Fangames > Engines

I Wanna Be The Studio Engine YoYoYo Edition

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geogeo222:
(Edit: I've been told this issue I'm posting about is due to the old version of Studio that I'm using, so you can probably disregard this.)

Hey Yoyo, I've noticed a really strange quirk in your engine which is that when you jump on the same frame you land to do a bhop, much of the time you will get a rejump instead of a regular, full jump. I am positive this is happening because even if I use my 2nd jump in the air, if I then jump on the same frame I land I will get yet another rejump, and the rejump sound will play. I've also noticed that 4.5s are much harder in this engine, which I'm guessing is attributable to this.

Do you know about this, and can shed some light on it? If not, well... what the heck. I thought such a thing would be caught in short order. But that's ok, I just hope you can get it solved because I consider this a glaring issue

bananaguy12mhc:
I'm not sure this will understand, but the physics in this engine feel strange compared to 8.0 and 8.1 engines. So I am wondering if anybody knows why... (click to show/hide)I try your game, simple needle, in jtool and rmj and it is different feeling.
edit: I hope this is not a stupid question...

StuffandThings:

--- Quote from: bananaguy12mhc on August 25, 2016, 06:48:41 PM ---I'm not sure this will understand, but the physics in this engine feel strange compared to 8.0 and 8.1 engines. So I am wondering if anybody knows why... (click to show/hide)I try your game, simple needle, in jtool and rmj and it is different feeling.
edit: I hope this is not a stupid question...

--- End quote ---

I noticed that the jumping seemed a little slow (at least compared to IWBTG), so I tweaked the jumpspeed and gravity  a bit.

patrickgh3:

--- Quote from: StuffandThings on August 26, 2016, 10:01:53 AM ---I noticed that the jumping seemed a little slow (at least compared to IWBTG), so I tweaked the jumpspeed and gravity  a bit.

--- End quote ---

The standard fangame physics are much different than the original IWBTG, and for the better. People in the community are used to these physics, and 99% of the time when they're changed people dislike the game (notable exceptions: Take the Time Machine 2 and Justice Guy). Fangames are the new physics standard, not IWBTG anymore. So, you're strongly advised not to change the physics unless you really know what you're doing and know that fangame players skill and taste will transfer over to the new physics.


--- Quote from: bananaguy12mhc on August 25, 2016, 06:48:41 PM ---I'm not sure this will understand, but the physics in this engine feel strange compared to 8.0 and 8.1 engines. So I am wondering if anybody knows why... (click to show/hide)I try your game, simple needle, in jtool and rmj and it is different feeling.
edit: I hope this is not a stupid question...

--- End quote ---

It's not a stupid question, many people have reported that studio just feels a little "different" than 8.X, and it's hard to pinpoint. I vaguely remember that studio games could have a different Vsync setting then you're used to, so try changing the Vsync in the options of studio games. It'd be great if people found an answer and a fix for this, but a few people have searched with no luck. Someone like Klazen, please elaborate/correct me on this! :)

StuffandThings:

--- Quote from: patrickgh3 on August 26, 2016, 03:34:52 PM ---
--- Quote from: StuffandThings on August 26, 2016, 10:01:53 AM ---I noticed that the jumping seemed a little slow (at least compared to IWBTG), so I tweaked the jumpspeed and gravity  a bit.

--- End quote ---

The standard fangame physics are much different than the original IWBTG, and for the better. People in the community are used to these physics, and 99% of the time when they're changed people dislike the game (notable exceptions: Take the Time Machine 2 and Justice Guy). Fangames are the new physics standard, not IWBTG anymore. So, you're strongly advised not to change the physics unless you really know what you're doing and know that fangame players skill and taste will transfer over to the new physics.

--- End quote ---

I only tweaked it a small amount, but it does seem consistent with the fangames I have played. I will be releasing a demo for it, so the community can check it out and see how it feels.

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