Hi there! I'm having this problem whenever I try to start the game.
Let's call the object "objStartGame", whenever I release my Right Button on it, it creates "objFadeBlackIntro", this object makes such thing after an alarm depending on the argument0, if argument0 is 1 then it will use this code:
if (argument0 = 1) {
if (file_exists("Save0") == true) {
loadGame();
}
else {
room_goto(rSomething01);
}
However, when I try this, it sends me this message:
ERROR in
action number 1
of Alarm Event for alarm 0
for object objFadeBlackIntro:
Error reading byte.
Also, if I try to ignore it, it sends me back to rInit, making it impossible to progress on the game.
The savefile isn't there to see if it works without there being a Savefile, but it won't work, any help will be appreciated.