Fangames > Engines

I Wanna Be The Studio Engine YoYoYo Edition

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infern0man1:
ok let's get back on topic

HAEGOE:
OK, I'm on it.(I mean the topic)

I'm using this engine, and this is quite satisfactory and convenient, especially with MD5 save encryption that is available only on studio. However, it could be better if these are improved:
- I wish I could easily change the number of bosses and hidden items in game.
Current version they're both set to 1 to 8, and changing them from 0 to 10 was harder than I expected; I could find the variables and set it myself, but not without errors because of undefined variables.
- The creators would want to choose if their game keeps the secret items when they die without saving.
Sometimes it can be an unnecessary and unintended skip that creators want to fix.
- It's maybe because GMS update issue, but I experienced this glitch : when I use MD5 encryption, the game said the file's corrupted when I didn't even touch the save, and when I reset the 'corrupted' file, it didn't reset correctly. It sent me to the start of my fangame, but it kept my time, deaths, and secret items, etc.

B0shyl0rd:
Before I screw something up could someone tell me how to make custom objects?

pieceofcheese87:

--- Quote from: B0shyl0rd on August 07, 2016, 03:23:58 PM ---Before I screw something up could someone tell me how to make custom objects?

--- End quote ---

Read this before you start making a fangame. https://klazen.com/IWBTG/tutorial/dev_tutorial.html

B0shyl0rd:

--- Quote from: pieceofcheese87 on August 07, 2016, 03:25:22 PM ---
--- Quote from: B0shyl0rd on August 07, 2016, 03:23:58 PM ---Before I screw something up could someone tell me how to make custom objects?

--- End quote ---

Read this before you start making a fangame. https://klazen.com/IWBTG/tutorial/dev_tutorial.html

--- End quote ---
Oh wow its that simple (facepalm)

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