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Messages - Zurai

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121
Gameplay & Discussion / Zurais strat guide
« on: September 27, 2014, 01:43:13 PM »
Hello and welcome to my "Zurai Strat Guide" !

Some of you people maybe watch Paragus and hear my advises when I'm tellin him
a certain way of how to accomplish a jump. With this guide I want to share my knowledge
about common jumps and their aligns and trying to help you getting more consistent
on all these "choke jump".


Whats the difference between your and my strat?

First of all you have to know that I'm a lazy scumbag, so I always try to find an easy
way to do a jump. In general this means, I'm trying to find a strat, where you only have
to press jump and a direction key at the same moment so you basically don't need so much
timing to do a jump. Also reducing the amount of inputs is mostly a good thing, because
as more inputs you have to do, as more possible failures can happen.


And what are these aligns you were talking about?

I kinda don't want to go too deep into this stuff, but aligns are in ~70% of fangames
important and will make your Fangame life a lot easier.
So basically, the kid normally moves with a speed of "3". That means if you do the tiniest
tap possible to the side, you won't move 1 pixel to the side, it's actually 3 pixels. So
you will always skip 2 pixels which you're unable to reach.

-------> Tiny Tap

Of course there is a trick to reach these 2 pixels in some way! All you have to do
is "touching a wall". So imagine a scenario where a wall is 1 pixel away from you.
Earlier we said you are only able to move 3 pixels. So if you now tap once more to the side
you will hug the wall and only move 1 pixel instead of three. Now you successfully
changed your align :TriHard:

So what does that mean? By changing aligns you're able to get closer to spikes. So instead
of staying away 3 pixels of a spike, you only stay 1 or 2 pixel (depending on your align)
away, which will make certain jumps waaaay easier or even will only get possible after
doing so.


Ok, I kinda got the idea about aligns. But how do I find out which align I need?

Mostly the best way to approach a jump is to get as close as possible to a certain spike. But let's first try to count to three, because that's
all you have to do, to understand aligns and figure out, which wall you have to touch to change your align. I hope this picture will explain
everything. (Don't approach this align stuff like "O man, I need align 1 for that corner!" It's more like "Ok, if I touch this wall, it will bring me
to the closest position to this spike" )



So let's apply this system to a spike so maybe it's more clear what you can do with aligns!  :atkHappy:



In this picture, the Kid is at the closest position to the spike he can get with the current align. As you can see, there is still a gap between the kid
and the spike which is 2 pixels long. So if I would now do the tiniest tap possible (for future references I will only say 3 pixels) I would move 3 pixels
and hit the spike. But our goal is to find the right align and stay as close as possible to the spike. Can you think of all the walls you can touch to achieve this?

(click to show/hide)


Oh! That makes actually sense! So can you teach me finally some Zurai strats?

I think we're ready to go! So let's start with some basic jumps!

(click to show/hide)

Here we have a standard diagonal which is elevated by 1 block (32 pixels). Like I said before, Im a lazy scumbag and I try to find strats, which
reduce the timing and/or the amount of inputs you need to complete a jump. The method Im showing enables you to do this diagonal by pressing
jump and the Arrow key at the same moment so you don't have to press the arrow key in mid-jump to get through it. All you do is hugging the opposite wall and do the inputs at the same moment (full jump+right). You actually have some leeway to the right (6-7 pixels) and still be able to apply this method. If you dont have a wall to hug at, use the kids feet as a reference point so you stay at the left edge of the block.

(click to show/hide)

Same method like the diagonal. Only difference is that you can't full jump.

Let's advance a bit and show off some harder jumps!

(click to show/hide)

A lovely corner! But no problem with the already known method  :atkHappy: Just hug the wall and full jump and press the arrow key at the same time. Please pay attention to the align you have at this moment. If you compare it with the align picture before, you will notice that I have the align
which would put me to the closest position to the sideway pointing spike. This is ALWAYS a good align for the corner. Second good align would be the block you're staying on.

You can apply this strat to a lot of jumps with this setup. Like planes or T-Bones with the difference that you can't full jump it.

(click to show/hide)

Another variation of a corner. What I'm doing is, taking the align at the left wall, do a 3 OR a 6 pixel tap to the right and use my lazy strat (fulljump+direction key at the same moment).

(click to show/hide)

One more corner :denGumi: Im taking the align which will put me again to the closest position of the sideway point spike. Now I position my right feet this way, that it sticks out a bit over the edge and then use my lazy strat again. 100% Aids free :MVGame:



Oh no! A plane :denRin: But no problem for us right? :denGumi:
This jump is actually already a bit harder. With my method I'm trying to reduce the amount of timing you need to a minimum.
Again you take the align for the sideway pointing spike. The hard part about this jump is to figure out the amount of time you have to hold down
your jump button. Then you just jump and press the direction button at the same moment. Don't forget to use your Double jump :Kappa:

2-Block-Trick

With the 2 block trick you can get a 100% consistency at diagonals or Corners where you have to drop into.
Don't want to go to deep into this but I want to show you the setup where it's possible


All you do is to drop down and keep pressing the direction key until you're through the spikes.
Magic :Kappa:

Full Jump Drop Corners/Diagonals

You can vary this method a bit when you see the following setup.


All you do is full jumping into the corner and hug the wall again. You can pull this off from both positions like the video proofs. You just need
enough space for the full jump.

Far Away jumps

If you want to get to the furthest position of a block you kinda want this align!

(click to show/hide)

Also Keep this in mind for these scumbags!

(click to show/hide)


Thank you Senpai  :atkLove:

Np dude

If someone still has a question or a request, feel free to post it here. We have enough people here who can probably answer these.

My job is done :denGumi:





122
User-Made Creations / Re: I Wanna Kill The Maker v1.0
« on: September 08, 2014, 11:13:46 PM »
Not sure if you already fixed it, but in general: Try to delete all asian Symbols from the gamefolderS and the executable file. This should hopefully solve the problem.

123
Video Discussion / Re: I wanna be the SSR2
« on: September 08, 2014, 11:09:41 PM »
Hehe, thank you guys

"This Video is not available".

Yea I know, scumbag Gema locks it for german youtube-users. Can't do much about beside cutting out the music + voice from the certain parts which flag the movie.

Sorry :BibleThump:

124
Video Discussion / I wanna be the SSR2
« on: September 04, 2014, 10:30:17 AM »
Hey guys,

I created a video of a full playthrough of SSR2. The video contains live footage and comments and is not RAW Gameplay.
I would like to hear your opinion on this. Not sure yet if it was worth it to create it  :atkWut:

Have fun!


125
Meet and Greet! / Re: hello!
« on: September 04, 2014, 09:40:22 AM »
Pablo :Kreygasm:

126
User-Made Creations / Re: I Wanna Get Rekt
« on: August 29, 2014, 12:19:36 PM »
My F5 button got rekt :Kappa:

127
Meet and Greet! / Re: Yooo
« on: August 27, 2014, 09:40:05 PM »
That was about time :4Head:

128
Meet and Greet! / Re: Hii
« on: August 27, 2014, 09:39:05 PM »
Welcome :denGumi:

129
Announcements / Re: Community Project!
« on: July 29, 2014, 11:11:47 PM »
Edit 2 added.

130
Announcements / Re: Community Project!
« on: July 26, 2014, 10:03:54 PM »
Klazen was kind enough to create a suggestion page:

https://klazen.com/IWBTG/bingo/suggest.php

If you have an idea of a goal, but can't test it, post it here!

Added that to the Main post aswell.

131
Announcements / Re: Community Project!
« on: July 25, 2014, 01:17:11 PM »
Edit Main post: pls PM me on twitch instead here on the forum. It seems that the PM system doesnt work properly sometimes

132
Announcements / Re: Community Project!
« on: July 23, 2014, 08:46:30 AM »
Please don't start posting goals which you have in mind here. If you have questions feel free to ask tho.

So if you want to submit goals, pls send me a PM here on the Forum in this format:

Category / Size / Game / Goal name / "My time"

For example:

Needle / Short / I wanna be the Fidelity / Reach save 7/ 12:34 (No idea if that's a legit goal :Kappa: )

I have your goals saved in a text file and keep them in mind, but pls for the next time:

-Test the goal by yourself! If it takes too long or its even too short, scrap it!

133
Announcements / Community Project!
« on: July 22, 2014, 11:17:42 PM »
Edit 1:
Klazen was kind enough to create a suggestion page:

https://klazen.com/IWBTG/bingo/suggest.php

If you have an idea of a goal, but can't test it, post it here!


Edit 2: The first 100 goals are in the database :PogChamp: !

Good guy Klazen set up a public site to keep you guys updated of how many
and which goals are already part of the bingo. So if you want to check if a
certain game is already in it or not then visit this site:

https://klazen.com/IWBTG/bingo/


Edit 3: Just want to let you guys know that the project is not dead! I was running out of good games and
I was waiting for good new releases.

Also I want to overhaul the system a bit. I want to abandon the idea of Avoidance and Needle cards. Just because
it's too hard for me to balance these cards. Also there are not enough decent needle and avoidance games
I can pull off goals from which would fit into the BINGO.

The idea is to keep the Mix cards tho, but having fix numbers for the amount of avoidance and needle goals in one
Mix Card. That means that every Row and Column in one Mix Cards will consist of 3 Adventure typ / 1 Needle typ / 1 Avoidance typ
goal. To have a bit of variety I want for every difficulty AT LEAST 10 different Needle and avoidance goals.
This means overall 30 or more different Needle/Avoidance goals. I just have to talk with Klazen and check if it's possible to realize that
(which shouldn't be much of a deal for him)

The adventure cards won't get any changes.

I hope I can motivate you one more time to being productive and suggest some goals, we're close to finishing this! :TriHard:

[Main post]
Hey guys,

like maybe some of you noticed, the racing attitude in our community is pretty much at 0
since a few weeks/months which makes me kinda sad. I had back then an idea to make
racing a bit more attractive but I was not able to realize that idea by myself.

Luckily based Klazen has joined our community who brings a lot of programing skills with him.
We had a nice discussion and came to the conclusion to realize the idea I had a while back.

So what is this idea anyway?

If some of you follow the Zelda:OoT or Majoras Mask scene, you should know the term "Bingo Race".

Yea, that's right, I'm planning to combine Fangames with Bingo Races.

What's a Bingo Race?

In a Bingo Race you get a card given with random 25 goals on it. The card itself is defined either as an small, medium or large card.
The size doesn't determine how many goals are on the card, it defines how long it takes in general to accomplish a goal on this card.
In terms of Zelda a card can look like that:
https://gyazo.com/1d4dcbe97dd0e29d094aeabfb0a7d34b

Now before the Race starts you choose a Row or Column from this card with 5 goals in it. When the Race starts,
every participant tries to finish his 5 goals as fast as he can to win the race.

Of course this system is a bit more complicated in terms of fangames, because every fangame is kinda unique and
special in its own way.
That's why we will have different categories for our cards. These categories are:

-Avoidance Cards
 
Every goal on this card will be related to an avoidance boss. We're thinking right now to provide save files for certain games
to be able to choose of an bigger range of bosses.

-Needle Cards

Goals of this card will throw you into a needle game. Goals can be something like "Beat Game x",
"Beat Screen y in Game x" or "Reach save z in Game x".

-Adventure Cards

These goals will throw you into a more "normal" Fangame, like for example "I wanna be the 8 bit".
Goals can be like "Beat Game X", "Get Secret Y in Game x" or "Beat Stage Z in Game X".

-Mix Card

This Card will contain Goals from other categories. So prepare you ass ;)


Beside the category you will be also able to choose between a Short Card, a Medium card or a large Card.
A short card race should take between 30-60 minutes.
A medium card race between 1-2 hours and a large card race 3+ hours.

That doesn't mean that the Goals on the Large card are way harder than on a short card. They can contain maybe harder goals,
but the length of the race will be more determined of the content you have to go through than of the difficulty of the game.
For example, if "I wanna be the Galaxy" has a goal on a short card which says "Beat Boss 1", the game could have also a Goal
on a large card which says "Collect 10 Stars". So the difficulty of the goals are more or less the same, but you will have way more content
to play through on a large card.


So why is the title of this Thread now "Community Project"? Because I need you guys to help me!

Right now 9 people including me are working on this project. Klazen already setup the system and the Database for all goals. All we need now are goals to fill the Cards!
I created groups for every category with experienced
players of every category in them which are trying to find goals for the Bingo Cards.
But I want to give everyone the chance to work with us and try to find goals for this project.

So if you're intrested into this and want to help, here a few guidelines you should follow to find a good goal:

>>>>In general<<<<

-Short goals should take around 10-15 minutes to finish.
-Medium goals should take around 20-25 Minutes  to finish.
-Large goals should take around 30-45 Minutes to finish.

(These times should not be achieveable by only Speedrunners, also by maybe blind/second playthroughs)

-Test the goal by yourself! If it takes too long or its even too short, scrap it!
-A public download link should be avaible to the picked game (no private games!)

>>>>Avoidance goals<<<<

-Goals HAVE TO consist of killing a certain avoidance boss. Something like "reach minute x" won't be accepted.
-Also consider avoidance fights which are further into the game. We are thinking of providing save files for these bosses.
-Don't submit bosses which are "Super RNG Hell"


>>>>Needle goals<<<<

-Don't submit goals/games which requires jump canceling or 1 frame jumping.
-Goals can consist of reaching a certain save or beating certain screens in a needle game.
-Don't use games which are only playable by elitist needle players.


>>>>Adventure goals<<<<

-Don't use games which are only playable by elitist players.
-Know the game! Does it have secrets which are also worthy as goals? Think about everything that could be worth being a goal and would be fun to play.


So if you want to submit goals, pls send me a PM on Twitch in this format:

Category / Size / Game / Goal name / "My time"

For example:

Needle / Short / I wanna be the Fidelity / Reach save 7/ 12:34 (No idea if that's a legit goal :Kappa: )


I hope I could hype you a bit with this annoucement and hopefully you guys will send me muchooo goals :)

So thank you for reading so far and have a nice day!  :atkHappy:

135
Meet and Greet! / Re: Hello everyone
« on: June 15, 2014, 02:09:45 AM »
Welcome :FrankerZ:

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