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Programming Questions / Re: [Lemon Engine] Invert player controls on collision with object?
« on: February 25, 2017, 05:22:18 AM »
Ah, I found it. The engine changes the object "player" to object "player2" as soon as "global.grav = 1;"
That's why it did not work... All I had to do, was put the same if (global.invertControls) statement into the step event of the player2 object... getting there!!
That's why it did not work... All I had to do, was put the same if (global.invertControls) statement into the step event of the player2 object... getting there!!