tl;dr Get better at fangames
twice from number 2, and once from number three.
How many times overall? Kind of important I would say. If you have had it happen 2 times out of 200 it personally still falls in the category of zilch to none. That's also 3, not 5. I know you obviously won't have perfect statistic recording because nobody does that unless they're a tool.
i know there are others. but i can't shoot the top head from them.
Then you can't shoot the top head from them. A risk. I already mentioned this.
Not everything is shootable. an arrow can be high or low enough that you can't shoot it, but it can still clip you. It's not an issue on the bottom because you can rapidly flee for the top if needed. but going from top to bottom is slower to start...
Everything is shootable that matters. Grasping at straws and if it's so low that it can only clip you obviously don't try and shoot it and either jump over it or drop for a short reminisce minute. Yes, Top is harder than the bottom. Hardly a problem. Use a brain to decide what's worth shooting and what isn't. It's part of the difficulty of the attack and the difficulty of it matters depending on where you are when it starts and what is before it. Play risky and you might get 'walled' but that's your fault, not the games.
You are only screwed if an arrow also gets in the way. I dodged the triple beam after the big bullet spread from the top corner many times.
Big Bullet Attack, top left corner. Risky. You're blaming your risky play style on the game. Stop bullshitting with me.
But if i hold back because arrows MIGHT show up i'll never get a hit.
Ding Ding Ding
I realized the hitbox was ever so slightly smaller then it looked, but are you telling me it's only a few pixels wide?!? That I could have tap dodged it? it sure looks like it's a block width, when i'm on a one block platform
Yes. That's what I'm telling you. It's the easiest attack in the boss.
There are only two ways to hit the top head that I know of.
1) stand in the top corner, which you say is risky.
2) stand on a platform below that and jump and fire. But that's not safe either. you jump, the triple beeam stars just as you press jump, and a couple of arrows are preventing you from landing back on the platform. t this point you will be hit by either the top or middle beam regardless.
Yes it's risky standing on the top left corner.
You're specifying a specific example of where you die in this case. Attack X occurs. You know that Attack Z is a possibility, do you take the risk in going for damage when you know it might get dicy? Stop bullshitting me. Use your brain and accept that there are consequences of how you do an attack.
well i can't move upwards if i'm at the top. to properly herd it i have to stand still until the bullets are all on the screen. but when arrows show that's not always an option. the option of the rapid drop to the bottom is sometimes blocked by arrows...
You don't have to stand still to 'herd it'. As ong as you don't jump like a maniac you're fine and even if you do it's still dodgeable. This is a skill thing. Again, you're using the arrows as an excuse to dying. go back to what I had just said, stop bulshitting me.
The issue is the chex mix attack can be COMBINED with any other attack. it's trivial to deal with on it's own, but many combinations can force you out of position, causing a "positioning error"
You can always be in a safe place because you can shoot everything in it. If you're in a place that you can't shoot stuff you're obviously not in a safe place. Another bullshit excuse. It can't force you out of position unless your position is risky.
If the boss cannot be mastered to the point of being killed on every attempt, then by definition it has unfair RNG.
un·fair
ˌənˈfer/
adjective
not based on or behaving according to the principles of equality and justice.
Taking out from the defintiion you want an equal and justful way of surefire doing a boss. Unequal RNG exists solely because it is RNG. Unjust RNG again, exists solely because it is RNG. You're looking for an answer that doesn't exists and the only answer is not to use RNG at all, and nobody with a brain is ever going to do that. As much as you willfully try to take out the unfair aspect the more it becomes bland, boring, unimportant, unnoticed, and pointless. Exclaiming that this is the 'right way' of doing RNG is a horrible misinterpretation for the reason RNG exists.
You are attacking the top head. You are doing this because the bottom head is already beaten. you are doing this by jumping from the second platform, because that's the safer method. Arrows show, so naturally you are jumping and shooting them as well and hoping to shoot a mushroom. You see the danger show up the instant you pressed the jump. you need to drop down fast. but there's an arrow passing through the gap you need to use. What's the right thing to do? how is that always escapeable?
'...You see the danger show up the instant you pressed the jump.' Obviously let go of jump, this isn't a text based adventure game where you immediately react but your instinct obviously is to let go or gauge the time it takes for the attack to appear and the time it will take to dodge whatever might come from the bottom.
'...but there's an arrow passing through the gap you need to use.' You already fucked up. Again, stop bullshitting me. You made a poor decision and your blaming RNG.
'...What's the right thing to do? how is that always escapeable?'Get good.
Can you outline a strategy that guarantees a win that doesn't require psychic RNG predicting powers?
There exists no strategy to guarentee a win 100% on this boss. You also don't need this 'psychic' powers you're mentioning. What a fucking joke.
I'm fully aware that a good 50-70% of the deaths were my fault. i'd mess up a jump or react too slowly to the triple beam, or be suprized when a second one shows up when i hop back to the top after dodging the first beam (this is totally dodgeable, but you have to be alert).
Try 99%. That's a more realistic made up statistic. If you want to be even more of a joke the winning play is not to even play the game, that way I could say it's 100% your fault for playing an obviously unfair boss. In the end if you'd rather argue a point as to why a boss needs to be changed rather than getting better to complete it I believe you're playing the wrong games.
Hindsight is 20/20. as long as rng isn't involved, stuff that's pretty much unsurviveable the first time is to be expected.
You'd pretty much be hopeless if you thought that you people should do bosses with no issue the first time around so at least that's something.
But it really ticks me off when the rng causes deaths that are only avoidable in retrospect.
Hardly exists and only happens with poor design.
Oddly enough, i felt that every single death on the chase section was either pilot error or new territory.
Chase section isn't tough nor really important. The issue if any exists with not knowing what the platform looks like ahead of time but that falls between the lines of not knowing what kind of difficulty at what point a boss contains ahead of time.
Oh yeah. I wanna be the dark blue. That games final boss, as included in i wanna get rekt. The one i was only able to beat when it decided it didn't want to summon a chaser. that rapid charge attack (that you have to dodge with about 7 well timed jumps, one for each charge) is pretty much impossible to deal with when the chaser forces you to jump at the wrong time and you get skewered at the apex of the jump you were forced into by the fast chaser. I don't consider that good boss design.
I don't know enough about this nor do I remember it. I didn't enjoy playing Dark Blue anyway so I let it slip from my mind.
Regardless you're still complaining about something that can be solved by getting better at fangames in general. The point of this post is chatter about philosophy of what's fair and justice in random game design elements by using impossible outcomes as an excuse as to why something is bad or injustice while these impossible outcomes that I have seen listed are either completely subjective, cases of extremity, or in the one case that I have seen mentioned, actually true.
You shouldn't be making a post with a title exclaiming that this is the correct way to do something when you don't know anything about making a game or are a good enough player to analyze game elements like this.