Fangames > Game Design
Super Sound Guide for YoSniper's Engine
Sephalos:
--- Quote from: pieceofcheese87 on July 16, 2013, 09:22:37 PM ---
--- Quote from: Sephalos on July 16, 2013, 09:17:44 PM ---Try adding this line to the world create object also after SS_Init();
bgm = SS_LoadSound('Music/title.ogg',1);
--- End quote ---
3 Questions:
Do I change 'Music/title.ogg' to the title of a song? I mean in the one you just told me to put in the world object.
How does that change the "Unknown script or function: SS_IsHandleValid"?
Are you telling me to switch to the original one in the link you posted?
--- End quote ---
Keep everything the way it was and add it also to the world object (the name of a song you have in your music folder) I just want to see if that would maybe fix it.
pieceofcheese87:
It still says "Unknown function or script: SS_IsHandleValid" :SwiftRage:
pieceofcheese87:
What game maker version do you use Seph?
Starz0r:
--- Quote from: pieceofcheese87 on July 16, 2013, 10:59:03 PM ---What game maker version do you use Seph?
--- End quote ---
He uses GameMaker 8.1.
pieceofcheese87:
Then why didn't he just say that the original one he posted worked for Game maker 8.1... :/
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