Fangames > Engines

I Wanna Be The Studio Engine YoYoYo Edition

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Kyir:
Making fangames is an arduous mountain to climb, but I'm sure you will be able to muster the will to read a few pages of text about basic coding. I have faith.

Really though, it's not that complicated. Klazen does a good job explaining stuff.

B0shyl0rd:
I can see that so far (I just finished the first screen and working on the second)

Klaty:

--- Quote from: B0shyl0rd on August 07, 2016, 07:17:44 PM ---I can see that so far (I just finished the first screen and working on the second)

--- End quote ---

Good luck!  :atkHappy:

StuffandThings:
Just got directed here by another member. Really curious to try this engine. Going to have to re-do a ton of things, but hopefully this will help.

Edit: Ok so I tried it out a little, and I'm having a problem with my room. I made a new room "rm_start" and put some triggers and stuff in it to test things out and all was going good, until I tried to use the "applesplosion" script. Now, every time I load into rm_start, the menu screen doesn't go away, and everything on screen remains and becomes a huge blur. I removed the script but I'm still getting this error.

YoYoYoDude1:

--- Quote from: HAEGOE on July 22, 2016, 06:59:15 AM ---OK, I'm on it.(I mean the topic)

I'm using this engine, and this is quite satisfactory and convenient, especially with MD5 save encryption that is available only on studio. However, it could be better if these are improved:
- I wish I could easily change the number of bosses and hidden items in game.
Current version they're both set to 1 to 8, and changing them from 0 to 10 was harder than I expected; I could find the variables and set it myself, but not without errors because of undefined variables.
- The creators would want to choose if their game keeps the secret items when they die without saving.
Sometimes it can be an unnecessary and unintended skip that creators want to fix.
- It's maybe because GMS update issue, but I experienced this glitch : when I use MD5 encryption, the game said the file's corrupted when I didn't even touch the save, and when I reset the 'corrupted' file, it didn't reset correctly. It sent me to the start of my fangame, but it kept my time, deaths, and secret items, etc.

--- End quote ---

Sorry for the late reply, but thanks for the suggestions! I just updated the engine to v1.32 with both of these options implemented and a few other minor changes/fixes.

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