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Messages - Zurai

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62
I like the idea of this thread  :atkHappy:

Working from time to time on my third boss for "I wanna be the Tower".

It has some kind of ikaruga gimmick. This is the attack I created 2 days ago:

https://i.gyazo.com/aaedacb77f217a1282f0cf8951e3de9d.mp4

63
Video Discussion / I wanna love the Miku - Boss compilation
« on: January 27, 2015, 02:55:40 AM »
Enjoy!


65
Tournaments / Re: WFC: Week 6 12.01.2015 - 18.01.2015
« on: January 12, 2015, 05:23:54 PM »

66
Programming Questions / Re: Yuuutu engine block/platform death bug fix
« on: January 09, 2015, 08:19:02 AM »
Thanks for the precision, but after putting all the codes I needed to test the god mode, I try to run a random fangame with these and I don't know how to activate

:FailFish:

67
Video Discussion / I wanna find my Destiny - Full Final Boss
« on: December 27, 2014, 11:49:11 AM »
Enjoy  :atkHappy:

"

69
Gameplay & Discussion / Re: Weekly BINGO Race
« on: November 28, 2014, 07:39:12 AM »
It's time for a new adventure!  :atkHappy:

Tomorrow it will happen :FrankerZ:

70
Tools & Software / Re: External Deathcounter for streamers
« on: November 25, 2014, 02:20:17 AM »
Would it be possible to remove the timer somehow? I wouldn't want that during speedruns

Yes, I put in the GMK for you guys to be able to customize the Tool. If you want to remove the Timer, just adjust the draw event in the "init" object. Also
make sure the Kid and the "pink object" are on the same height, because every time you die, the kid fires a bullet which is responsible for changing the old death variable
to the new one.
If you don't have any clue, I can maybe find the time to upload you a version.

Is there a way to have splits on the death counter? I feel like pressing your normal split button and getting deaths along with times would be helpful.

Sorry, but I have no clue what you mean. If you mean by pressing the "split button" you want to reset the Timer and deathcount, no, that's not possible, because the tool
reads these variables directly from the save and as soon you save, the variables would be set to the "save-file-variables" again.
What you could do is changing the variable names in the draw event to your own once, and as soon the "real-death-variable" changes you increase your own one by 1. The same thing goes for
for your timer variable.
And by pressing the split button you could also reset your own Timer variable along with your own death variable.

71
Gameplay & Discussion / Re: Weekly BINGO Race
« on: November 20, 2014, 06:38:37 PM »
New race :denProgress: !

I would like to see again many participants  :atkHappy:

I'm not sure if I can join this weekend because I have some stuff to do, but we'll see how it will work out.
In case I can't, someone else has to open the races

72
Tools & Software / Re: External Deathcounter for streamers
« on: November 18, 2014, 09:36:10 PM »
Thx :FrankerZ: you're welcome

73
Tools & Software / Re: External Deathcounter for streamers
« on: November 18, 2014, 09:04:05 PM »
Quick update! Crucial bug in the old version

74
Tools & Software / External Deathcounter for streamers
« on: November 18, 2014, 08:04:38 PM »
Hey guys,

Klazen, Lemon, Seph and I worked on an external deathcounter for fangames which you can use to implement in your stream layout.

https://www.mediafire.com/download/p708bk32depq0wv/DeathCounter.rar

Everything is explained in the readme.

Have fun!  :atkHappy:

(click to show/hide)

75
Gameplay & Discussion / Re: Weekly BINGO Race
« on: November 13, 2014, 01:21:19 AM »
New race  :denProgress:!

Please take in notice that the race will be hosted on Saturday. Also the second race will start one hour
later than usual in hope more people are able to join.
Also we will race again adventure because the races last week didn't start at all because of not enough
people.

I hope this weekend we will have more entrants :FrankerZ.

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