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Topics - Sudnep

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Tools & Software / GM Tools for Avoidance
« on: October 13, 2016, 11:27:59 PM »
I'm just going to make a thread for some tools I made for making avoidances for others to use. These were made in mind for Gamemaker: Studio so don't expect them to work for GM8.0/GM8.1.

GM HSV Tool:
Tool used for finding HSV values for sprites in gamemaker.
It can also be used for colorizing images and saving them for use if you want to have the colorized versions.
httpss://github.com/evanmrettman/GM-HSV-Tool

GM objTimeline:
   This is the object I use for creating avoidances. It has several features such as:
  • Song Skipping - Allows the user to skip around in the song.
  • Step Recorder - Allows the user to record the current instance of time and display it along with every other time the key is pressed.
The object allows for the user to use timelines or a stepcounter variable. Use whatever suits you best but I suggest using a stepcounter variable.
Drag the objTimeline.object.gmx File onto the Gamemaker: Studio UI to import it.
https://www.mediafire.com/file/p6c2z5ch5urywv6/GM_objTimeline.rar

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Game Design / Post your Code Snippets
« on: September 30, 2015, 10:07:58 AM »
Since this forum is now mostly dead because of the separation of Gamemaker Questions and Game Design I figured this would probably be a useful thread for posting interesting/easy to implement code.

Alternative way to post: https://klazen.com/gm/

I'll start:

parShooterBoss - A simple parent that can be assigned to an object to give it the attributes of a generic shooter boss.

3
Game Design / Gamemaker 8.1 for Windows, gone?
« on: May 18, 2015, 02:21:57 AM »
httpss://www.yoyogames.com/legacy

It doesn't seem to be up for purchase and from what I've googled it seemed to have been removed around the 12th.

4
Art & Graphics / Folder Icons
« on: April 16, 2015, 06:46:33 AM »
I got really bored tonight and did these:
(click to show/hide)

Download link with PSD file:
https://www.mediafire.com/download/buljlp18eqb9hvg/Guy+Icons+and+PSD+File.rar

How to change folder icons (win7):
(click to show/hide)

5
Programming Questions / Issues with Supersound
« on: December 12, 2014, 04:12:05 AM »
Issue Resolved:
Use the supersound.dll in Sephs engine, not the one posted in the gamemaker thread or else you'd have some serious problems.




I'm having a really strange issue and I'm not sure why it's happening. I have ideas as to why it is but I haven't fully tested it yet.
I'm at the very least certain that it is a sound issue. I'm using an edited version of Seph's Engine in which I'm loading all the music at the beginning of the game.
Link to Sephs Engine: https://www.iwannacommunity.com/forum/index.php?topic=921.0
Sound Management Changes on mine:

Sound Load at Start of Game:
(click to show/hide)

musicFunctions - run on Room Start
(click to show/hide)

scrFreeSound() - I attempted using this on on Esc press before game_end();
(click to show/hide)

ESC Game End
(click to show/hide)

Issue: After running the game multiple times eventually sounds on my computer stop playing (outside of streams for some reason) and I have to restart to fix the issue.

Idea: I'm not using SS_FreeSound(sound) at game end and I think this might be causing an issue. I think what's happening it's just pooling and causing this issue but when I tried to remedy this, on game end the game had crashed. I didn't extensively try to fix that problem.

I also took out cleanmem.dll since I wasn't seeing what it was doing and it appeared to have no real effect on the game.

This problem is above me and I can't really figure out why this is happening.

I believe cleanmem.dll might fix the problem and I believe this has something to do with it but I'm not sure.

I heard that SSound has a bug that won't unload sound in windows  7 or more. is this version for fixing that bug?

6
Unfinished / Incomplete / I wanna be Anime
« on: September 21, 2014, 11:08:28 PM »
Title: I wanna be Anime
Creator: Sudnep
Date: September 21, 2014
Tool: Gamemaker 8.1
Game Version Number: 1.00
Engine: I wanna be the Engine Seph Edition
---------
tl;dr Download Link: https://www21.atwiki.jp/iwannabethewiki/pages/2878.html
---------
General Information:
   There are still dev tools coded into the game but disabled. If you seriously want dev tools and think you deserve them just message me on twitch or skype and I'll send a changed version with dev tools enabled... or just decompile it yourself. It's in the world object under step event labeled 'dev tool'. The game is easy, you shouldn't need these unless I fucked up. Changes to a lot are probably going to happen.
---------
About:
   The closest thing I can come close to describing it as is an Adventure. I just wanted to make a game. There is only one difficulty mode, however secrets will unlock an extra stage. You can thank casualcrep for that.
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Story:
   The kid was at a party and took some ecstasy. Kid is weak and got wasted and is currently passed out. He begins to dream, remembering his weeaboo anime shit and travels through his fucked up dream in an attempt to wake up. Can you help the kid ascend the heavens and become the weeaboo he always wanted to become in his ecstasy filled blackout? Only you can help him. Also disco shoes.
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Game Details:
   Become the weeaboo you've always dreamed you could become. You fuckin' weeaboo. (Already one step of the way there.)
   3 Stages
      8~ Screens per stage
   One boss per stage
   9 Secrets (Generally comes in groups of 3)
   Extra Stage
      Bullet Hell Bullshit Boss
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Screen Shots:
   https://imgur.com/a/EKHUG
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Bugs / Complaints:
   Just message me on here or something.
---------
Changelog:
v1.00
Uploaded to Wiki and shit.

v0.95
(click to show/hide)

7
Meet and Greet! / ¯\_(ツ)_/¯
« on: August 07, 2014, 03:36:03 AM »
I like to lurk. Not very good at these games but in the progress of making one has been loads of fun. Hello everyone. :IceFairy:

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