Author Topic: YoSniper's Fangame Contest 2015 *RESULTS*  (Read 47268 times)

WetWookie

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Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
« Reply #60 on: April 26, 2015, 05:37:12 PM »
I intend to submit a game.

YoSniper

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Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
« Reply #61 on: April 26, 2015, 09:11:30 PM »
I intend to submit a game.
Sweet! I look forward to seeing it.
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Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
« Reply #62 on: April 27, 2015, 04:24:43 PM »
I will submit I Wanna Kill The Memes (my game) if it is ready on time
I have been working on it for about a month so I'm not far behind
Might even stream work on it.





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YoSniper

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Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
« Reply #63 on: April 27, 2015, 04:36:43 PM »
I will submit I Wanna Kill The Memes (my game) if it is ready on time
I have been working on it for about a month so I'm not far behind
Might even stream work on it.
Added!
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WetWookie

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Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
« Reply #64 on: April 30, 2015, 01:40:01 PM »
Quote
7) Include at least one collectible item that serves some purpose (not just for the sake of being collected.)

By serves some purpose do you mean that it must be collected (ie. Get the hammer collectable to be able to break blocks that prevent you from finishing the game) or could it be something optional but allows for slightly different game play (ie. If you have it you can rewind one death per room) or could it be something like a skin change for the kid?

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Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
« Reply #65 on: April 30, 2015, 09:29:14 PM »
Quote
7) Include at least one collectible item that serves some purpose (not just for the sake of being collected.)

By serves some purpose do you mean that it must be collected (ie. Get the hammer collectable to be able to break blocks that prevent you from finishing the game) or could it be something optional but allows for slightly different game play (ie. If you have it you can rewind one death per room) or could it be something like a skin change for the kid?
Itt can be either. As long as collecting the item serves some kind of game-altering purpose. In other words, an item you collect just so it shows up as a trophy  somewhere would not count.
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HAEGOE

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Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
« Reply #66 on: May 01, 2015, 12:32:42 AM »
I have something I'm making, and I think I can modify it for a little to make it fit the rules.
and I have a few questions that I want to ask :

1. you said a must-be collected items(what wetwookie said) are allowed. could they be disposable? (like you need to get a bomb to destroy one hazard and get others for others)

2. If so, can that item itself be a gimmick, or I need to make two gimmicks that does not including getting items and using it?

3. If I join and register my game before deadline, can I release it right after submission or I have to wait until deadline?
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YoSniper

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Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
« Reply #67 on: May 01, 2015, 07:15:56 AM »
I have something I'm making, and I think I can modify it for a little to make it fit the rules.
and I have a few questions that I want to ask :

1. you said a must-be collected items(what wetwookie said) are allowed. could they be disposable? (like you need to get a bomb to destroy one hazard and get others for others)

2. If so, can that item itself be a gimmick, or I need to make two gimmicks that does not including getting items and using it?

3. If I join and register my game before deadline, can I release it right after submission or I have to wait until deadline?
1. Yes. That would be an acceptable use of the collectible item rule.

2. Yes, that can count as a gimmick, but I would recommend that if you want to call it a gimmick, it shouldn't be a "one and done" deal. In other words, you should probably have the player destroy multiple walls.

3. I have no issue with when you publish/release your game. That would be fine.
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WetWookie

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Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
« Reply #68 on: May 01, 2015, 11:04:18 AM »
Quote
6) At least two distinct gimmicks must be employed, NOT including the following:
...
- Increased/decreased speed
...

I'm thinking of giving the player the ability to activate 'bullet time' for a limited time once per room. Would this count as an acceptable gimmick since it's not just setting the speed on the room as a room element and is instead used consciously by the player as a strategic element?

YoSniper

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Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
« Reply #69 on: May 01, 2015, 04:30:12 PM »
Quote
6) At least two distinct gimmicks must be employed, NOT including the following:
...
- Increased/decreased speed
...

I'm thinking of giving the player the ability to activate 'bullet time' for a limited time once per room. Would this count as an acceptable gimmick since it's not just setting the speed on the room as a room element and is instead used consciously by the player as a strategic element?

The increased/decreased speed I mentioned in the list was a gimmick like some where there are stretches within which the player moves at 3x his normal speed (horizontally) or something of the sort. Bullet-time presumably would affect the fps, and not simply the Kid's horizontal speed. So in that case, yes, I would allow that as an acceptable gimmick.
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Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
« Reply #70 on: May 01, 2015, 08:31:25 PM »
I'm in too
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YoSniper

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Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
« Reply #72 on: May 10, 2015, 01:42:11 PM »
As far as I know I think my game would follow all of the rules
It does have more than one area and more than one boss although the bosses are just concepts (so they fly around and shoot, not much else yet)
Misogamy is referenced in secret 9.
A reference to mortal kombat will be added at the end of the last boss.
2 main gimmicks are mid-air hovering and the last areas have this powerup where you temporarily transform into a flying demon (totally not inspired by Wings of Vi) which is currently available in the debug mode. If that doesn't count then boost arrows (rocket the player in a single direction) would be the second gimmick.
The game has so many debug features it's unreal, which include free-fly, and rightclick in freefly to teleport, spawning objects, and etc.
Collectible items are definitely a thing, planning for 20 different collectible characters and 10 different weapons to change up how and where you can save your game at.
Whew.
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YoSniper

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Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
« Reply #73 on: May 10, 2015, 02:55:47 PM »
As far as I know I think my game would follow all of the rules
It does have more than one area and more than one boss although the bosses are just concepts (so they fly around and shoot, not much else yet)
Misogamy is referenced in secret 9.
A reference to mortal kombat will be added at the end of the last boss.
2 main gimmicks are mid-air hovering and the last areas have this powerup where you temporarily transform into a flying demon (totally not inspired by Wings of Vi) which is currently available in the debug mode. If that doesn't count then boost arrows (rocket the player in a single direction) would be the second gimmick.
The game has so many debug features it's unreal, which include free-fly, and rightclick in freefly to teleport, spawning objects, and etc.
Collectible items are definitely a thing, planning for 20 different collectible characters and 10 different weapons to change up how and where you can save your game at.
Whew.
...yeah, I'd say your game more than qualifies. I look forward to seeing it.
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TheGamerGuy500

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Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
« Reply #74 on: May 11, 2015, 03:59:03 PM »
As far as I know I think my game would follow all of the rules
It does have more than one area and more than one boss although the bosses are just concepts (so they fly around and shoot, not much else yet)
Misogamy is referenced in secret 9.
A reference to mortal kombat will be added at the end of the last boss.
2 main gimmicks are mid-air hovering and the last areas have this powerup where you temporarily transform into a flying demon (totally not inspired by Wings of Vi) which is currently available in the debug mode. If that doesn't count then boost arrows (rocket the player in a single direction) would be the second gimmick.
The game has so many debug features it's unreal, which include free-fly, and rightclick in freefly to teleport, spawning objects, and etc.
Collectible items are definitely a thing, planning for 20 different collectible characters and 10 different weapons to change up how and where you can save your game at.
Whew.
...yeah, I'd say your game more than qualifies. I look forward to seeing it.
BUT... the random-rare-crash-on-death bug still exists, and I still don't know what causes it so I'm kinda scared. :BibleThump:
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