Fangames > Game Design
Super Sound Guide for YoSniper's Engine
Sephalos:
--- Quote from: pieceofcheese87 on July 16, 2013, 11:20:28 PM ---Then why didn't he just say that the original one he posted worked for Game maker 8.1... :/
--- End quote ---
It does work with 8.1, that's the version I use. I just tried doing this on a fresh engine and everything is working fine for me. So I would call shenanigans on gamemaker being weird as it often is the case.
I really wish I could help but sadly I can't. :BibleThump:
I would concider trying your hand at Fmod, but I have no experience with it.
Starz0r:
--- Quote from: Sephalos on July 17, 2013, 03:36:23 AM ---
--- Quote from: pieceofcheese87 on July 16, 2013, 11:20:28 PM ---Then why didn't he just say that the original one he posted worked for Game maker 8.1... :/
--- End quote ---
It does work with 8.1, that's the version I use. I just tried doing this on a fresh engine and everything is working fine for me. So I would call shenanigans on gamemaker being weird as it often is the case.
I really wish I could help but sadly I can't. :BibleThump:
I would concider trying your hand at Fmod, but I have no experience with it.
--- End quote ---
FMOD is a very hard task to work with, especially in GameMaker 8.1. Though you will get more quality and use out of FMOD and really isn't needed for a project like a Aiwanna game.
pieceofcheese87:
--- Quote from: Sephalos on July 17, 2013, 03:36:23 AM ---
--- Quote from: pieceofcheese87 on July 16, 2013, 11:20:28 PM ---Then why didn't he just say that the original one he posted worked for Game maker 8.1... :/
--- End quote ---
It does work with 8.1, that's the version I use. I just tried doing this on a fresh engine and everything is working fine for me. So I would call shenanigans on gamemaker being weird as it often is the case.
I really wish I could help but sadly I can't. :BibleThump:
I would concider trying your hand at Fmod, but I have no experience with it.
--- End quote ---
I don't think you understand what I was saying. at the start I downloaded a different supersound than the one that you linked because people in the comments said it didn't work for 8.1, So i assumed i couldn't use it... I told you that and you said to stick with it, which I did. Then i found out you use Game maker 8.1, so then I said "Why didn't he just tell me the original one he linked worked with Game maker 8.1?" Anyways, i'm using the original one now and it works :Kappa:
pieceofcheese87:
Well Actually I still need help. I put in all the music functions but I don't know what it all means. I have a song in a folder named "Music" in the folder that my game is in called "Electroman" So i put
case startRoom:
case loadRoom:
if filePlaying != 1 { filePlaying = 1;
if SS_IsHandleValid(bgm) = 1 { SS_FreeSound(bgm); }
bgm = SS_LoadSound('Electroman.ogg',1); SS_PlaySound(bgm); }
break;
And it still played the "Guy rock" song (bgm01)
Sephalos:
Oh! Well at least that's fixed.
Did you change the default case?
If not change it to this:
default:
if filePlaying != 0 { filePlaying = 0;
if SS_IsHandleValid(bgm) = 1 { SS_FreeSound(bgm); } }
break;
Also change all the cases to have something in it... I'm not sure why but SuperSound doesn't seem to want to group cases together.
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