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Messages - RandomFangamer

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31
Programming Questions / Weird DeathTime Error
« on: June 27, 2015, 03:17:36 PM »
Hello
I am working on a game using the lemon engine, but for some reason whenever it is played it always works the first time then breaks the second.YoSniper discovered that the problem was with the DeathTime file, but I can't find anything wrong with it. If someone could help me with this error, I would really appreciate it. :IceFairy:

SaveDeathTime:
Note: R) = R ) (noSpace)
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LoadDeathTime:
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32
Programming Questions / Re: Making GM remember a variable
« on: June 22, 2015, 09:36:50 PM »
How do you put the variable in world?
I have it so that when the player collides with an object (the warp) the variable gets set to true.

33
Programming Questions / Making GM remember a variable
« on: June 22, 2015, 08:25:24 PM »
Hi,   :denKamilia:
So I have just finished making my first boss and when it is killed I have it set a variable (trollkilled) to true
However, when I press r it resets trollkilled to whatever it was originally :denRin:
I am wondering, is there a way to make a variable not reset when the game closes or I press R?
I am guessing that there is some way to store it in the save, but I don't know how.

Code:
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Thanks for reading this

34
You know, gamemaker lite is free, and so are the engines

35
Here are the save & load scripts.

Save:

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Load:
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Because studio wont save the game either, is there any other way to get rid of the watermark?


Edit: I got rid of the watermark and am not using Gamemaker Studio, so everything is working  :atkHappy:

36
So I have been moving my game to GameMaker Studio
But when I try to play the game it gives me this error.
I haven't done anything to this object so I don't know what could be happening.

Error
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Code
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Thanks for reading this!
Atleast the watermark is gone :Kappa:

37
Hello,
In my fangame I have an object which the player can throw to break blocks.
However, the player can only throw the object in one direction.
What I want to do is have the object get thrown in the direction the player is facing. (left or right)
Is there any way to check which way the player is facing?
Thanks,
RandomFangamer

38
Programming Questions / Re: Spinning Cherry?
« on: April 27, 2015, 04:28:56 PM »

Never do that! It takes way to much time. To make an object rotate around it's own x/y axis just put into the step-event of that object: image_angle += x.
That means, that every step (frame) the sprite angle of that object is rotated by x. As higher x, as faster it rotates. For clockwise rotation just use "image_anglé -= 5.
Important note: The origin of the sprite as to be the centered. So double-click on the sprite and click on "center". Done!

Thanks Zurai, I may use this in my game :denMiku_v2:

39
Game Design / Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
« on: April 27, 2015, 04:24:43 PM »
I will submit I Wanna Kill The Memes (my game) if it is ready on time
I have been working on it for about a month so I'm not far behind
Might even stream work on it.


40
User-Made Creations / Re: I Wanna be the Dapper Dan
« on: April 17, 2015, 09:45:36 PM »
I think I found a glitch:

I jumped to the left from the fake grass block platform in the 4th (?) screen.
I didn't die, but just disappeared.


41
Programming Questions / Re: Spinning Cherry?
« on: April 17, 2015, 05:32:58 PM »
I think there is a way to make a sprite spin in the GameMaker Sprite editor





Of course, before you select this action you should double the canvas size and place the delicious fruit in the middle to keep the stem from getting chopped off

42
Gameplay & Discussion / Re: What's Your Progress?
« on: April 16, 2015, 01:32:16 PM »
M.S.S. Planet!!!!  :atkHappy:
(I Wanna Eat The Planet)

Took me 2 3/4 hours because I'm bad :Kappa:

Proof:
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43
Unfinished / Incomplete / Re: I Wanna Kill The Memes
« on: April 13, 2015, 08:27:39 PM »
Next time you upload, you should upload it as a rar, with a folder inside with the name of the game.

Fixed, thanks for the feedback :denMiku_v2:

44
User-Made Creations / Re: Draw my Guy
« on: April 13, 2015, 05:19:07 PM »
I is amazing:
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45
Unfinished / Incomplete / I Wanna Kill The Memes
« on: April 13, 2015, 11:41:03 AM »
Hello everyone!
I Wanna Kill The Memes is a fangame I created using Gamemaker 8.1 Lite ad a way to get used to Gamemaker and learn more about it.
In the final version it will have several worlds, but for now it only has one.
Each world will be based on a internet meme, and the current world is the Troll world.
The reason I am releasing this so early is to get feedback on my level design.
Currently I have finished the first world (5 Screens), but I may make it longer if it is not long enough.
The music is taken from IWKTG and the demo screen is from Boshy, but I will replace this by the next demo.

Download link: httpss://www.mediafire.com/?4ifv7425cckj5nr

Screenshots:
(click to show/hide)

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