v.0.213
« on: January 18, 2016, 06:52:48 AM »


The Re-worked I Wanna Be The 213, this is still beta and just have a few screen.
Currently, this version have Floor 1 finished and two Nexus finished

Download Link :
https://www.mediafire.com/download/g9tcnvv7t5w0uzx/I+Wanna+Be+The+Doetielast+v.0.213.rar

If you want to take or use something from this game to your game, please contact me first
- Skype : asagirirealtime
- Twitter : adhiyaksaoktav

Comments are much appreciated

24
Unfinished / Incomplete / Re: I Wanna Be The 213
« on: July 02, 2015, 06:37:35 PM »
No. I'm not dead yet

Ver. 0.8.9.2 :
-Work-In-Progress Moge-Ko Boss
-Nerfing Some Monogatari Attack. Also Realtime And Wadanohara
-Fix Some Triggers And Border
-Better Stage Clear
-New Loading Title
-Duh Spoilers
-Better Achivement Systems
-New Item Systems!
-Fix Moar Bugs
-More Better Border Warping
-New Opening Background (Not A Grid Anymore)
-Moar Completed Stages

Updated Teh Download Link

25
Programming Questions / Re: Character Change
« on: June 04, 2015, 01:49:47 AM »
No, what I mean is the dotkid like in Go The Dot Kid. I have tried many ways, but none of them works
I do try using the same method like the upside down kid (gravity change), but it still doesn't work.
Sorry if I didn't say more specifically

26
Programming Questions / Character Change
« on: June 03, 2015, 08:27:53 PM »
How to change the character into a dot in a certain room?

27
Programming Questions / Re: Achievement System
« on: May 15, 2015, 09:25:05 PM »
It workss!, thank you Lawatson!

28
Unfinished / Incomplete / Re: I Wanna Be The 213
« on: May 15, 2015, 09:22:14 PM »
Version 0.8.2 :
-Completed Stage E1,E2,E3,E4, And E5
-Better Area Sign, Now with sound!
-Completed Another Avoidance Zone, and New Boss Zone (Shootable boss)
-New Achivement Systems
-Better Border Warping, so you wont died by ceiling (the left and right border will still kill you tho, I'll change it next time!)

Updated The Download Link

29
Programming Questions / Achievement System
« on: May 15, 2015, 05:45:13 AM »
Can somebody teach how to make Achievement Systems like in K3?
Any help is appreciated!

30
Unfinished / Incomplete / Re: I Wanna Be The 213
« on: April 28, 2015, 07:04:52 PM »
k, big update :
-Completed Stage E0
-Completed Stage 7
-Completed Stage 8
-Completed Avoidance Zone 3
-Completed Avoidance Zone 2
-Completed Escape Zone 2
-Changing The Stage 4
-More Better Death
-Bug Fixing


Updated the download link

I know, so many people annoyed by the Stage 4 puzzle XD, so I decided to change it

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