Delicious Fruit Link:
https://delicious-fruit.com/ratings/game_details.php?id=17591V1.15 added, 100+ jumps changed/fixed, some goodies added for extra and more. Final version almost done...
Version 1.15 Direct Link:
httpss://drive.google.com/open?id=18t6BVLcb04VVhoJxX2GaKH7--JxD7vMGmade the tutorial MUCH less wordy
W1L1e/m/h nerfed first two jumps slightly
W1L1m slightly nerfed: save 2 first jump and top-left jump, save 3 mid-fall
W1L1h removed final save and modified last two jumps
W1L2m save 1 slightly buffed three jumps, changed final room’s jumps slightly
W1L3 nerve s2 final jump slightly by removing the spikeDown
W1L4 removed final save, nerfed their jumps slightly
W1L4i change bottom-right entirely
W1L5h nerfed 3rd to last jump slightly
W2L1e added some spikes to final jump
W2L1m move save 2 1 jump later, move save 4 2 jumps later, buffed final jump slightly
W2L2m remove spike at the end of save 1 jump 3, moved final save 1 jump earlier
W2L4h moved final save 1 jump earlier
W2L4 made notification outline doubled up to see it easier
W2L5h/i nerfed save 2 (i3) jump 1 slightly, h final jump nerfed slightly (final portal) W3L1h buffed final jump slightly
W3L2h nerfed save 2 jumps 3/4 slightly save 4 jump 2 removed the setup and changed the end of that jump
W3L2h/i save 1 jump 4 buffed slightly
W3L4h changed 2nd jump to remove full jump (same difficulty though), changed final save jumps 3/4, removed holes towards save 1 to remove the need for the notifier
W3L5h buffed the first 3 saves to be 2 instead, removed final save and nerfed the final two jumps added notified for h/i for final save
W4L2h first jump added spikeUpDown to remove slight skip, buffed/nerfed two saves to remove a fulljump
W4L3h changed save 1 jump 3 slightly, buffed last two saves slightly by removing final save, nerfing the 4th to last jump
W4L4h removed first align marker and replace with spikes, jump 4 removed precise spikeUpDown, moved save 3 1 jump earlier
W4L5m nerfed save 1 jump 3 slightly
W4L5h changed around save 2 final 3 jumps, removed final save and nerfed the last and 4th to last jumps
general: went through world 5 and limited bonk jumps
W5L2h buffed save 3 slightly, removed final save jump 2 lower spikeUp
W5L2i nerfed final jump slightly
W5L3h removed first align, removed last save and made the prior jump easier along with 2 slight nerfs
W5L4m/h, slightly nerfed end of s2 final jump (last spikeUp) slightly nerfed top-right jumps
W5L5h removed final save and nerfed certain jumps slightly, nerfed bottom two jumps
W6 introjump nerfed
W6L1 removed last save and nerfed drop slightly
W6L2 buffed save 1 final jumps slightly, removed top-left save and nerfed the in-between slightly, same with final save removing
W6L4h nerfed save 2 final jump slightly, save 3 jump 4 removed full jump
W6L4/5 transition fixed a 6px gap you could somehow get stuck in
W6L5h buffed save 3 slightly, nerfed final post-drop save
W6L6h slightly nerfed the first two part of the last drop
W6L7i nerfed last drop slightly to remove needed align
partial extras added with hints… stay tuned in 1.20
Fixed bug where saves in older versions (v1, 1.1, 1.11, etc) wouldn’t load in the newer version. All saves should work now
Changed the kid sprite to mimmick the Adventure Capitalist main character
Fixed saves not working if you changed your controls (changed keyboard_check(ord("Z") ro keyboard_check(global.shotbutton))
Fixed the access point to the easy/medium credits not appearing
Changed a few jumps around
To be added:
beating insane mode incentive
much more
Made by ShadowsDieAway
Coded by PlasmaNapkin
IWBT Incremental Game is my first official full-game release! I hope you enjoy it.
This is a Needle Game, meaning it is based on spike platforming. For this game I gave myself two challenges:
1) Make a 32 pixel needle game (spikes/blocks on a 32 pixel grid, no minispikes).
2) Make a needle game with no gimmicks or common jumps (gates, diamonds, etc.).
There are four difficulties in the game: easy, medium, hard, and Insane. But: you can choose a different difficulty for each individual level! You must beat ALL LEVELS on hard in order to complete the game (and unlock Insane mode).
Each world is based on a different Incremental Game (see below for which ones), and each world has multiple unique themes that set them apart from one another.
This game has been thoroughly tested by multiple people (see below). However because of the precision a needle game has, you can expect an update in the near future to balance out jumps/saves/rooms/worlds, all based on feedback
I receive from YOU! Please post your images and suggestions here in order to help make the game better!
Enjoy!
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Unique game features:
Other than the kid sprite and shooting sound, ALL graphics and sounds are custom-made.
Per-room difficulty system.
Currency system.
Sprite upgrading system.
HUD with level details and currency/upgrade systems.
Dynamic music system (thanks to YoYoYoDude1 for coding).
Save area notifier.
Custom death animation (thanks to Patrickgh3 for coding).
Original soundtrack.
32 pixel grid needle with no gimmicks or common jumps.
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This game has an original soundtrack. All songs are midi and created with Famitracker. Original songs composed by Andy McKee. The in-game midi 8-bit versions produced and arranged by ShadowsDieAway.
Make sure you listen to these tracks with both headphones on as each song contains stereo tracks.
Finally, in-game is a dynamic music system, where the guitars, bass, and drums will change based on if you are alive or not (and more).
All songs can be found online at
httpss://www.youtube.com/playlist?list=PLydwAuTBfPJU_jm1Eb_wO-E8qF9ImVHY6 (coming soon)
or
httpss://soundcloud.com/shadowsdieaway/sets/acoustic-chiptunes#. Song Name Game Location
1. Hunter's Moon Title Screen / Tutorial / Hub
2. Tight Trite Night World 1 - Cookie Clicker
3. Into the Ocean World 2 - Tap Titans
4. Keys to the Hovercar World 3 - Candy Box / Credits
5. Ebon Coast World 4 - Reactor Idle
6. Art of Motion World 5 - Adventure Capitalist
7. Common Ground Final
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Testers:
Tehjman1993 (hard)
Stinkycheeseone890 (hard)
Denferok (hard)
YoYoYoDude1 (hard)
Fate (easy, medium)
GeoGeo222 (insane)
kaniciwah (medium)
Fangame Marathon 2016 David & Goliath Racers:
onynekyu (easy)
kaniciwah (easy)
Bangels2000 (medium)
Denferok (hard)
GeoGeo222 (hard)
YoYoYoDude1 (hard)
Shout Outs:
sephalos - original game engine
Patrickgh3 - Death split animation
YoYoYoDude1 - Dynamic music system, random bug fixing
chalenged - on-stream coding help
Klazen108 - bug fixing
Andy McKee - original song compositions