I ported the standard physics to Clickteam Fusion 2.5 for MattinJ's game, I wanna be the Overlord, since he started with Zly's Engine but needed accurate physics. I since touched up the project and added save files, music, etc. Hopefully a few people who already use Fusion will see this and give making fangames a shot!
- Accurate physics
- Multiple save files
- Non-restarting music system
- Gravity arrows, vines, horizontal platforms
- Death and time in savesv0.2 DownloadPlayable exe if you want to check it out