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Messages - RandomFangamer

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16
Programming Questions / Re: Spike Trigger Error in KS Engine
« on: September 07, 2015, 01:28:01 PM »
Old Message
(click to show/hide)


EDIT:
Alright, so I used a fresh version of the 0.8 KS Engine  and copied the spikeUp and Trigger object code into the old version, and now its giving me this error:

Code: [Select]
FATAL ERROR in
action number 1
of Other Event: Room Start
for object objTrigger:

Push :: Execution Error - Variable Get 100448.trg(100061, -2147483648)
 at gml_Object_objTrigger_StartRoomEvent_1 (line 1) - if (!persist) global.trigger[trg]=0;

EDIT EDIT:
YES, IT WORKS  :atkHappy:  :IceFairy: :paraKid: :tenKapple: :denMiku_v2:
Adding trg = 0 to Trigger + Copying the triggers + SpikeUp some how fixed it
To help anyone else tat is having this issue, ill describe it
(click to show/hide)

17
Programming Questions / Re: Spike Trigger Error in KS Engine
« on: September 07, 2015, 11:31:13 AM »
For some reason my create  event looks like this: (Don't know why I did that :atkWut:)
After correcting it, I get this error:
(click to show/hide)

Spike Creation Code:

Trigger:
(click to show/hide)
Also, I am using the creation code when you right click an object
Also Also, I am using the SpikeUp object, but plan on using custom spikes in the future

18
Programming Questions / Spike Trigger Error in KS Engine
« on: September 07, 2015, 09:46:38 AM »
Hey Guys  :atkHappy:
So I  was using the KS Engine and I was trying to make a spike trigger when I got this strange error:
Code: [Select]
FATAL ERROR in
action number 1
of  Step Event0
for object spikeUp:

Push :: Execution Error - Variable Get 100109.trg(100061, -2147483648)
 at gml_Object_spikeUp_StepNormalEvent_1 (line 2) - if (trg!=0) {
The step event in said spike:
(click to show/hide)
For some reason gamemaker is having trouble with
if (trg! = 0)

Spikes Creation Code:
Code: [Select]
trg = 2
vs = -5
hs = 0
Does anyone know what the problem here is?

19
Unfinished / Incomplete / Re: Smoke the 42 beta (42FloorGame)
« on: August 05, 2015, 09:49:46 PM »
Thanks for the feedback  :paraKid:

Now that you mention it I do see how the 4th screen is unfair, will nerf that.
The drop gate has been removed and saves are now S saves (I don't want save screwing)
I really like screen 7's design, but I will remodel 8.
The 4th room save has stayed where it was, as the dropgate is gone
About the coke cans, I vaguely remember fixing that glitch, but upon replaying it happens again will try to fix before next version
Idk what I am going to do with the GUI, but I'll probally move it to the top right
EDIT: I have a basic idea, so no more annoying engine GUI
Boss Intro will be skippable and I'll add arrows on the window sill at the start of the fight

And Derf, the mushrooms are posionous, not sharp :Kappa:

20
Unfinished / Incomplete / Re: Smoke the 42 beta (42FloorGame)
« on: August 05, 2015, 06:29:11 PM »
:Kappa:

I considered that, then realized that I didn't want to make 420 floors and no one wanted to play 420 floors
Would have been something though

21
Unfinished / Incomplete / Smoke the 42 beta (42FloorGame)
« on: August 05, 2015, 11:56:54 AM »
Hey all! :denMiku_v2:
Smoke the 42 is a game I made to get used to Gamemaker:Studio
It is kind of a meme game but not a silly troll game like Heart Goes On or Magical Journey
There are 9 Floors and 1 boss in this beta, but I plan to have at least 4 bosses
I am mainly looking for level design/boss feedback so there is no title screen or credits yet (pls forgive :BibleThump: )

Anyways, here is the link: https://www.mediafire.com/download/m2eeui2gy05p235/Smoke+the+42.zip

Screenshots: Floor 1-3
(click to show/hide)

Thanks for reading this, please leave feedback on the demo    :tenKapple:

22
Meet and Greet! / Re: Well hello there.
« on: August 05, 2015, 10:26:17 AM »
Welcome to the community!!! :denMiku_v2:

23
Thanks, the intro works now!  :IceFairy:

24
Quote
have you tried creating the player at the same time as you set player.frozen equal to true?
I don't know what you mean by that
Both playerStart and the object are in the room at the start.

25
Programming Questions / toggling player.frozen in Gamemaker Studio
« on: July 28, 2015, 12:43:23 PM »
In Klazen's engine I'm trying to make a short cutscene where the player is frozen and then unfrozen.
So in an object's create event I have the following written out
Code: [Select]
if room = rBossCastle{
alarm[1] = 1*room_speed
player.frozen = true
}

but when I enter rBossCastle this error comes up

Code: [Select]
######################################################################################
FATAL ERROR in
action number 1
of Create Event
for object objBossIntroSnoop:

Unable to find any instance for object index '33'
 at gml_Object_objBossIntroSnoop_CreateEvent_1 (line 3) - player.frozen = true
######################################################################################

Could anyone tell me why this is happening, even though this worked in gamemaker 8.1?

26
Engines / Re: I Wanna Be the Engine KS Edition (For GMStudio)
« on: July 14, 2015, 12:26:44 PM »
Hey, it works!!!  :tenKapple:

27
Engines / Re: I Wanna Be the Engine KS Edition (For GMStudio)
« on: July 14, 2015, 09:46:23 AM »
Thanks, I put that above my code (line1) but I'm still getting an issue
For some reason the game is still ignoring the Creation Code and now believes that the variable is 1 although here I specified that it was 2
This worked fine in 8.0, o could it be a problem with studio?


28
Engines / Re: I Wanna Be the Engine KS Edition (For GMStudio)
« on: July 14, 2015, 07:05:33 AM »
Ok, so a bit of a weird issue,
I have a number object which takes a variable from its creation code and uses it to pick a sprite
However, GM:S says that the variable isn't specified

Code:
(click to show/hide)

Error:
(click to show/hide)

29
Engines / Re: I Wanna Be the Engine KS Edition (For GMStudio)
« on: July 05, 2015, 09:39:35 AM »
Thank you so much Klazen
You have  :denProgress:-d the community

Suggestions:
Add an example boss that uses a timeline just to educate new game makers (like me :Kappa:) on how to make a boss

30
Meet and Greet! / Re: Hi
« on: June 28, 2015, 08:54:47 AM »
Don't worry Rad, I spammed a lot of questions in the game design thread, and the community doesnt hate me :Kappa:
(Atleast, I think they don't  :atkWut:)

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