Fangames > Announcements

Team overhaul

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OhNoezEinPandy:
Completely fine to refine the twitch team to your wishes. Your team, your rules. Its nice of you that you still put it up as a discussionable topic here nevertheless.

Only pro/con argument I see is actually that the autohost feature shares the attention of viewers if they check their following page between all members. There is no con here if a "boring" stream gets hosted because no person in the world would unfollow just because the wrong guy is hosted.

tehjman1993:
I'm still in the 'we need more team events' camp regarding these discussions. We used to have fun community events that anyone could do. BINGO was a big one, off the top of my head. I think a lot of these feelings towards the team are two-fold:

(1) Twitch fails to provide any team-related support. In fact, they've made it worse and irrelevant after the removal of the 'follow all' feature.

(2) We don't do fun, minor events that the team could easily set up. We don't do BINGO, we don't do blind races, we don't do anything. We all have our own communities and it feels very isolated. Granted, there's overlap, but sometimes it feels like "The Wannabes" are a conglomerate of streaming islands. We need more activity. We do Fangame Marathon as a yearly event, but what else? I'm sure doing small things, even like friendly races with team members, monthly events, etc. would greatly help the team.

Edit: I should put that in the end, it's ultimately your decision on what you do with the team. However, I do believe it is in your best interest for more events if you want a more positive look on the team.

Denferok:
I would like to do more events of races and such, the problem is that a lot of people have the mindset where they know they can't win, so what's even the point of joining. There doesn't seem to be a way around this because a lot of players don't focus on the fun aspect of a race. I also can't really think of common events that don't involve speedrunning or racing. Ideas are always welcome of course.

EDIT: A relay race is always something I've wanted to do, if we do another fangame marathon this year I'd love to organize it.

OhNoezEinPandy:
You can also play bosses head to head and see who has the better PB after 30 minutes.

You can also prepare a template gmk and make needle for 20 minutes which the over one has to play.

We can try to revive BINGO with the win8 problem out of the way.

There are alot of ideas outside of "basic" speedrunning. And even that you can turn into something else if you just run a single stage of a game multiple times for 20 minutes and then compara pb's.

Edit: but you're right. The "I don't wanna lose" mindset is pretty widespread here.

tehjman1993:

--- Quote from: Denferok on February 08, 2017, 07:56:23 PM ---I would like to do more events of races and such, the problem is that a lot of people have the mindset where they know they can't win, so what's even the point of joining. There doesn't seem to be a way around this because a lot of players don't focus on the fun aspect of a race. I also can't really think of common events that don't involve speedrunning or racing. Ideas are always welcome of course.

EDIT: A relay race is always something I've wanted to do, if we do another fangame marathon this year I'd love to organize it.

--- End quote ---

I'll agree with the bad mindset - it is something that is hard to fix. I think this is more prevalent in games that are already established as "speedruns", such as NANG or K2. Blind races, on the other hand, are much more random and anyone can really win.

To put in perspective, about 2 years ago me, fireball, and piece blind raced a ton of fangames that we all had never played before. Some were avoidance, some were needle, some were adventure. We seemingly had a nice split between winners of each blind race, and there wasn't a feeling of "I'm going to lose" when you started the game. Fireball and I also just did a huge blind race of a new game on steam which was incredible - we were only off of each other by a few minutes while the entire run took us over 6 (?) hours.

My point being that it depends on the event to alleviate the mindset of "I'm going to lose so why bother" when joining.

Regarding BINGO, Cake has been compiling a small private list (I think) of games that he thinks would be great in BINGO, so I think reviving and building BINGO back up would be little trouble. If it's done right the first time, we won't have to worry about it dying in 2 weeks.

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