Author Topic: I Wanna be the 128 v1.1  (Read 6745 times)

128-Up

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I Wanna be the 128 v1.1
« on: January 18, 2016, 04:48:54 AM »
« Last Edit: March 17, 2016, 10:20:06 PM by 128-Up »

GamerH2

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Re: I Wanna be the 128
« Reply #1 on: January 18, 2016, 07:41:35 AM »
Warning
Please choose your words more wisely!
-Zero-G
« Last Edit: January 18, 2016, 12:02:19 PM by Zero-G »

Artardss

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Re: I Wanna be the 128
« Reply #2 on: January 18, 2016, 07:58:19 AM »
Don't be a shit asian, don't make horrible design, Please improve the difficulty.

Don't be a shitter, don't make horrible statements, please improve the feedback.

infern0man1

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Re: I Wanna be the 128
« Reply #3 on: January 18, 2016, 01:50:01 PM »
Hey GamerH2, we're all entitled to make whatever the hell we want and how we want to make it, and if you can't handle that then this really isn't the place for you.

Next time, instead of insulting both the creator and practically the entire eastern community, say why you disliked the level design, the difficulty, and etc. You can't force people to do what you want, but you can always make suggestions for improvement.

lawatson

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Re: I Wanna be the 128
« Reply #4 on: January 18, 2016, 02:20:34 PM »
daMN sounds like while I was gone the saltmeister attacked

this was a good needle tho i personally like it even if it is pretty damn hard LOL
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just_another_Guy

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Re: I Wanna be the 128
« Reply #5 on: January 18, 2016, 03:25:36 PM »
Stage 1 was super fun, looking forward to playing the rest. Keep up the good work. :Kappa: b
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kilgour22

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Re: I Wanna be the 128
« Reply #6 on: January 19, 2016, 04:21:23 PM »

This is what happens if you enter the "resume game" portal without having a saved game, then die while trying to get to the start portal. Since R is disabled, you're stuck (obviously f2 can be pressed, but a bug nonetheless!).
Don't let a spike ruin your day.

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Re: I Wanna be the 128
« Reply #7 on: January 19, 2016, 07:03:13 PM »
^I recall certain games having something similar to that (for example, in 3200min, if you press Q in the portal room you will, obviously, die, and you can then load your game on the file you died on because you have a death); if this game does just that, then it might be worth looking into and fixing it.

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Re: I Wanna be the 128
« Reply #8 on: January 19, 2016, 07:39:03 PM »
Only played through the first screen, but I'm really enjoying it so far. Only "criticism" is that the music loops are kinda short, but it doesn't really detract from the game. Looking forward to the rest! :wixSanic:
bean!

128-Up

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Re: I Wanna be the 128
« Reply #9 on: January 20, 2016, 12:47:33 AM »
^I recall certain games having something similar to that (for example, in 3200min, if you press Q in the portal room you will, obviously, die, and you can then load your game on the file you died on because you have a death); if this game does just that, then it might be worth looking into and fixing it.

I have zero idea how to fix that, but thanks for pointing it out. ^^;

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Re: I Wanna be the 128
« Reply #10 on: January 20, 2016, 05:13:15 PM »
I suggest looking into how Lemon's engine handles everything in the difficulty selection screen and etc., as I don't think it does that.

Edit: this assumes that you didn't use Lemon's engine to make this game.
« Last Edit: January 20, 2016, 05:37:27 PM by infern0man1 »

lawatson

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Re: I Wanna be the 128
« Reply #11 on: January 20, 2016, 05:24:21 PM »
lemon engine has those based 0px jumps fam
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128-Up

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Re: I Wanna be the 128
« Reply #12 on: January 20, 2016, 05:49:30 PM »
I suggest looking into how Lemon's engine handles everything in the difficulty selection screen and etc., as I don't think it does that.

Edit: this assumes that you didn't use Lemon's engine to make this game.

Sadly, this is in Lemon Engine.

Wolsk

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Re: I Wanna be the 128
« Reply #13 on: January 20, 2016, 05:51:23 PM »
Sadly, this is in Lemon Engine.
Make sure to change the way the water is coded if you're gonna use some.
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infern0man1

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Re: I Wanna be the 128
« Reply #14 on: January 20, 2016, 05:57:09 PM »
Welp, I've never actually used the difficulty select screen in Lemon's engine like it's used in a lot of games so I don't know how it works exactly either; from what I've seen, some engines use separate spike objects to place in this room, and others use the same spikes and code it so that they behave like they do. Maybe it could be an issue with respect to that? idk


I'll actually get around to playing this later, as, from what I've seen, it looks pretty fun.